Descent into Avernus

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Descent into Avernus

Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. (They're colourless artifacts with ", Sacrifice this: Add one mana of any colour.")

CubGrylls on Ogre Waifu

1 week ago

I don't like the timebug - feels slow

I kinda like Chronozoa and Deadly Grub - cool but not great

I love Descent into Avernus

I like subversion and other Creeping Bloodsucker type effects

Braids is almost certainly going to help the table more than it helps you

There are better evasion tools than prowlers helm and trailblazers boots. See ex: Aether Tunnel - Sword Coast Sailor - Security Bypass

There is better removal than Terminate

Suggestions:

Twilight Prophet could be a nice fit

Inspiring Refrain

Phyrexian Arena

Suspended Sentence could be cute

In the Darkness Bind Them

Baleful Strix is generic good

Dragonfire Blade

Rogue's Passage

Vegetables: you have 2 protection spells and 4 boot type effects - almost enough to keep obeka on the board. +4 including counterspells means you will likely only be able to protect her once, maybe twice.

I'm counting 5 evasion effects, +menace is not quite enough to be able to consistently relay on landing damage.

I would add at least 2 swamps. really +3-4 lands would be ideal to be able to hit 3 colors. It's going to be hard for you to play any of your spells with 2 black mana with the current color producing distribution. I would just go for 1/3 each color as the first adjustment.

There is no such thing as too much card draw

Rekt_Angles on Everybody Hates Winter

3 weeks ago

Might I also suggest some "everything hurts" cards like Zo-Zu the Punisher, Sunspine Lynx, Spellshock, Spear Spewer, Pyrohemia, Pestilence, and Descent into Avernus.

There's also one of my favorite pet cards, which is objectively bad, but I have to recommend it anyway: Obsidian Fireheart

NV_1980 on [2025] Party Hardy with Rakdos! Primer [1.1]

1 month ago

Hi, I love this build; it's obviously something you've been working on for quite a while, considering what you're telling about the deck's origin. Rakdos has long been my favorite Rakdos (pun intended) commander, and some of the cards I've been using (lately) that I didn't find in your build would be examples like:

  1. Bloodletter of Aclazotz: I know that it's rather expensive, but I can tell from experiencing his impact on the battlefield that he's worth it. He's basically a bad-ass combatant with a stronger version of Wound Reflection incorporated in him.
  2. Descent into Avernus: great value; especially with Rakdos on the battlefield.
  3. Neheb, the Eternal: if ANY creature would want to party with the lord of pain, I think it would be this guy. He basically feeds off of the pain that Rakdos requires to show his true potential, and that energy can be put to good use. :)
  4. Vial Smasher the Fierce: his ability is just about the embodiment of chaos, so sounds very well suited to party with Rakdos.

Keep up the good work and enjoy this build! Ow, and here's mine in case you're interesed: The Portal of Pain.

RiotRunner789 on How Can I Put Sunhome …

5 months ago

Looking at Gisela,

Combustible Gearhulk and Tectonic Giant both give you card advantage and damage to an opponent. Gearhulk being more of a burst and Tectonic being consistent. Both are less mana intense in the long run.

AEther Flash: Older card that only kills one of your creature cards (and even that creature still gets its ETB) and keeps your opponents from only having creatures with at least 5 toughness with your commander out.

Descent into Avernus, Citadel of Pain, and Burning Earth play well and are on theme with mana barbs. They are also all similarly priced and the only expensive-ish cards I'll recommend.

Having at least one Sulfuric Vortex effect that stops life gain is good in a deck like this.

Rem Karolus, Stalwart Slayer could be put in and even work as a backup commander. Plus side, it costs the same.

My point is, there are a ton of better options and the plus side is there are cheap and nonoppressive options as well.

Edit: Typo correction

Gleeock on Is Staff of Completion a …

9 months ago

Temple Bell is fine depending on your personal strategy as a player. If you build a lot of versatility & durability into your decks then a small amount of "benefit for all" is fine. Basically, in a 4-player (+) game, if you know you barely ever are the archenemy role & giving everyone potential "solutions" is just fine because what are they really "solving" on your side of the board? this is fine. I play so many group slug - "death by 1,000 cuts" decks, the commanders are rarely the main show, & I rarely have any one lynchpin to be "solved". I often play a lower single-target removal volume & more wipes & mass-durability cards because the more midrange the game & the more parity & "solutions" everyone has, the more single-target removal starts to become too "small fry" when every other player is the next big threat.

Now, if none of that describes your playstyle & you play more commander-centric deck & you don't tend to use your opponents as resources.. then I'd say to use a more me-centered card.

I play a ton of Descent into Avernus & regularly kick butt with it because I have years of deckbuilding & playstyle directed at building for durability & a mindfulness that I am not the only priority at the table. Players will have to address each other if they are constantly dropping the next big bomb. Of course this can be a little dependent on an opponent making a rational decision from their point of view, which can be tricky.

Not that I am saying one strategy is better than the other, just that I don't like when people say "hug" cards are outright bad. That being said, I don't play a lot of true "hug" either.

Icaruskid on Repercussion of Zo-zu

10 months ago

Love the salt! Descent into Avernus might be a good addition here.

Crow_Umbra on Slander Commander [Primer]

10 months ago

My meta mostly leans aggro, Gleeock, so this could definitely help speed up games if anything lol. This deck is one of maybe 3-4 other different Goad commanders in the group. I generally enjoy cards like Descent into Avernus and Crescendo of War, which help put a clock on the table.

Alearin on Treasure, Dwarves, and Dragon's; OH MY!

11 months ago

Hi. Thanks for the comments on my desk Magda of the Maskwood [[Guide]] Updated for MKC. I was checking your build of Magda out and saw some cards that I think might fit your build.

  1. Ingenious Artillerist - Every time one or more artifacts enter the battlefield under your control you burn everyone's faces for the number of artifacts. This seems like it would quickly get grow to a ton of damage with your damage boosting cards. If nothing else it can be a backup to Reckless Fireweaver.
  2. Spiteful Repossession - With damage boosters out this can turn being slightly behind in land to a huge windfall of treasures. If each opponent has 1 more land then you and you have one damage doubler out you would deal 2 damage to each opponent and make 6 treasure.
  3. Magmatic Force - Every upkeep, including your opponents, do 3 damage minimum to whatever you want. With your damage boosters it will often be more. Burn their face or that annoying value creature that never attacks. If you have Magmatic Galleon and/or Spiteful Banditry out you can also get so treasure for more Magda triggers.
  4. Descent into Avernus - Generates increasingly large amounts of treasure tokens for the board; however, I would say you are best positioned to use them. Besides given treasures to your opponents it is also a bit dangerous cause the damage it deals applies to you as well. If nothing else this will accelerate your games by increasing the mana available and lowering life totals.
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