Savage Smash

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Savage Smash

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

legendofa on Card creation challenge

2 years ago

Hunt the Hunter

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. If the creature you control deals excess damage this way, it deals that much damage to any target.

"Cover your tracks well, and move carefully. Startled prey is noisy prey, and noisy prey attracts attention." -- Alena, trapper of Kessig


Upgrade from Savage Smash or Wild Instincts.

I feel like my recent designs haven't been too bad, but a little overambitious. Also, I haven't taken the time to learn MTG.design or anything, so I apologize for responding to art challenges with a wall of text.

Anyway, easy mode: create a creature for the above art. Hard mode: create an enchantment for the above art.

TheMeadiator on Let them fight! (Godzilla)

3 years ago

Gruul is my all-time favourite colour combo. And fight is just such good removal! I was surprised to see you didn't have many plain ol' fight spells like Titanic Brawl , Prey Upon , or Savage Smash . Domri's Ambush is great straight up damage too, no fight required - same with Thrash / Threat .

Mage Slayer is also an excellent artifact for getting damage through any blockers. Doesn't even have to connect. Just declare attacks and hit face.

Rhythm of the Wild is great protection for your creatures, and can make them come in faster or stronger.

Overwhelming Stampede is a great finisher that has won many gruul matches for me, and would work awesome with your pump spells.

Your deck is very creature heavy (I approve!) but trimming it back by a few mooks could give you room for epic moves like Dictate of the Twin Gods which in your deck would certainly be worth the risk.

Your deck obviously works the way you want it to, but I think adding just a few more non-creature spells would allow you to hit even harder with the creatures you keep. Good luck!!

Sedohr on Rioting against Humans

4 years ago

I'm going to see if I can't get some games in with my cards and see how it runs now. I've run a decent amount of play tests from the site here and I'm seeing mid game shape up well, but I'm still a little concerned about early game. If I don't get any Arboreal Grazer or Zhur-Taa Goblin in my starting hand, I have to rely on Jaya's Greeting for any early game aggression until I can start ramping up mana and dropping heavy hitters with riot/counter stacks. I'm more reliably hitting enough mana to drop my CMC 7/8 creatures though, although sometimes I do still get flooded with land sometimes (but I would rather have a mana flood every once in a while and reliably be able to end games with my expensive drops late game, than continue to struggle having enough mana for my cmc 7/8 creatures late game).

On that note I'm not sure what I would replace to add Savage Smash into the deck (Although I do have many copies of the card already, so I can easily put in 4x without buying any new ones). I feel I'd need to replace a current spell since I'm starting to thin out on creatures to actually leverage all these riot and non-human bonuses after the recent planeswalker changes to the deck. While Barge In doesn't give the fight portion, it still gives that +2/+2 on a creature and trample. So while it may not allow me to directly fight a creature to open the board and then attack face, I can still trample through if they are attempting to just sacrifice block. It also gives ALL my creatures trample (not just the one buffed) in case they have a lot of sacrificial defenders, and only costs a single red mana versus a 1RG.

On the flip side though, 1/3rd of the creatures already have trample naturally with Frenzied Arynx , Wrecking Beast , and End-Raze Forerunners . The last one also buffs my creatures with trample when it comes into play, so it can help late game for a final push against sacrificial blockers. With that it might be worthwhile to look at more options like Savage Smash to direct my damage to specific creatures so I don't double up on trample with a creature that already has it. A handful of people I play with leverage sacrificial defenders with regeneration though, which is why I wanted to try and get more consistent options for trample in the deck early game with Barge In .

That all aside, I'm actually starting to play some MTG arena now since my regular groups are pretty busy during the holidays. I've already unlocked the preset gruul deck they let you get in game, and I've redeemed the Domri planeswalker deck alongside all the other codes I have been accruing. So I'm planning to try and unlock the cards I'm using here to get some play testing in MTG arena, and get a better idea of where it struggles to try replacing a few cards at a time to see what helps the most.

ScionsStillLive on Rioting against Humans

4 years ago

Maybe round it off with a couple Savage Smash -it is kind of redundant but it is a fight spell and a pump spell at the same time.

liquid_water on The Gruul Clans: Untamable Upheaval

5 years ago

Is Planebound Accomplice really worth it with only two walkers? Also, Storm Strike seems like it's just too low impact for EDH, especially considering it's anti-synergy with Nikya. Maybe cut them for Loaming Shaman for grave hate and Gruul Ragebeast for removal? Domri's Ambush might also be an upgrade to Savage Smash .

musicman3310 on Get on my Level!

5 years ago

I really like Savage Smash here, but I'm questioning Goblin Gathering . Why not have some Lightning Strike ?

Beginner-Budget-Builder on Domri Rade Gruul

5 years ago

Hello Metropolis39, thanks for feedback.

I believe that Cultivate is a better option than Search for Tomorrow , you get one land for the battlefield and one for you. I will always opt for turn one Llanowar Elves or Skyshroud Ranger , as Skyshroud Ranger and Llanowar Elves gives me three mana on turn two.

As for Lightning Bolt , I would rather have Savage Smash , as it can take down anything when paired with Ghalta, Primal Hunger .

As for Managorger Hydra , it is a great addition but I will opt for more budget and readily available cards ( Managorger Hydra was printed in two sets, Taurean Mauler is in six sets.)

This deck is definitely not competitive.

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