Infinite Combos in EDH - Experiment Kraj Budget

Commander / EDH poorpinkus

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poorpinkus says... #1

Krazydude123 Sure thing! Feel free to copy any of my decks and play around with them!

I think with these suggestions you have a certain kind of deck in mind, it's not necessarily what I'm going for but it's a good strategy! Feel free to play around with it and let me know how it goes.

October 15, 2019 7:08 p.m.

Boaner says... #2

Incubation Druid entering after Vigean Graftmage allows for the graft to happen and if you give Druid haste that's infinite mana. I know you've discussed Incubation Druid a few days ago.

October 16, 2019 10:06 a.m.

mapleman900 says... #3

I feel like Simic Growth Chamber and Lotus Field both work really well in this deck with the land untappers. Having a land that taps for three of any color makes going infinite with the land untappers very easy.

October 18, 2019 2:06 p.m.

Emppulini says... #4

I started looking at Experiment Kraj deck to make a home for a Ley Weaver + Lore Weaver combo and as you've had Kraj list for quite a while I'd like your take on it as well as replacing Argothian Elder with Ley Weaver which fetches Lore Weaver (or vice versa) as a alternative win-con with infinite mana by milling out opponents or drawing into other combos ourself

December 2, 2019 9:08 a.m.

lloydsmith28 says... #5

I'm currently working on a deck that uses Prime Speaker Vannifar that does some similar combos but has the added benefit of being able to search my library for any card long as I have another create down to sac it to, I'm going off this deck Vannifar Jank 2dh: 40$ for turn 4 combo kill. to get an infinite combo by turn 4-5 by untapping vannifar infinitely, I might add kraj to copy her ability and to it twice each turn, could be interesting

January 22, 2020 3:04 p.m.

Meeknomore says... #6

This may not work well as it doesn't contribute itself to Kraj, but Biomancer's Familiar would help lower the activation costs of a lot of your creatures, notably Gilder Bairn, Pili-Pala, and Arcanis the Omnipotent.

In my +1/+1 counter deck I run an infinite pumpability combo with Biomancer's Familiar and Gilder Bairn alongside either Rishkar, Peema Renegade or Jiang Yanggu

January 31, 2020 4:01 p.m.

Meeknomore says... #7

correction to my last post...its Jiang Yanggu, Wildcrafter...not the original

January 31, 2020 4:04 p.m.

poorpinkus says... #8

Heya Boaner, mapleman900, Emppulini, lloydsmith28 and Meeknomore! Thanks for all of the feedback! Seriously, these are a ton of suggestions, and I'm thinking of including, well, almost all of them. This deck is going to have a major rework, but I haven't had the time or will to work on it recently. There's gonna be a lot of changes from your suggestions! It's just going to take a loooong time because I have a lot to consider and not much time to do it.

Thanks!!!

February 2, 2020 10:07 p.m.

WarpedZerghead says... #9

poorpinkus, I just recently made a Kraj deck for the same reason, to see it grow beyond control because it was designed to choose its own evolution. Doi. I have been having the same results at the moment (alpha version of the deck) and that Kraj kicks off by turn 6 or 7: I am trying to cut that down to a turn or two sooner. One thought I had was increasing creature ramp. I saw you have a 'Transmute' card, I use that mechanic heavily in another deck (Nekusar RBU) specifically to get my combo items within the 2, 3 and 4 CMC range.

Here is my deck: Kraj-Maga Tap Dancing
You'll see about 3 or more versions of the same mechanic within the deck, especially with creatures. One of the fastest guarantee win items is the tap-to-ping creatures. Just tap once, deal damage to creature or player (must include player) and there you have it. At this point I have been considering just adding more creature ramp, transmute spells, creature tutor and counter spells.

