Introduction

This deck is inspired by an article on themanabase.com. (Sorry I don't have a link. I can't get it to work.) The way horde magic is played is all players are on a team against the horde deck. A predetermined number of cards are played from the horde deck on each of its turns. All creatures played attack the players (who share a life total). Any damage to the horde deck mills it. The goal of the players is to mill out the horde and kill all remaining creatures. The players have 3 turns to set up before the eldrazi have a turn to strike. This deck was changed to play against Commander Decks. It was also built on a budget; it uses cards that cost (at the time) no more than 35 cents each.

Eldrazi Gameplay

Each turn the Eldrazi cast 3 cards from the top of their library. Creatures with PRINTED power greater than 5 enter tapped. All others have haste. The eldrazi always have infinite mana and will activate all abilities once immediately after casting spells. All eldrazi will attack during their combat if able and cannot block. All decisions of the eldrazi (ingest, annihilator, a couple "target creature" or "target player" effects) should be determined randomly (roll of a die). The players share a life total of 40. If the players "mill" an enchantment from the deck, any player may have it enter the battlefield under their control. If the eldrazi play one, they keep it on the battlefield as an enchantment (can be targeted). Instead of the printed effect, on all subsequent turns, the eldrazi play an additional card for each enchantment they control. One less eldrazi to defend against now could be a sigh of relief, but you know that the army could grow out of control later.

Balancing

This deck and gameplay are balanced for play against two bracket 2 or low bracket 3 commander decks. Do you have more powerful decks or more friends that are interested in playing? The deck is highly customizable. The deck can run more of each card to essentially give it a greater life total. Weaker cards can be replaced with more powerful ones (see below). The eldrazi can play more cards per turn and the players can have fewer turns to build a defense. Here are some more powerful cards for $5 or less:

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