Scorched Ruins

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scorched Ruins

Land

If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.

Tap: Add to your mana pool.

MLS91 on Falconer of the Forbidden Way

1 week ago

Also, just noticed it now but Scorched Ruins…spicy, you’re the only player I’ve ever come across that is either aware of this land and or also that plays it. That land slaps bongos hard

DreadKhan on Modified Unbazi Deck

4 weeks ago

It's vulnerable to interaction, but Scorched Ruins is very good with Deserted Temple. I feel like War Roomfoil is pretty good in colourless decks. With more than 30 artifacts maybe Inventors' Fair?

Obviously your call, but I'd switch Scour from Existence from the maybeboard to the main deck, replacing Titan's Presence, mostly because I think you'll want the consistency way more (needing a high power creature in hand seems like it'll be a problem sometimes), and it even triggers your Commander's ability.

Hope something here will work for you!

Profet93 on Speedy Eldrazi EDH

2 months ago

Meat_Face

Basalt + Forsaken = mana

Doubling Cube + Rings + Voltaic Key = mana. - Personally, I would remove doubling cube as it's winmore.

Basalt + rings + Sensei's Divining Top = draw and cast your entire deck.

Everflowing chalice (4x) + voltaic key + rings = mana

Metal worker + voltaic + rings = mana

Mystic forge + top + artifact cost reducer/ugin ineffeable/Cloud Key/Semblance Anvil = Draw ur entire deck

Sanctum of Ugin - Tutor

Replace half ur wastes with snow-covered wastes to more easily trigger field of the dead.

Speaking of lands, I would swap out a lot of wastes for additional nobasic lands given you are colorless. I understand the need for wastes given path to exiles, and other effects but you have a lot of room for additional utility. Something like Scorched Ruins + rings + Deserted Temple + rings could work. Not an entirely serious suggestion but just noting potential future utility. If you wanted to go more into the lands route, Crucible of Worlds could be helpful, especially with buried ruin.

Loxodon Warhammer - Nice to have but not necessary, your creatures are already threatening enough

Doubling Cube - Winmore IMO, how has it been for you?

Quicksilvert Amulet/B Portal - Nice to have, maybe keep 1, not both. Some of your eldrazi have cast triggers which get lost when utilizing these.

Mana Vault + Grim Monolith - Nice to have to help you ramp early. Even better with voltaic key, helps key become more useful outside of your current rocks + combo potential.

I notice you mention stealing creatures is an issue for u and miren moaning well is in maybeboard. I would put Miren in, as well as High Market - Can be useful to stop stealing + game life. Bonus points for using on ur shuffle eldrazi in response to grave hate.

Not a serious suggestion, but Hall of the Bandit Lord could be fun with eldrazi.

Lastly, idk all the new eldrazi cards but there was like a 6 mana (tribal?) enchantment that seems helpful 2 ur deck. Moreover, having an enchantment type in the deck helps fuel turn stealing emrkarul. Furthermore, enchantments are harder to wipe that artifacts.

I hope these suggestions help or at least provide you with an alternate viewpoint. Looking forward 2 ur response.

DreadKhan on Colorless

3 months ago

Apologies in advance if these cards are all terrible, I have a fondness for questionable cards!

Not sure if it's truly better than a Waste very often, but Spawning Bed is pretty much a free roll, right? If you draw it late game you can make 15 power for 7 mana via a land (and your Commander). There is also Springjack Pasture, which can repeatedly make a 5/3 for you for 5 mana, not bad if you're low on cards IMHO.

Even weirder, if Graaz is out Inkmoth Nexus is 5 power and still have flying, so it's a 2 shot kill, and a one-shot if you can give it Doublestrike.

Maybe Deserted Temple? It's great with your Mishra's Workshop, or something like Scorched Ruins if you want backup targets.

I'm not sure if it's too slow, but Urza's Cave exists and seems decent to find Factory.

If you ever want a colourless creature removal option maybe Transmogrifying Wand? 2 power is REALLY bad vs your deck, not quite enough to kill a Juggernaut, let alone your Commander, and you do get 3 uses before it's empty.

Thanks for posting this, Graaz is such a crazy Commander!

Krugz on The Inevitable Annihilation

1 year ago

Profet93

Really? I think it's about time you create one! There are a bunch of new colorless commanders that might peak your interest (Graaz, Unstoppable Juggernaut and Omarthis, Ghostfire Initiate to name a few). I highly suggest you give it a try!

As for the lands in question, that's actually a valid observation. I have specific reasoning behind those lands and I am more than happy to share what I've learned:

Gemstone Caverns - Ulamog, the Defiler's 3rd ability checks not just what it exiled from the 1st cast trigger but everything in exile, including mine. With any of the titans in my opening hand, I get a guaranteed pump to Ulamog even if the exiled library whiffs. The same is true with Ugin's Labyrinth. Now you can argue that card advantage option in colorless is horrendously rare and that's painfully true. But you know, it's a high-risk-high-reward kind of situation.

City of Traitors - Now, this one's a bit tricky. I would almost never keep a Scorched Ruins and City of Traitors as my opening hand unless the other 4 are lands. I treat it as if it's a Lotus Petal, a disposable mana ramp of some sort that I can bank. Turn 1, play a land. Turn 2, play City of Traitors and a 3-drop. Turn 3, float City of Traitors then sac to play a land and a 4-drop like The One Ring or another ramp... Or, it'll just be the last land I'll play. I guess, the deciding factor is your opening hand and how you would invest on your later turns.

Interestingly, this play pattern affects my late game options poorly. Sure, an early Eldrazi titan disrupts the combo decks but in exchange I'm destroying my mana base. And before I know it, other boardstate were already better than mine.

Now that I think about it, Crucible of Worlds is starting to get appealing.

Profet93 on Zirilan of the Claw Dragon Chompy Dragon Stompy

1 year ago

SufferFromEDHD

Hall of the Bandit Lord/Hanweir Battlements  Meld - Haste

You mention how lotus vale is a one tap activation. From my limited perspective, I only see it's detriment. 2 lands + 1 land (that you could swap it with) = 3 mana. Lotus value = 3 mana. Where exactly is the benefit? I see a big strip mine target that gets neutralized by dampening sphere. Ignoring the color aspect, I feel Scorched Ruins would be better suited. It combos with your rings and deserted temple for infinite mana. Then using that infinite mana + top = Draw your whole deck, cast lattice and cast your entire deck. While the combo is not the primary reason for the swap, the benefit of 4 (colorless) mana vs. 3 (colored) mana is the primary focus.

How has Sarkhan the Masterless been working for you? It's static ability seems cool, but since the deck doesn't go wide, how does it play out? It's +1 is nice but makes it more susceptible to removal. It's -2 isn't anything too crazy. While not an entirely serious suggestion, have you considered swapping it out for Karn, the Great Creator? Karn creates a hard lock with lattice, allows recursion for your artifacts and can even animate opposing artifacts for political reasons

Urza's Incubator/Ruby Medallion - Ramp

Maybe Humble Defector - Politics + synergy with homeward path

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