Approach of the Second Sun ramp. It runs fairly consistently but has a bad matchup against control (as many combo decks do). We’re not trying to cast Second sun and then dig down six cards to cast it again. The objective is to cast two in consecutive turns. Some notable card interactions: Khalni Garden turn 1 gives you fodder for Diabolic Intent on turn two. Viridian Emissary also provides fodder for Intent and also grabs more land to hit the 7 mana requirement at the same time. Primeval Titan is practically expendable after it’s triggered ability resolves only once on ETB. It’s really just there to fix mana and thin the deck so we’re getting another Second sun or an Intent to go find it. Furthermore, Viridian Emissary and Solemn Simulacrum are acceptable losses when wiping the board.

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Casual

97% Competitive

Revision 3 See all

(1 year ago)

+4 Approach of the Second Sun main
+2 Beast Within main
+4 Diabolic Intent main
-4 Dryad of the Ilysian Grove main
+7 Forest main
-1 Kessig Wolf Run main
+3 Khalni Garden main
-4 Lightning Bolt main
+4 Overgrown Tomb main
+1 Plains main
-4 Prismatic Omen main
+4 Rampant Growth main
+2 Rune-Scarred Demon main
+2 Solemn Simulacrum main
-4 Stomping Ground main
+2 Sunpetal Grove main
+1 Swamp main
+4 Temple Garden main
+4 Utopia Sprawl main
-4 Valakut, the Molten Pinnacle main
and 23 other change(s)
Date added 1 year
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

30 - 0 Rares

2 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 3.25
Tokens Beast 3/3 G, Plant 0/1 G
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