Dominus - Dreamcrusher Edition
Commander / EDH
SCORE: 1281 | 2951 COMMENTS | 352483 VIEWS | IN 575 FOLDERS
A Moment of Silence for Primeval Titan —Sept. 22, 2012
In the wake of the RC's horrendous decision to ban Primeval Titan, I have made the following changes to the deck:
Cut:
- Primeval Titan
- Cabal Coffers (it isn't good enough without Primeval Titan to find it)
- Mindbreak Trap (it hasn't impressed me in the time I've been testing it)
Added:
Yep. Those darn maralen and tendrils decks I feel would be prevalent in tournaments and side events, since they usually win t1, and definitely inside t3. Also, I've played in a tournament a while ago with my pre-somewhat-optimized aggro deck (I'd like to enter into more soon), and the only reason I lost was because a person I knew was in my pod and manipulated the table into killing me (but not before I mortally wounded him by destroying six of his lands, all his creatures, and all his mana rocks by t6 :-) ).
One of the upsides to a strong aggro deck in competitive play, I've found, is that people are hesitant to use their resources to control it, since it usually takes everything they have and leaves them landless, Mana Drain less, Pact of Negation less, and mana-rock-less when trying to battle the rest of the table's combos and such.
The point in making is this: if you want to face an incredibly strong deck, play against tendrils and other t1-win edh decks. But those are exceedingly douchey. There are so many other great control decks in talrand, azami, mono-green Azusa, etc.
September 17, 2012 6 p.m.
Epochalyptik says... #3
Nobody in my playgroup has those decks. I might have to proxy them or go on Cockatrice if I feel like putting in the effort.
I did play against a Talrand deck in DC, but the player was not great and it was relatively simple to set up a countercontrol tactic to nullify his impact on the game.
Aggro decks haven't really been a problem for me because they aren't very prevalent in multiplayer pods. One removal spell destroys their strategy and it's impossible for them to kill a table of combo players before someone else wins.
September 17, 2012 6:27 p.m.
Ohthenoises says... #4
I'll argue that Aggro/combo decks with krenko can combo out turn 4-5 regularly and turn 3 with a well placed sol ring.
That is all.
September 17, 2012 6:42 p.m.
alexsmith21 says... #5
My playgroup has a few aggro players and they usually do pretty well, but it all depends on the climate of the table. EDH is just as much about politics as it is about putting your combos into play.
I've always added Propaganda -effect cards to my deck to offset aggro or token based swarm decks. I've found this helps keep me from being overwhelmed early game while I sit back and build my forces. One board wipe usually does the trick
September 17, 2012 6:47 p.m.
I'd like to argue that if the rest of the table also has combo/control decks, the game shouldn't necessarily be over by t7 (due to control/counter spells), which by that point is when a good aggro deck has already nuked at least one player's board. True, a removal spell gets rid of one card or more, but what good is an aggro deck if it's not resilient? Haha. For good aggros, every turn after turn 2-4 should feature one or more must-answer threats or effectively win against one or more players.
Also, that player who decides they want to use their removal and control against a good aggro deck will 90% of the time not be the winner of the game, in my experience. Sure, the aggro player might lose, but one or more people usually have to take a loss for the group if they want their fellow combo players to win. But that's just been my experience playing against combo/control decks...thoughts?
September 17, 2012 6:55 p.m.
alexsmith21 says... #7
Have you ever thought about running Insidious Dreams ? I just stumbled across this card. I may be wrong, but I basically read it as, "Go grab your combo EOT."
September 17, 2012 10:10 p.m.
Epochalyptik says... #8
Insidious Dreams isn't really that great. I thought about it but I could never find a situation in game that I felt would be opportune to cast it.
September 17, 2012 10:24 p.m.
Epochalyptik says... #10
Terrible call by the RC. I guess I'll figure something out; probably Necropotence .
Cabal Coffers and Urborg, Tomb of Yawgmoth will also need to be replaced now.
September 18, 2012 7:40 p.m.
I Agree That It Is Better To Fetch Tooth and Nail Than Temporal Mastery With Mystical Tutor Or Vampiric Tutor "IF" You Already Have "Lots Of Mana" And Able To Cast Tooth and Nail .
But What I Am Saying Is That In Early Game (As Early As Turn 2) In A Situation Where You Are About To Start Your Turn Three With Two Lands In Play And You Are Holding A Mystical Tutor And/Or Vampiric Tutor . Free Extra Turn Is Always Good I Might Say.
