Rebirth

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Legality

Format Legality
Archenemy Legal
Block Constructed Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal

Rebirth

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.

Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.

Caerwyn on Cube idea, good or bad? …

2 years ago

Only from analysis, but I feel fairly confident in that analysis. Consider:

  • The average ante card is likely to hit a land 42.5% of the time (17/40 - a fairly standard land base in Limited). Of those, you’re very likely to hit a basic land - which you could have gotten out of the basic box anyway.

  • Even in a colourless heavy meta, your odds of hitting a colourless are going to be pretty low. The odds you hit a colourless card which also improves your strategy or also debilitates your opponent’s deck are pretty low (and the odds of debilitating your opponents deck being worthwhile for you - meaning you hit the card in game one or two - are even lower).

The odds just are not on the side of Ante being fun, and that’s before we look at the cards themselves:

  • Amulet of Quoz either turns the game into a literal coin flip or is just exiling a single card from the top of an opponent’s library. Either it is a troll card if it resolves which can cause issues with folks twiddling their thumbs waiting for rounds to end or it is a mediocre mill card someone spent 6 mana for.

  • Bronze Tablet - maybe playable. Maybe. It is a ten mana theft piece that allows your opponents to take something back from you. That means for it to be playable, you must be in the position where you can play a 6-mana artifact, and activate it (either that turn or by surviving a turn), have something on your opponent’s side worth taking, have nothing on your side better than what you would take, and be in a position where your opponent won’t just take back what you stole. There’s a lot of things that must go right to make the card playable.

  • Contract from Below - Arguably the most powerful card ever printed in the entire game, this has no place in your cube. It’s just too good, especially in 40 card decks. Every time it is played, it is likely to be the game decider all by itself.

  • Darkpact - interacts badly with the math above. Odds are nothing will be worth claiming from ante, making this a three mana card just sitting about doing nothing in your hand.

  • Demonic Attorney - Really bad card with the above math. You’re spending 3 mana to very likely get something completely useless to you into ante.

  • Jeweled Bird - One mana for something that can only recover a card you likely can afford to lose. It would feel great if you got unlucky with what you ante, but otherwise it is almost always going to be a dead card.

  • Rebirth - Awful, awful card for limited. This stretches out games and can interfere with the timing of rounds.

  • Tempest Efreet - Again, the math is bad for this card, particularly since you’re going into an unknown zone and your opponent goes into the choice with perfect knowledge of their risk.

  • Timmerian Fiends - In an artifacts matters cube where there is heavy artifact recursion, this might be playable. Still, it requires a very specific set of circumstances for someone to draft into and make it worthwhile.

I should probably add the caveat that some players might find it fun, even if the math makes it very, very clear that the Ante cards are all traps (excepting Contract, which, again, is just too darn good).

Karnival on Rebirth

6 years ago

no worries - that huge comment was extremely helpful, so thank you! I'm definitely a noob to MTG, but no stranger to strategy card games.

1.) Budget: I'm a college student, so finances are slim, which is a big part of the reason I'm trying to use TappedOut more actively to learn how to build strong decks before I go spending money on them.

2.) Goals: I want to learn how to construct competitive decks that can help me win out at my LGS. But, due to finances, I'm fine starting with more casual/fun/themed decks in order to learn the plethora of rules, become comfortable with the innumerable number of situations I may find myself in and know how to answer those sticky stack questions when they inevitably arise.

3.) Format: I don't have a preference YET. I think I'd like to start building a really solid/competitive Standard deck since everyone else will be learning the new set mechanics (relatively) at the same time as myself. Modern/Legacy will come later as it will definitely take me more time to learn about the older sets (a goal I have tasked myself with).

Let's forget this Rebirth deck for now. I started a Golgari Standard deck yesterday, Standard_Golgari, that I think will be more affordable and more advantageous for me to build at this point in time. Feel free to disagree and inform me of a different strategy to take as an MTG noober.

ErebusX on Gatewatch format

8 years ago

1.) In this casual, multiplayer format, you start with a life total of 30 (rather than the usual 20) and choose a Planeswalker (or legendary creature that transforms into a planeswalker) to serve as your General. You then choose cards to match your Generals color identity to build your deck. A card's color identity is any mana symbol appearing on that card.

2.) The Gatewatch deck contains 65 cards: 1 General and 64 others. Your deck may contain only one of any individual card, with the exception of basic lands.

3.) The General enters play in the general zone. You may cast your General from the general zone for its normal costs, plus an additional one mana for each previous time it's been cast from the general zone this game. If your General is ever headed to the graveyard or exiled, you may return it to its general zone instead.

4.) All cards, including your General, must have a Converted Mana Cost (CMC) of 6 or less. In the case of cards with X in their mana cost, X = 0 for the purpose of calculating CMC for construction purposes.

5.) In addition to the normal Magic win conditions, you can win in this format by raising your General's Loyalty to 30 or higher. If recast from the general zone, your General's loyalty always resets to its base value.


Banned List:

Advantageous Proclamation, Amulet of Quoz, Ancestral Recall, Backup Plan, Balance, Black Lotus, Brago's Favor, Bronze Tablet, Channel, Chaos Orb, Contract from Below, Darkpact, Demonic Attorney, Double Stroke, Doubling Season, Erayo, Soratami Ascendant, Falling Star, Fastbond, Gideon, Champion of Justice, Gifts Ungiven, Immediate Action, Imprisoned in the Moon. Iterative Analysis, Jace, the Mind Sculptor, Jeweled Bird, Library of Alexandria, Limited Resources, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Muzzio's Preparations, Painter's Servant, Panoptic Mirror, Pithing Needle, Power Play, Primeval Titan, Prophet of Kruphix, Rebirth, Recurring Nightmare, Rofellos, Llanowar Emissary, Secret Summoning, Secrets of Paradise, Sentinel Dispatch, Serra Ascendant, Shahrazad, Song of the Dryads, Tempest Efreet, Thief of Blood, Time Vault, Time Walk, Timmerian Fiends, Tinker, Tolarian Academy, Trade Secrets, Unexpected Potential, Upheaval, Vampire Hexmage, Worldknit, and Yawgmoth's Bargain