Gleeful Demolition

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gleeful Demolition

Sorcery

Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.

capwner on Gleeful Reveler 2024 dec

9 months ago

Looks like a fun list with some spice. I love Shrapnel Blast and Gleeful Demolition. Haven't played this archetype enough to have much real advice so I'll trust you know what you're doing. I just know the convoke creatures like Venerated Loxodon are really good and I lost to them all the time when people played the boros version of this deck more. I also don't really see the point of Leyline of Combustion since I think you should be a lot more worried about sweepers than targeted removal on your 1/1 goblins. Harsh Mentor seems like another good sideboard card possibly. +1 from me always love to see a unique modern deck

capwner on Molten Opals

9 months ago

Hello Xica! I very much appreciate you taking the time to look at the deck and leave your thoughts. Let me see if I can address some of your points and explain why I made the choices I did.

  1. Field of Ruin and Demolition Field I agree with you these are great denial cards that can fit in many decks, and are especially good when you can combine with Leonin Arbiter and additional cleansing effects like White Orchid Phantom or Geomancer's Gambit. This is generally how I've seen LD built in modern the past couple years and, frankly, I've found this build to underperform. There are a couple reasons that Fields do not fit in this shell, the main one is they are slow colorfixing (2 cost) vs. Ghost Quarter which, combined with any darksteel land, provides immediate colorfixing. This is really important for the deck as a big part of our plan is sticking the turn 2 tempo play of Boom or Cleansing Wildfire (on myself). Opening Darksteel Citadel + Demo Field is just not what we want to see. These are also SOFT land destruction which use up an entire turn of play in the early game, and don't even tempo the opponent. That plus a tight manabase with limited slots for basics is why I don't run these.

  2. Experimental Synthesizer This is a solid engine card and you often see it paired with Gleeful Demolition and similar effects. I've built with this card and Ichor Wellspring in previous versions of the deck. The main reason I avoid these here is simple, Thoughtcast is better card advantage and I don't need artifact fodder because the darksteel lands reliably turn on Gleeful already. The fact that you can only play the exiled card on the current turn when we run so many high-cost bombs we may need ALL of our mana to cast, is sub-optimal.

  3. Rise and Shine Alright, so I never said I didn't like this card. I've actually been really close to trying to fit it in here, as a 1-of probably. I just think Kappa Cannoneer is better in the slot. As a 2 mana play, it doesn't fit well in my curve where I want to cast boom on turn 2, drop an opal, then do mycospawn/charmaw/saga turns 3-4-5. The reason this deck works is because it chains that early tempo into this creature-based hard land destruction or saga beatdown almost immediately, keeping the opponent on the back foot for the entire game. 4/4 indest body for 2 is very good, but it just doesn't work with my gameplan as well as the other cards I have chosen because it has no tempo value. Our first priority is to disable the opponent, after which we have much more time to worry about the beatdown plan.

I hope that gives you bit better understanding of the deck! Like I said in the description, I've spent quite a bit of time and effort to develop this and I'm pretty confident I'm running about the best cards I can. Mostly I just want to try and fit a 4th Ghost Quarter, Mishra's Bauble, or Thoughtcast, if I were to change anything at this point. I think I'm probably doing something right here because my testing record is currently an absolutely insane 33 match wins to 8 losses.

Thanks again for your feedback, I'd be happy to check out your list and share my thoughts a bit later when I have some more time!

Xica on Molten Opals

9 months ago

Hello, i just wanna chime in, about the tension that seems to exist in your deck between the "destroy artifact for value" and "care about number of artifacts in play" effects.

Gleeful Demolition goes well with the multitude of old and new "gains value on sacrifice" artifacts, like Clockwork PercussionistExperimental Synthesizer, and Ichor Wellspring.
And it makes possible to run Kuldotha Rebirth, and Shrapnel Blast.
...when/if Orcish Bowmasters are present in numbers, being able to exile cards to cast from exile instead of drawing em can be relevant (for whatever it is worth).

