War Elephant

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

War Elephant

Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

discipleofgary73 on Mono-White Keyword Banding

2 years ago

Banding is always funny.
For ramp, one of my favorite monowhite cards is Oath of Lieges. Sure, it can help opponents, but group hugs are what banding is all about, right??? There are some of the classic artifacts people have mentioned, but I want to put Burnished Hart, Sword of the Animist, Wayfarer's Bauble, Monologue Tax and Terrain Generator on your radar. Oh, and Expedition Map to grab the Cathedral. Generally, I think 7-9 pieces of dedicated ramp in an EDH deck is about right, depending on the speed, colors, and avg cmc.
Outside of ramp, War Elephant would be good just to have a trample ability out on a creature. Nemesis Mask can make sure Abu Ja'far can really do some damage. You could also try out the totem armor enchantments to make it easier to reuse Abu in this way. Trapjaw Tyrant would also be funny in a band. Other than that, the only things that come to mind are Felidar Retreat, Kismet, Mass Calcify/Tragic Arrogance, and Blinding Light .

SquirrelPenguin on "I was in a band once"

4 years ago

Among Camel and War Elephant, ther is plenty to choose from. More options are at this link.

StrateN on Elephant Tribal EDH

5 years ago

1.: Ich würd diverse Elefanten rausnehmen - es gibt zu viele die nicht wirklich was können War Mammoth War Elephant Wild Elephant Trained Armodon Noble Elephant Frontier Mastodon Ghalma's Warden Iron Tusk Elephant Greenbelt Rampager, es müssen nicht alle raus, aber das sind Karten, die selbst im Pauper eher medium wären.

2.: Ein bischen mehr Ramp schadet nicht - mehr Mana zur Verfügung und weniger Länder im Deck. Dann würd ich aber vermutlich Land Tax rausnehmen.

3.: Swords to Plowshares, Path to Exile und Return to Dust würd ich ins Maindeck aufnehmen. Path to Exile ist nicht günstig - könnte man auch durch Condemn ersetzen.

3.1.: Sylvan Reclamation ist nicht ganz so gut wie Return to Dust, aber Artefakt und Enchantment removal ist fast immer hilfreich

4.: Grave Sifter kann ich für Tribals empfehlen, den müsst ich auch noch irgendwo rumliegen haben ;)

5.: Adaptive Automaton und Beastmaster Ascension würd ich auch ins Maindeck packen. Urza's Incubator ist zwar ziemlich stark, aber eigentlich auch zu teuer - außer du nutzt ihn gleich bei Ialla und Edgar mit ^^

6.: Über den Commander haben wir ja eigentlich schon gesprochen, aber nochmal zur Erinnerung: Mir persönlich gefallen Gaddock Teeg, Karametra, God of Harvests und Mirri, Weatherlight Duelist besser als Selvala, Explorer Returned

PsionicFrost on Bands on Deck

7 years ago

DarkEclipse18 - So, banding is pretty simple if you think of it like this: It changes who, player wise, assigns damage, not how. So in the first example, the other creatures don't gain first strike, however, let's say the defending player blocks the band with a 9/5 creature:

You can assign 4 damage each to Urza's Engine and Mishra's War Machine and one to War Elephant while you assign combat damage to the 9/5 and trample over, dealing 4 to the player, killing their creature and sparing all of yours.

2) No redirection combo, just making their damage fizzle. If they swing with a 6/4, I can block with Commander Eesha and War Elephant, deal 4 to kill their creature and assign all 6 of the damage from their attacking creature to Eesha, making it fizzle.

LordNazahn on Bands on Deck

7 years ago

Ok, so I'm gonna assume you know how banding works because it seems confusingly fun and I have questions:

1) So War Elephant, Urza's Engine, Mishra's War Machine, and Icatian Skirmishers attack and band. Your opponent blocks with a 4/4. Basically I can have all Icatian do 1 damage, Elephant do 1 damage and Warmachine does 2 damage, all first strike because of Icatian's ability and banding. Then the Engine and Warmachine will get to trample over doing 3 damage to opponent AND the opposing creature does no damage to your creatures due to first strike?

Also if they didn't have first strike i can just direct all 4 damage to Warmachine, it takes the blow and lives and the band moves on?

2) How are you figuring the combo of hitting your commander with damage and then redirecting it?