Prosperous Partnership

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Prosperous Partnership

Enchantment

When this enters the battlefield, create two 1/1 green and white Citizen creature tokens.

Tap three untapped creatures you control: Create a Treasure token. (It's a colourless artifact with ", Sacrifice this: Add one mana of any colour.")

DemonDragonJ on Battle Hymn of the Seraphim

1 month ago

I have replaced Scourge of the Nobilis with Prosperous Partnership, since I believe that the latter card is generally superior to the former card.

DemonDragonJ on Patriotic Pride

4 months ago

I have replaced Boros Charmfoil, Izzet Charm, and Grand Arbiter Augustin IV with Prismari Command, Prosperous Partnership, and Sunhome Guildmage, which improved the color balance of this deck, because, as great as were, I feel that the newer cards are better suited for this deck.

_AoxomoxoA_ on Veni, Vidi, Vici

6 months ago

10/24/24 Revisions

Why?

A bit of a fast follow-up here, I know. While I liked where the deck was at, I couldn't help but notice that it was still far too slow. Sure, when you get to turn 7 or so, the deck was able to start pumping out, but those first turns were grueling. Essentially having 0 ways to cheat for extra mana put me far behind any deck that is even slightly competitive. So, this change was hard to make, but definitely feeds the machine of progress through the entirety of the game. Reducing the CMC of the deck with the removal of certain high-cost low value cards will ensure a better early game while not damaging the late game potential too much. One of my favorite parts of this deck is how resistant it is to being board wiped, and I think this has improved that, instead of spending an entire turn to play a 6-cost card like Elspeth, only for her to be killed the next turn I can spend my turns playing more combo pieces and not have a large cost card that's dead in hand.

Captain of the Watch: 6 Mana to create 3 tokens, plus vigilance and +1/+1. Personally I think the card is pretty good, but in White it's very slow for a mid payout. In this deck +1/+1 and Vigilance isn't nearly the game changer it would be if it were in a deck that only cares about swinging

Colonel Autumn: While his Exploit ability is pretty good, especially with the amount of legendaries in this deck, it's still not good enough and it's another case of the actual damage done during my attack phase doesn't matter nearly as much as the triggers I get off the phase

Talisman of Conviction: Replaced by Moxes, I like the Talismans but too slow compared to the 0-cost moxes

Talisman of Hierarchy: Replaced by Moxes, I like the Talismans but too slow compared to the 0-cost moxes

Talisman of Indulgence: Replaced by Moxes, I like the Talismans but too slow compared to the 0-cost moxes

Evolving Wilds: Not terrible, but there's better options. Takes 1 turn to be usable.

Myriad Landscape: You get to waste 2 turns AND spend 3 mana to get 2 tapped lands. Not ideal.

Intangible Virtue: Similar to Autumn and Captain of the Watch, at this point I care much less about the damage dealt by the tokens and more about their usability in triggers

Elspeth, Sun's Champion: 6 mana chonker for either 3 tokens, or 1/2 of an Austere Command. If she lives it's great, but she's a pretty big target for elimination. I like her, but once again, too slow and too risky to dump 6 mana into

Keeper of the Accord: I have 4 basic plains in the deck, and I almost never have less creatures than everyone else. If this card needs to come out, I have probably already lost the game and am far behind.

MacCready, Lamplight Mayor: This kind of hurts to remove. MacCready is super interesting in the deck and gets a good amount of damage to sneak through, but at the late game, most of my tokens are too big for his ability to use.

Commander Mustard: He provides WAYYY more value than Captain of the Watch in the form of trample and haste, as well as he costs 1 less than it, is a human soldier and his 2nd ability is very synergystic with the rest of the deck, even for 4 mana. Basically he provides two triggers of impact tremors when I swing out, giving my tokens more value

Priest of Forgotten Gods: This card is actually kind of busted. Forcing enemies to sacrifice creatures gets around indestructable, or big boys, pings their face for 2 damage, free mana, and card draw. All of this for a two cost card and sacrificing 2 creatures. Actually kind of insane to have all of these effects for 2 1/1 tokens.

Jeska's Will: Free mana is exactly what I was looking for. Against a deck that uses thought vessel, or reliquary tower, ad nauseum, ect... just any deck that draws cards easily (90% of decks especially with the One Ring still unbanned), this will work wonders for my X-cost cards, or just getting some of the bigger boys out.

Chrome Mox: Better Talisman IMO

Mox Amber: Almost all of my creatures are legendary, free money. Arcane Signet for 0 mana

Mox Diamond: 0 mana for any color I need every turn

Phyrexian Altar: Essentially just Ashnod's altar

Afterlife Insurance: Amazing protection against boardwipes, or punishing people for blocking me. 2 mana to recover all my tokens

Phyrexian Tower: Exactly what I was looking for, a way to generate more mana than just 1 colored.

Urza's Saga: No brainer, free colorless for 2 turns, then I get a Sol Ring, Mox, Mana Vault. Whatever fits my needs

Prosperous Partnership: 3 mana to generate 2 creature tokens and treasure tokens when I'm not ready to swing with my entire board. Also works well with vigilance!

DemonDragonJ on All Creatures Great and Small

8 months ago

I have replaced Trostani's Judgment with Prosperous Partnership, which reduced the average converted mana cost of this deck from 3.67 to 3.62, which is very nice, since the sorcery was simply too expensive for its effect, and the enchantment better fits the theme of this deck.

DemonDragonJ on How Can I Put Prosperous …

8 months ago

Everyone here has convinced me to replace Trostani's Judgment with Prosperous Partnership, and I have done so, which significantly reduced the mana curve of the deck, which is very nice.

DemonDragonJ on How Can I Put Prosperous …

8 months ago

Crow_Umbra, that is now two votes in favor of replacing Trostani's Judgment with Prosperous Partnership, so I think that one more vote in favor of that card would be sufficient for me to make that exchange.

Crow_Umbra on How Can I Put Prosperous …

8 months ago

6 mana for single target creature removal with Populate stapled to it? Seems like a straightforward swap. I'd play Prosperous Partnership over that any time.

DemonDragonJ on How Can I Put Prosperous …

8 months ago

I would like to put a copy of Prosperous Partnership into my Ghired, Conclave Exilefoil EDH deck, but I am not certain which card I should remove for that enchantment; Commander's Sphere is my first choice, since it is the least useful of the various mana-generating artifacts that that deck contains, but I certainly would like to hear the opinions of other users, here.

What does everyone else say, about this subject? How can I put Prosperous Partnership into my Ghired deck?

Also, why does the enchantment require three creatures to work? I understand that is to ensure that its controller cannot activate its ability immediately, but what is the flavor explanation for that? Is the third creature supposed to represent the officiant of the wedding ceremony of the other two?

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