And imho MHayashi is onto the correct idea with land destruction decks in modern.
Its best to build them with playset of Demolition Field and Field of Ruin, with 1-2 playset of best spell based land destruction in addition to that.
Using your land to remove opponent's land leaves you with more slots for spells in your deck, compared to using sorceries to destroy lands.



On the off chance you are interested in checking out my list, here is a link: Gleeful Reveler 2024 dec


P.s.: I disagree with your take on Rise and Shine (and awaken mechanic in general), those cards are THE reason to splash blue in artifact deck.

jawz on GW Enchantment

1 year ago

Seems pretty solid. Not sure there's really anything to change. GW enchantment decks have a pretty specific set of cards to work with.

I wonder if Invasion of Ikoria  Flip gives similar value to Invasion of Theros  Flip. Ikoria can put the Fang of Shigeki out on the board on turn 3 which is probably better than what Theros can do in the same situation. Theros can get the Hallowed Haunting which is probably an important play for the deck. Ikoria can get out a Kami on turn 4 if you don't have one. Theros can fetch the Naturalist. Ikoria flipping gives a kind of Overrun finishing ability for a cheaper go-wide deck like this. Theros flipping gives a value engine for your enchantments for longer grindier games.

If Ikoria is the play then maybe you'd want some Careful Cultivation for the possibility to channel out some extra ramp on turn 2 which opens up Ikoria to guarantee a Kami on turn 3. The extra ramp could maybe help with bigger X values later in the game.

Does the Banishing Slash work without any artifacts? I guess opponents might be hitting your cards with Get Lost.

If you're running into a lot of Boros Convoke, maybe you want the March of Otherworldly Light in the main deck to stop their Gleeful Demolition on turn 2.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 years ago

Rasaru: I've been super busy at work and the release schedule of new cards is super overwhelming, but yes I am also excited! Solphim is definitely going right in. Not only is it a nicely costed doubler (it honestly might replace Fiery Emancipation...) but having a 2nd creature in the deck that can survive a boardwipe is pretty nice. If someone is playing with Gratuitous Violence instead of Goblin Goliath (GG is a weird set that breaks and delists the deck which is why it is in the sideboard) I would absolutely replace Violence with Solphim.

I think Gleeful Demolition is definitely good enough for the deck, and them being Phyrexian Goblins means they still work with Ib's sacrifice.

As for Koth, in my playgroup at least, planeswalkers only really get the chance to do their entry ability before dying, and red doesn't have many planeswalkers with gamechanging +'s. My hope is that one day they make a Slobad planeswalker (apparently he was a PW for a day or something?!) and that it is good enough to run in here.

I hope to do another catchup run on the last set (I think I am only one behind?) very soon to do deck changes, and I will update as soon as I do!

Also, I played again recently with 3 people where each of us won once, and the treasure subtheme definitely made Ib a contender in all of the games. This is the strongest the deck has been, no question, and the couple chaos cards sprinkled in has also made it the most fun version so far.

GodOfBullshit on Budget Dargo

2 years ago

-1 Smelt

+1 Gleeful Demolition

Honestly a direct upgrade, but have to be careful because you aren't sacrificing the artifact, it's being destroyed.

Rasaru on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 years ago

I did a quick search to find other new cards to consider for the list (other than the suggested Solphim above). Some are obviously better than others, but they are

Roar of Resistance - Haste to tokens AND you can pump ANY creature, whether you own it or not!

Exuberant Fuseling - At first glance it seems like this would work well with your treasure subtheme. Although, it would take a bit to setup up and could be a waste to just sac it, if Ib was out.

Gleeful Demolition - Pay a red and sac a treasure (so "2 mana" total) or another artifact to create 3x 1/1 gobos. Kind of wish it was instant speed though.

Koth, Fire of Resistance - Not sure what to think about this one. Seems okay-ish. I guess it does help get lands out of your deck, but it has to live for 3 full cycles to ult.. IDK.. maybe I'm missing something here

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