Creature ramp is the big money money of the deck and gives you a chance to bring Kraj out sooner and as you noticed, the moment Kraj is in play it just goes off. For the creature ramp though I have been trying to stick to the 2-or-more mana per tap creatures. Gyre Sage, Gyre Engineer, Incubation Druid are great since the last two can give easier access to infinite untap andthough the Engineer will produce infinite colorless/green mana if you have a single blue untap ability ready. Ilysian Caryatid is another good option for potentially having 2 blue mana (with Kraj in play) to grant true unlimited mana for all colors. But I see you've already solved the mana conversion problem with Orochi Leafcaller and Pili-Pala (sick card for this deck).

Transmute and Tutor will get you what you need (obviously) and I've added as many ways as I can to do just that. I understand though you're using a budget to keep this deck real and some tutor spells are really pricey. Chord of Calling, Green Sun's Zenith, Birthing Pod are good but are probably out of budget, but Prime Speaker Vannifar has dropped considerably and Neoform is a similar outlet. Vannifar could be a superior solution to a Kraj deck because with a +1/+1 counter on her you could have infinite untap-access to her ability, but only in sorcery speed. Another star contender is Momir Vig, Simic Visionary but for Momir to really be effective he relies on both green and blue creature spells. A way around this is using spells that "change the text of target permanent" cards like Trait Doctoring or Whim of Volrath which also has a buyback but that already has too much work involved around a 'guest star' creature. Cool thing about Momir and Vannifar: they are both elves, so if yo have a sac outlet you can add Wirewood Herald that will tutor one of them to your hand. Transmute is also a good way around your deck, simply find your win condition creature combos by CMC and get the Transmutes you need. My deck's winning combos are almost all between 2 and 4 mana, I honestly don't think I need anything over that cost, one being Endbringer at 6 CMC because there are more tap-ping guys that cost less but honestly I am considering dropping it for another ramp creature or counter spell, granted its also a draw-card source.. On to Counter spells...

I am seeing a lot of "trample" and "unblockable" but honestly this experimental blob needs to just sit and make magic happen: no need for attackers. It is far too easy to get what you need in play and use the activated ability to achieve victory; that being said, enter the counter-turtle! Infinite mana seems to be the fastest thing I can get rolling for this guy, once that happens its a matter of time before the other shoe drops for a win, a strategy is to play safe and deny as many things as possible coming your way or in the way of a boardwipe. Rake up as many counterspells as you can, especially the 'split second' ones like Last Word. Another route for spells is kicker, multikicker and strive since mana 'ain't no thang' to Kraj.

All other spells or abilities that give more +1/+1 counters and such I feel are wasted placement cards because once Kraj gets untapping things get out of hand immediately. But, Grafting is definitely the way to at least get that started so it can save you a step if you're looking for the budget route. For example, Doubling Season: sweet card but we don't make tokens and all I need is one +1/+1 counter, not double. But, I do have Vigean Hydropon to distribute +1/+1 counters to my homies entering the battlefield. In several cases the 'Graft' option can work with Momir Vig if he's in play since some are blue/green creatures.

These are all really just ideas and options I've seen work for me but I'm also bouncing them to get feedback and find that chunk of fat that can be trimmed to make a leaner and meaner Experiment Kraj deck. Essentially all my cards involve the greatest of the greatest that I am assuming I have infinite mana, untaps, etc. instead of the 'once per turn'. I want everything, all the time and without end. Good ol' "Nah brah thanks, I'm here to break the game not have tea" attitude.

Thanks for sharing and thanks for reading the great wall-o-text!

February 7, 2020 12:18 a.m.

FrogFoEva says... #10

Hey! I love this so much! Just wondering though, do you think Stuffy Doll would work in this deck? I mean if you can untap a creature infinite times then you could probably just delete one player :P or am I thinking wrong?

March 29, 2020 9:13 p.m.

Tic12 says... #11

FrogFoEva You are wrong. Most of the combos let Kraj untap himself. But he don't get the triggered ability and the Indestructible of the doll, so he just would kill himself.

poorpinkus Nice list, i'm working on an Kraj-deck mnyself and i'm looking for some ideas to get it stable. Your focus an the combo-side looks great.

August 3, 2022 7:56 a.m.

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