Spike Weaver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Spike Weaver

Creature — Spike

This enters with three +1/+1 counters.

, Remove a +1/+1 counter from this: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from this: Prevent all combat damage that would be dealt this turn.

NV_1980 on Ezuri of the Black Tide

1 month ago

Hi Ruby_Rule! It's been some time since I've seen a good post for an Ezuri deck. This brew looks really nice and well-balanced. Have you considered putting in some more token generators to boost Ezuri's capabilities at producing experience counters? Specifically, I would recommend Arachnogenesis, Awakening Zone, Chasm Skulker, Fable of Wolf and Owl and Mycoloth for that. Especially that last one has wicked synergy with Ezuri.

A really useful card could be Spike Weaver. An attack doesn't go your way, simply remove a counter from it to essentially cast Fog. Deepglow Skate and Kalonian Hydra can easily double +1/+1 counters on whatever you have going on the battlefield. Also, Gyre Sage could be an exceptionally powerful mana dork with Ezuri as your commander. Last but not least, I'd consider Panharmonicon, to double Ezuri's (and many other of your creature's) effectiveness when they (or other creatures) enter the battlefield.

Have fun with your brew!

NV_1980 on Axolotyl Flood

9 months ago

Nice one! Is there anything in particular you would still like to improve about this deck? I've got some ideas but I'm not sure what you're looking for and what budget you'd like to spend. Based on what the cards are worth thus far, I'd say not that much :):)

Fertilid is an excellent, cheap land-fetcher and considering how many ways this deck has to keep giving it +1/+1 counters, you can keep using it often. Spike Weaver is really good at providing a Fog-effect whenever you need it. Bred for the Hunt gets you some excellent additional card-draw in a deck with this many +1/+1 counters flying around.

DemonDragonJ on Should I Keep Abzan Falconer …

10 months ago

Mortlocke, all of those are excellent cards, but I am not certain about them, and I shall explain my reasons for feeling so about each one.

Mikaeus, the Lunarch has an ability that is very similar to Spike Weaver's first ability, and, while Spike Weaver's second ability is nice, I feel that it does not quite match the theme of the deck, and Spike Weaver also costs 4 mana, which would increase the mana curve of this deck.

I do not believe that this deck has quite a sufficient number of creatures with activated abilities to justify including Agatha's Soul Cauldron in the deck.

This deck does not have quite a sufficient focus on lands to justify including Felidar Retreat.

I feel that Hadana's Climb  Flip does not quite have a sufficient impact for this deck.

Again, all of those cards were excellent, so please do not think that I did not appreciate your suggestions.

As for the cards that I previously mentioned, I already have a copy of Fertilid in another deck, so, between Shapers of Nature and Zameck Guildmage, the guildmage has both a lower casting cost and a lower cost for using its ability, so I believe that that is the card that I shall I put into my Atraxa deck, to replace Abzan Falconer.

Mortlocke on Should I Keep Abzan Falconer …

10 months ago

After looking at your deck there are a few ideas that cane to mind. I'd like to hear your takes on the following:

I apologize in advance if these are cards you've already omitted from your deck, or have previously considered. But these are just some cards that came to mind.

Rhadamanthus on Deflecting Palm + Spike Weaver

1 year ago

Your opponent gets to choose the result, so they will probably choose for you to take damage.

The official current text for Spike Weaver's last ability has been updated to say "Prevent all combat damage that would be dealt this turn" to make it clear that it's a damage prevention effect. If multiple replacement and/or prevention effects are trying to modify how an event affects a player or object, then the affected player or controller of the affected object decides which one to apply first. The unused replacement/prevention effects might still be able to apply to the modified event or they might not. Since your opponent is the one about to be dealt damage, they're the "affected player" in this example.

Andromedus on Deflecting Palm + Spike Weaver

1 year ago

I have a Spike Weaver in play with an untapped land. I attack with a creature, my opponent has no blockers (or doesn't declare any). My opponent casts Deflecting Palm in response. In response to the Deflecting Palm, I activate the second ability of the Spike Weaver so that there's no damage that "would be dealt" to my opponent.

Does the Deflecting Palm do damage to me, or not?

NV_1980 on Zimone, 1+1=Death The Counters Are Coming Oh My!!

1 year ago

Kalonian Hydra; counter-doubling every attack seems pretty bad-ass. Spike Weaver is nice; when all your stuff is tapped and you want to prevent opposing attackers from dealing you damage. additions in here. As a control mechanism, I'd also recommend Steelbane Hydra; easy to recharge it with counters when Ezuri's there and keep zapping enchantments/artifacts.

NV_1980 on Mutation is Progress

2 years ago

Some ideas:

Have fun with the brew!

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