Meren’s Thousand-Eyed Army [Primer]
Commander / EDH
SCORE: 165 | 76 COMMENTS | 28680 VIEWS | IN 77 FOLDERS
Really Big Update —Oct. 3, 2017
In
- Krosan Restorer - untapping Cabal Coffers sounds great
- Nykthos, Shrine to Nyx - moving away from taplands and want to test this
- Arcane Lighthouse - has niche uses, but nice to have
- Bane of Progress - helps to wipe hexproof or shroud enchantments and just do a clean sweep as opposed to Rec Sage or Caustic Caterpillar
- Lotus Vale - sacrificing lands isn't always bad because I can play them from the yard with Ramunap Excavator and with The Gitrog Monster sacrificing lands can draw us cards
- Fleshbag Marauder - finally decided to cave and put this in
- Merciless Executioner - same with this, finally decided they needed to be here
- Thief of Blood - Vampire Hexmage on steroids, this wipes superfriends and +1/+1 counter strategies off the map
- The Gitrog Monster - helps with ramp and the downside of sacrificing a land can be gotten around by simply sacrificing and recurring the GitGudFrog himself
- Phyrexian Delver - I have no creatures with CMC greater than 8, so this wont hurt too much and it's just value
- Crop Rotation - helps fetch out specific lands
- Glacial Chasm - to stop aggro decks
- Maze of Ith - helps against voltron or just annoying attacking creatures in general
- Mindslicer - I mean this seems fantastic; force your opponents to ditch their hands and move into top-deck mode while you're mostly unaffected
- Sadistic Hypnotist - I was keeping this deck from being a certain level of mean before now, but this card is too good to pass up; sorcery speed is the only thing that keeps this card from being completely busted
Out
- Liliana, Heretical Healer Flip - she's cute and fitting with the theme, but generally not that useful
- Winding Constrictor - cute, but not necessary to win and honestly was well deserved in it's replacement
- Crypt of Agadeem - coming in tapped hurts and it was never *that* useful anyways
- Hissing Quagmire - just moving away from taplands and the creature part of this wasn't ever useful
- Temple of Malady - moving away from taplands
- Birthing Pod - nice, but the once a turn thing killed it for me
- Shaman of Forgotten Ways - not that useful and more gimmicky than anything
- Shambling Shell - only kept it because it could self sacrifice
- Morgue Thrull - self sacrifice, ultimately never wanted to see it
- Zulaport Cutthroat - just didn't like it anymore
- 1x Forest and 1x Swamp - I'm still at 18 basics, so this seems fine
- Ogre Slumlord - the extra tokens just aren't necessary anymore
- Victimize - ultimately not that useful, it never seemed to be something I desperately wanted and more often than not I wished it was something else
- Crow of Dark Tidings - originally in for self mill and being a flying blocker, Stinkweed Imp does the job just fine for blocking and honestly this card does so little in the scheme of a game