Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Mondrak, Glory Dominus
Legendary Creature — Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ( can be paid with either or 2 life.)
Crow_Umbra on Doubling Season or Exalted Sunborn?
3 months ago
If you have a copy, I think you should give Exalted Sunborn a shot. It has the potential for explosive plays, given its Warp cost, which could still leave you mana up for interaction or other game actions. As you mentioned yourself, it would also have more synergy in your deck since it is a creature.
I recently slotted a copy I pulled into my Satya, Aetherflux Genius deck over Mondrak, Glory Dominus. I figured the Warp cost could lead to earlier token copying, & is its own form of protection until you're ready to cast it again on a later turn.
Worrad75 on
Pia-tiful Impulse Control
3 months ago
The name of the game for this round of changes is simple: MORE EXILE.
Long-Range Sensor for Count on Luck: Let me just say, I have a soft spot for Loot as a character (so cute!), so this swap is difficult on a strictly art-based level. However, if we're comparing 3-mana long-term value pieces, its not even a competition. LRS is super slick; 4 mana (3 to cast + 1 to activate, 3 colorless) for your first discover 4 as compared to 3 mana (no colorless) for an impulse draw on upkeep is about equal, but then you factor that LRS can both store its counters and also activate more than once a turn. This would be useful if we have a dominant boardstate but are afraid of a board wipe, we could sandbag the activations. The impulse draw from Count on Luck is nice but 3 red pips is also just way too restrictive to consistently cast on turn 3, which is when youd like to cast it to get max value.
Warleader's Call for Painter's Studio / Defaced Gallery: Lets not get it twisted; Warleader's Call is a great card. But this deck needs more exile, and so more exile is what it'll get. Studio gives us the card advantage and access to exile we crave, while Defaced Gallery gives us that extra reach that we need to close out a game. Obviously, WC is better when all you need is damage, but this deck has a fail rate and we need to respect that by finding ways to deal damage while keeping the cards flowing. For what its worth, 3 mana -> 2 mana (and dropping a pip) isn't insignificant as a 'Im casting this from exile for as little as possible' metric, and the on-attack buff from Galleryrather than the constant one from Call can avoid anti-synergy with cards like The Battle of Bywater and Delney, Streetwise Lookout, which comes up more often than you would think.
Glimpse the Impossible for Reconstruct History: This is my hardest cut. I love Reconstruct History as a reload-and-do-it-again effect. It gives the deck its only recursion, and when it has its high points (like picking up Battle Hymn, Jeska's Will, Lantern of Insight, Connecting the Dots, and Quintorius Kand from your graveyard for 4 mana) it feels like the best card in the deck. However, that pendulum swings both ways; its not uncommon to impulse draw this early in the game and have nothing but an Infernal Plunge in your graveyard. Glimpse the Impossible is also card advantage, but it specifically circumvents the possibility of a wasting the spell by refunding you for un-used cards in the form of Scion tokens. Mondrak, Glory Dominus gets even happier with this swap, we go down in CMC and a color pip, and overall the deck should run a bit smoother with this. That said, There's a high chance I revert this change, as this deck has pretty close to the perfect card type distribution for a card like Reconstruct History to really shine.
And yes, I'm officially cutting Hidden Volcano and Cori Mountain Monastery for Mountains. Got burned in-game by the Volcano already, and we have cards like Clifftop Retreat to consider. The flavor win is there, but its time to be realistic; I've seen these cards a combined 15+ times in games and never activated their abilities.
Worrad75 on
Pia-tiful Impulse Control
3 months ago
The deck has been through quite a few iterations. Here are the changes at a macro level:
Interaction
Get Lost: flexible, cheap removal. Maps aren't so bad to gve because we're going FAST.
Case of the Gateway Express: getting a free anthem stapled to a Doom Blade is great. Sorcery speed is a downside but well worth it
Requisition Raid: Same as the Case above, but for artifacts + enchantments. Super nice that there's only 1 pip in the cost (Commander Liara Portyr can let us cast this from exile with all 3 modes for a single white mana!)
Damage
Delney, Streetwise Lookout, Mondrak, Glory Dominus, Stridehangar Automaton: Double tokens = good. Delney has overlapping synergy with a few notable cards (Professional Face-Breaker and Grenzo, Havoc Raiser chief amoung them) and is essentially exactly what we wanted from Cursed Mirror in the initial build but WAY better. The new build has a greater diversity of tokens as well, so Mondrak isnt just here to 2x Pia. Automaton doubling Pia AND triggering off of other artifact tokens is incredible (more on that below).
Illustrious Wanderglyph, Charismatic Conqueror, Dollmaker's Shop / Porcelain Gallery: token diversity is important to this deck; it helps take heat off of our commander (who previously was the only thing producing a meaningful boardstate), and offers us another way to make tokens if our exile plan isn't fully getting off the ground. Wanderglyph buffs our thopters and the Shop tokens (both have incredible synergy with Stridehangar Automaton), Conqueror's tokens give us a bit of much needed lifegain (and synergize with the newly added Case of the Gateway Express), but the biggest add here is the Shop: measly 2 mana investment up front for some free chump blockers/Impact Tremors
triggers, and a MASSIVE threat whenever you have 6 mana for the Gallery. Its comically easy to attack with a handful of thopters and have EACH of them hit for 10+ damage, especially because on attack the 3 tokens you get essentially give +3/+3. thats a free Skyhunter Strike Force every turn!