BTW About My Experience In My Damia Deck: I Am Playing Against Different Kinds Of Players And Decks, Both Casual And Competitive, Multiplayer Or 1 Vs 1, In RL And Online.
But I Mostly Prefer This 1vs1 Commander Rules:
http://duelcommander.com/tag/1v1/
September 18, 2012 9:04 p.m.
Epochalyptik says... #12
I don't like French rules. Tournaments are typically run in multiplayer pods anyway.
I don't think it's a good idea to waste a valuable tutor to go find a card that will essentially be an Explore 90% of the time and a very conditional Time Walk the rest of the time. It doesn't seem like a wise investment of deck space or resources.
September 18, 2012 9:27 p.m.
Internet_the_Explorer says... #13
no, i hate that Primeval Titan got banned, fuck Wizards... i know its prolly for the best but... still
September 19, 2012 1:21 a.m.
Epochalyptik says... #14
Wizards doesn't even manage the EDH banlist. The Rules Committee that created the format does; WotC's only involvement is formally recognizing it as a legitimate format so they can make product for it.
September 19, 2012 1:34 a.m.
swap for prime time could be Diabolic Revelation ? I know its expensive but im guessing you use the titan to fetch your land combos for which the revelation could also be used as well as for other bits at the same time should you have extra mana lying about that turn. if you used to Tooth and Nail titan then i see my suggestion being crap though haha if you used to hard cast it it may be viable given Exploration and Oracle of Mul Daya being in the deck just as massive shame that they have nullified the best land fectch creature in any format ever as well as ruining the coffers/urborg combo...i would say keeping the urborg would still be acceptable though? if you find a late game fetch land and you have urborg out you dont need to waste a land drop by getting a tapped land or waste a life, its pretty much free mana fixing for black too, Ancient Tomb won't hurt anymore if you don't need the extra mana etc etc
September 19, 2012 4:45 a.m.
Epochalyptik says... #16
If I don't have Primeval Titan , I definitely can't run Diabolic Revelation . PT was what allowed me to even afford to cast cards like that in the first place. Also, my fetch lands bring everything into play in default state, meaning the fetched lands are usually untapped.
I think I may be testing Azusa, Lost but Seeking as a replacement for PT.
September 19, 2012 1:16 p.m.
Ohthenoises says... #17
That seems like the best choice.
I know that BBB is hard to get a lot of time in Tri-color decks but have you considered Beseech the Queen ? It seems like such a great tutor for you here.
September 19, 2012 1:36 p.m.
Epochalyptik says... #18
I played Beseech the Queen for a while back when I first built this deck, but I found two problems with it:
1) The triple black cost was kind of prohibitive. Having to pay BBB, 2BB, 4B, or 6 for a tutor was kind of steep.
2) The search requirement and reveal clause are not ideal. I can't find anything with a CMC higher than the number of lands I control, which makes it utterly useless for finding things like Time Stretch or Tooth and Nail (which I typically tutor for).
September 19, 2012 1:39 p.m.
Ohthenoises says... #19
Ahhh fair enough good sir.
You had mentioned that you were trying to look for an Imperial Seal correct? So that's out... Hmm...
Are you after finisher fetching or after land fetching more?
September 19, 2012 1:43 p.m.
Epochalyptik says... #20
Not really sure. I like both. I suppose added ramp is preferable because it's necessary to get the deck going and build advantage in the early game.
September 19, 2012 1:44 p.m.
Ohthenoises says... #21
Alright I know these suggestions are bad, and I should feel bad. Expedition Map ?
Mwonvuli Acid-Moss doesn't give you 2 but it does give you 2 over someone else.
September 19, 2012 1:50 p.m.
Ohthenoises says... #22
Also, specifies "Forest" so you can get a dual with it.
September 19, 2012 1:51 p.m.
Ohthenoises says... #23
(Sorry for triple posting)
Someone playing an Omnath deck got me in a lock by using that and Eternal Witness to destroy most/all of my lands.
September 19, 2012 1:52 p.m.
Epochalyptik says... #24
Targeted LD tends to be bad in EDH. I would sooner run Three Visits than Mwonvuli Acid-Moss because it gets the land for less mana and puts it into play in its default state.
September 19, 2012 3:45 p.m.
Ohthenoises says... #25
That's fair. Just trying to rack my brain and see if I can come up with anything as a stand in for PT other that Azusa, Lost but Seeking .
Epochalyptik says... #1
This deck is designed to handle both 1v1 and multiplayer. It handles the latter with more efficiency because decks like Zur aren't as prevalent in those metas. Ideally I'll be playing this deck in side events or tournaments.
September 17, 2012 5:38 p.m.