Satyr Firedancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Satyr Firedancer

Enchantment Creature — Satyr

Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.

9-lives on The Party Pyromaniac

1 year ago

Yes, but if you're going for a burn deck, you will want as many burn spells as possible. Vexing Devil does this. And, it is just as useful as Monastery Swiftspear in that if they can remove a Vexing Devil, then they can remove a Monastery Swiftspear. 1 mana for 4 damage is the best burn card available. Also, the Monastery Swiftspear will at most deal 3 damage on turn 2 if you cast it on turn 1. Yes, it gets better as it goes on, but regardless you're going to have to keep her on the field. This is why I find Satyr Firedancer a fidgety card. It has to stay on the field, but it's a 1/1.

And yes! Mutiny is a rarely used card, but it's pretty good on its own. I also love Deflecting Palm as my very favorite card. No one expects it, and it really ruins some people's plans.

9-lives on burn deck help to refurbish

1 year ago

I replaced Boros Charm, Lightning Helix, and Deflecting Palm. Switched them out with Atarka's Command, and Play with Fire. Removed Risk Factor and Light Up the Stage. Put into play Yavimaya Iconoclast and Black Market Tycoon. Got rid of Satyr Firedancer. I'm not asking if it looks fun, haha. I'm wondering if it's so-called competitive.

9-lives on burn deck help to refurbish

1 year ago

Ahh! Thanks, legendofa! You're catering to my tastes even though they may not be the most 'optimal' or 'meta'! Thank you for that! Funny you noticed that they all start with S, haha.

wallisface, that makes sense, but I consider that if Satyr Firedancer isn't killed in the beginning, and stays on the field, I can destroy 6 toughness creatures with just two burn spells. Plus, I can die very quickly to creatures if I don't have it, and it's a card I can deal damage to the player if need be. Monastery Swiftspear is only one mana less, and isn't as good as most people think, contrary to popular wisdom, and requires being drawn in the beginning of the game. I'd rather run 2x Vexing Devil for that purpose, which makes far more sense in her stead. If the player chooses the creature chocie of Vexing Devil because he/she can remove it, there isn't anything lost nor gained if Monastery Swiftspear is in its stead. I would like something good that isn't in my deck, or even new to the archetype. I know there's Searing Blaze and Searing Blood, but they aren't as useful as I'd like them to be. I also don't know which one to choose, either. Landfall isn't the greatest, and neither is dealing 2 damage, especially if I draw it later in the game. I'm trying to cover all of my bases in the early and semi-later game, and that isn't what I'm looking for.

wallisface on burn deck help to refurbish

1 year ago

9-lives While having some variance to a deck from the established meta can be useful/powerful, your deck doesn’t need to go more off-script, it needs to be reigned-in closer to the meta-list. It would be unhelpful & actively-harmful suggesting more cards that deter you even further from what burn is supposed to look like, because it’s just going to worsen a list that already has a lot of issues.

Satyr Firedancer is not “really useful” in burn, it is actively a detriment to the deck. It’s going to cost you more games than help you:

  • it immediately dies to either Orcish Bowmasters, Wrenn and Six, and the various other cards that can prey on X/1s. Bowmasters in particular are in 35% of decks and’ll just immediately dunk on this card.

  • ever nonland card in burn needs to deal at least 3 damage to justify this card is never reliably doing that - and even if it can accrue 3 damage, the earliest it can do so it turn-5, which is already longer into the game than burn wants to be.

  • spending turn-2 casting this card and only this cards puts zero-pressure on your opponent and gives them a LOT of breathing room to establish their gameplan. This card being 2 mana makes it very slow in terms of burn.

  • burn has never really had an issue with creatures, as they already have Searing Blaze main and access to Searing Blood sideboard (note, there’s a reason they don’t bother running both main - it’s unnecessary).

This card is a prime example of something which will lead it to underperform, and a prime example of why the deck is top-slow.

legendofa on burn deck help to refurbish

1 year ago

9-lives Off the top of my head, here are some more niche and unique cards that you might be interested in. Maybe you can push them to the next level.

Stigma Lasher is another anti-life gain option. Soul-Scar Mage sees some play in creature aggro decks and plays well with Satyr Firedancer. Searing Blood is roughly Shock + Lightning Bolt in a single card. Sarkhan, the Dragonspeaker is more of a midrange topper at five mana, but has a decent burn deck package.

I'm not sure why they all start with S.

9-lives on burn deck help to refurbish

1 year ago

Can y'all recommend cards to me that are 'new' in the lack of having them in the current recommmendations for burn decks as they are shown in competitive form as usual? Kinda like how I have Satyr Firedancer, which is a card that is really useful but yet not in the common competitive decks? Plus, it's awesome that Satyr Firedancer is in my deck, lore-wise, as it shows on Eidolon of the Great Revel that it has satyrs dancing, haha.

9-lives on burn deck help to refurbish

1 year ago

Y'all are going over something that I have long been sure of. I know that sergiodelrio is right, yes, but regardless I'm keeping my deck the same, considering that it is only 0.009%, which is almost negligible. Balaam, my deck is certainly competitive, and just because people don't make the same deck exactly doesn't mean it isn't. Maybe they haven't tried my deck, or maybe they haven't tried specific cards in their playstyle. I haven't seen a single competitive deck have Satyr Firedancer in it, and I honestly believe its simply because the metas of decks usually are set in stone until something new rolls around with a competitive player making the deck work. I know for a fact that if you want to remove creatures in this playstyle, Satyr Firedancer is completely useful. Ya'll obviously didn't read my prompt in my original post of this thread. Read it again, and you'll see that I'm looking for renovations and new ideas, not anything already done.

9-lives on burn deck help to refurbish

1 year ago

I started out with a deck almost exactly similar to the one you recommended. I had monastery swiftspear, all of those burn spells, and the manabase I have now. I don't care what other decks are doing; that is for them. I'm looking for new additions to my deck that would be pertinent to a burn deck. I'm keeping Satyr Firedancer, and might switch him out with Roiling Vortex if needed. I honestly think they don't run firedancer just because they feel they have no reason to kill creatures. And, no, you're using a specific example of lightning bolt, while the rest of the deck is still useful even if not perfect. Nothing in my deck is wasted, and all of it applies to its own synergies. Your notion that my deck is 'incredibly slow' isn't right at all. i am running exactly the same cards as that deck, yet it's slower somehow. Skullcrack is very useful even if slower. Deflecting palm has more than once won me games. My deck does take into account early and late game, yes, but regardless I know I'm not winning on turn 2 by the very constraints of the game in its damage possibilities and mana used to use burn cards. To make my deck any speedier would mean breaking the certain archetypal nature of the game, such as with a one mana 6-damage burn spell.

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