Unstable Amulet, Warleader's Call: Impact Tremors
is already a fantastic card that we run. Amulet is essentially a Tremors that also draws us a card and gives us a body thanks to Pia. Warleader's Call is a Tremors stapled to a Glorious Anthem. The passive burn damage with continue until morale improves!
Cards
Connecting the Dots: This seemingly innocuous card is an example of 'layering' at its finest. This deck's ability to build a boardstate is impressive, but it isn't the best at protecting it (using impulse draw as your primary advantage engine makes cards like the now-removed Boros Charm
worse than they normally are, as you usually can't use them at the perfect time, and your opponents will see it coming). On top of that, you are usually "spending" the cards in your hand to exile cards from your deck; its not uncommon for this deck to impulse draw 3+ cards a turn while also only having <=3 cards actually in hand. Similar to Skullclamp, CtD allows you to convert your boardstate back into card advantage, but this time its 'delayed' and doesn't require continuous mana investment or for you to get rid of your creatures. Its not uncommon to swing out after playing this, get board-wiped on someone else's turn, only to crack this right before you untap and essentially draw 10+ cards to rebuild with. Low initial mana investment for a huge upside swing that refills the only resource we often get low on; cards in our actual hand.
Tulsasaurus_Rex on
6 months ago
8-16-08-decimus I actually meant to put Hardened Tactician into the deck, I must have forgotten to do it. Thank you for noticing. :D
Venum Thank you for your suggestions. I considered running a burn section for cards like Impact Tremors
, but opted out of doing it. Ask for Elspeth, Storm Slayer, she's a great card, but since she makes soldier tokens and not warriors, I opted out of using her. If I ran her, I'd also want to run Mondrak, Glory Dominus and Anointed Procession but both are really expensive and I wanted to keep the budget a little on the calmer side.
DemonDragonJ on Should I Keep Parallel Lives …
7 months ago
I have copies of Doubling Season, Parallel Lives, and Mondrak, Glory Dominus in my Ghired, Conclave Exile
EDH deck, but I am considering replacing parallel lives with another card, since I feel that it is simply too passive, rather than proactive, and the new Elspeth, Storm Slayer seems as if she would be amazing in that deck, so she is definitely one of my top candidates for replacing the enchantment, but I also believe that Rabble Rousing would be amazing in that deck, as well, since two cards that double the amount of tokens that I can generate are more than sufficient, so I now am uncertain about what to do, in this situation, so I would like to ask everyone else for advice.
What does everyone else say, about this? Which card, between Elspeth, Storm Slayer and Rabble Rousing, should replace Parallel Lives, or should I simply keep the existing enchantment in my deck? I certainly would appreciate your feedback, on this subject.
Necramus on
Teenage Mutant Ninja Spirits (Millicent)
9 months ago
So, Millicent is surprising resilient against board wipes. For each non-token spirit that gets wiped, she makes a token. So, with an Anointed Procession and an indestructible Mondrak, Glory Dominus, this turns into not really a board wipe. Especially since Millicent can just be replayed the next turn/same turn after a wipe for just 2 mana. I often use board wipes to my own advantage to clear the way for my lil flyers. This particular scenario, though, they did board wipe, but I had the Procession and Mondrak in play already. So, I made a ton of tokens (I think it was actually like 36. 50 was an exaggeration), replayed Millicent, played the Entity, and dumped the rest of my mana into it. There was a Korvold, Zangief, and Svela at the table that had eaten most of the removal already on each other. Korvold had been removed multiple times, Zangief got turned into a bug, and Svela kept threatening Eldrazi that needed removal. So, I literally got to set up and fly in under the radar. LOL.
Hexapod on
Buns Clap Back
11 months ago
I enjoy that you are trying to go your own way with this. It is a nice theme and build.
During goldfish playtest, my hand was cluttered with many graveyard recursion cards in the early game. I would have liked more draw instead, which seems it would be a more reliable source of creatures to cast for this deck.
I would be curious to try Ravos, Soultender *f-etch* instead of Tevesh Szat as a Partner and having more early draw engines in the 99.
Some noticeable absentees from this list are Delney, Streetwise Lookout and Mondrak, Glory Dominus. I would understand Mondrak being prohibitive to acquire but Delney seems like an auto-include and great redundancy for Sidar Kondo. An Ocelot Pride would also do wonders in here.
My favourite white card is Reconnaissance, just mentioning it in case it is not on your radar.
For your specific questions, if you are looking to go full-on with Hare Apparent, you could go up to 28. Personally, I like keeping it where you are and having a bit more diversity of tactics.
34 lands is risky, and I would use 36.
Hope this helps!
TheForsakenOne on
Hare Apparent
1 year ago
Probably outside your budget but if you want to upgrade you should totally get Ojer Taq, Deepest Foundation Flip or Mondrak, Glory Dominus as they are both practically custom made for this kind of deck. Moonshaker Cavalry would also be a fantastic wincon and it's much cheaper at only $10.
Since you're probably only ever reanimating hares Dewdrop Cure is great because it can get you 3 for 3 mana.
| Have (1) | gildan_bladeborn |
| Want (2) | beesaurs , Rezon Dragonfang |
















