The Minefield: A Modern Artifact Recycler (T3 Win)

Modern DuTogira

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Change? WUT?!?! —Nov. 10, 2014

Yeah, one last change. After rigorous playtesting, I have finally joined the Fabricate>Tezzeret the Seeker + Treasure Mage + Trinket Mage camp. The ability of Fabricate to grab Pili-Pala is just too strong to ignore. No other change present in the modified playtester variant resulted in improvements to the deck, though none of those changes made it significantly worse either. Both mana bases are stable, and Celestial Dawn means the current mana base is practically just as invulnerable to Blood Moon as the basics mana base. Though I feel obligated to point out that with a basics mana base you obtain two open slots in the side board where Celestial Dawn used to be.
Long story short:
Trinket Mage Treasure Mage and Tezzeret the Seeker --> 3xFabricate.

2xSpellskite --> Sideboard, removing 2xHex Parasite because while Spellskite is an amazing card against aggro decks, walker decks, and B/W control decks... well he doesn't improve this deck's consistency. Thus, while he may be boarded in often, he starts in the sideboard. Additionally, Hex Parasite is just not needed, as Chalice of the Void is never played with 3 counters on it, and even then, this deck has so many different ways of winning once it has infinite mana, that Chalice of the Void has the most difficult of times with biting you in the rear.

Fixed the mana base to run on basics and fetch lands. This both improves the deck against cards like Blood Moon and Ghost Quarter, and makes running Celestial Dawn unnecessary.

Speaking of which:
Celestial Dawn --> Meddling Mage because... well isn't this obvious?

2xAuriok Salvagers --> Blue Sun's Zenith + Staff of Domination because there is nothing I hate more than a dead Auriok draw, and both of these new win conditions which I am boarding in can not only be fetched with Perplex, but can also draw me cards.

+2Muddle the Mixture. Since I shaved the land total down to 21, this freed up two slots to add the muddle... thank God, because Lord knows I would not run muddle otherwise.

Pithing Needle --> Sideboard, -2Judge's Familiar because the Needle ends up in a similar situation to Spellskite, however, the Familiar is honestly a horrible card on the competitive scene, because it is WAY too easy to play around.

1xJudge's Familiar-->1xAura of Silence just to get more removal for that dag-gum Stony Silence. The familiar never helped with that anyway.

Dispeller's Capsule--> Elixir of Immortality because I'm not going to go infinite on artifact removal. That's just a rather dumb idea. On top of that, most of the cards that I would want to target with the capsule will actually nullify the capsule too. In addition, the Elixir strengthens the discard matchup, which is becoming increasingly popular.

2xPath to Exile + 2xArtificer's Intuition--> 2xDig Through Time, 3xMystic Speculation, and 3xGitaxian Probe. Yeah, I know I just removed four cards and added eight. Well, remember how I sideboarded the needle and spellskite? I had four free slots anyway. In addition, removing these two cards to gain cantrips for dig and a ton more consistency is absolutely critical. If I end up really missing having one of these two cards, I can always remove Muddle the Mixture to add it back in. I hate muddle with a passion... but it may just be necessary.

Try as I might, I also cannot get this new deck to win any later than turn 6. After 100 playtests (Assuming intelligent play of course) this deck has not once failed to win by turn 6. This 100 run set-up was all online, done completely alone without an opponent. Why is this important? Well... playing against real opponents means they won't just LET you win, so your win consistency shifts closer to a turn 3-8 win against real people instead of 3-6. Still, I am rather amazed at the consistency of this deck. I think I can safely say at this point that the deck is finalized, though this deck does take a lot of experience to pilot, especially when it comes to when you should play Pili-Pala and Grand Architect, which spellbombs should be used for what, and when, and how to use Chalice of the Void. But that's just how I like it: A skill based artifact combo deck which splashes pillow fort.

All discussions are being reset under this comment, as I feel that the deck has changed enough to where all former comments relate to a deck which is no longer the same as this one.

B O M B E R M A N B O Y Z!!!

DuTogira says... #1

Check out my last update and the ...errrr, updated Maybeboard Description. I would love to hear the community's thoughts and feedback. And I also want to personally thank all of you who have helped me to improve this deck as much as you have. The decks you guys make are amazing bases to playtest against.

Keep doing what you do planeswalkers!!!

November 5, 2014 10:27 p.m.

AhabDownUnder says... #2

Had you considered Tangle Wire in the is deck?

November 6, 2014 1:26 p.m.

DuTogira says... #3

No I had not... Though since this deck tends to play with a nearly empty board anyway, I feel like Tangle Wire would be prone to hurting me just as much as -if not more than- my opponent. Thank you for the suggestion though!

November 6, 2014 2:06 p.m.