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Cube V3 Thoughts

Casual

thuih


V2 Plans: Patch Glaring errors and expand cube size (get rid of useless and wildly overpowered cards, add cards to under supported archtypes.

Plans for V3: Final(ish) choices on what themes are fun and viable, and balancing cube to reflect that.

MORE RAKDOS SO I CAN GET RID OF MURDER KING MAKE BOOSTER TUTOR AND OPENING CER COLORLESS

More persision for the functioning themes:

Tokens (too strong?, you have sac strat AND beatdown start}

Changling Mill (any way to make it less parasitic?)

Artifact Synergies (might need another good commander or two. I wouldn't actaully call it major right now, but I kind of want it to be.

Scared though, don't want it to be busted or parasitic) Changes have been very cool and successful so far. Maybe replace cluestones with bobbleheads

Gravyard recusion (big change in V2, force to playtest)

+1/+1 (Could maybe cut this and proliferate, or make them part of tokens. Proliferate is cool). I think I will be cutting this and the lifegain stuff, gotta find out what to do with white.

Draw Pain (seems okay for now, but not sure how to win with NIV. Locus God is very cool)

Less supported archtypes, cut or leave:

Landfall (honestly seems okay. You want ramp and to play lands anyway, so this is sort of automatically supported and landfall triggers help non-landfall decks) - Landfall actually rips now, keep it

Instants and Sorceries (not sure cards like isocron scepter are working, and not sure I want to dilute the list with tons of instants and sorceries. Added a few more commanders in V2 that may help, but if it still sucks, I'm cutting this and changing out those commanders/cards)

Big Boiz (this might not need to be an archtype really. Again, ramping is good, and having something at the top of your curve is good. Might look more into big creatures/spells that synergize with the above strats for this).

WHITE WILL NEED HELP If we cut lifegain and some +1/+1 we will need something for white. I'm thinking treasure (since red needs secondary help).

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ALSO Not as workied about colors being correct. Obviously don't want mill that's green+white, but any mono color card that fits 2 starts is probably good. The 3rd color has made drafts feel super flexible. Maybe get rid of changelings and just add horrors

Also also, are backgrounds cooler than prismatic, or too confusing/niche?

Plans for V4: Balance remaining archetypes and add/remove different types of interaction. Note color balance as well.

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Date added 1 month
Last updated 2 weeks
Legality

This deck is Casual legal.

Rarity (main - side)

11 - 0 Mythic Rares

18 - 0 Rares

13 - 0 Uncommons

2 - 0 Commons

Cards 44
Avg. CMC 3.62
Tokens */* W Creature Avatar, A Mysterious Creature, Angel 4/4 W, Angel 4/4 W w/ Vigilance, Citizen 1/1 GW, Copy Clone, Food, Mercenary 1/1 R, Nightmare 2/3 UB, Scorpion Dragon 4/4 R, Soldier 1/1 W, Treasure
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