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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Blood Fountain
Artifact
When this enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this: Draw a card.")
, , Sacrifice this: Return up to two target creature cards from your graveyard to your hand.
Asder on Card creation challenge
1 month ago
Cache of Nuts
Artifact - Food
When Cache of Nuts enters or leaves the battlefield, create a food token.
, , Sacrifice Cache of nuts: Gain 3 life.
Blood Fountain sees play, Cache makes three disposable artifacts which is more than two so I reckon this could see play in decks that need fodder artifacts.
Create a card with a delayed effect
amarthaler on
Cheesecake Factory
3 months ago
Cool concept, +1. Maybe some Bone Shards for removal and Blood Fountain just so you don't miss the recursion?
nawj on
Braids, Unbanned
3 months ago
I made a French EDH deck of Braids years ago that I optimized for getting the most sac fodder per mana. It was a fun project even though I didn't play it very often. A lot of what I had in there is in your deck, but some stuff I also used was: 2for1: Blood Fountain Flayer Husk Nested Shambler Shambling Ghast 2for2: Carrier Thrall Dire Fleet Hoarder Doomed Dissenter Myr Sire 3for2: Servo Schematic
For some unconventional token generators, I also used The Underworld Cookbook, Forsworn Paladin and Cryptbreaker. As a gravehate option I ran a copy of Rotten Reunion for the incidental token it creates.
amarthaler on
Pauper Rat Scraps
6 months ago
Update!
Overhaul #9 to the deck. Added Bone Picker... Village Rites since Deadly Dispute is banned, Blood Fountain and re-arranged the sideboard a bit.
kamarupa on
Orzhov Rottenmouth
7 months ago
I really like your creature base here - It seems like it's well focused on getting you cantrips to progress your deck toward your wincon and utilities.
That said, I think the supporting spells are a little all over the place and sometimes not the best option for the purpose they serve. For example, you might swap Blood Fountain for Raise the Past. They're basically the same MV (4), except with the former you get a Blood Token (not that great, IMO, and a mana sink in a deck with already too few lands) vs getting all your 1 drops not back to your hand, but to the battlefield. Similarly, I don't see any purpose to Niveous Wisps at all. Can-trips aren't card advantage, so the only real function it serves is to make a creature white, which has no bearing I can see on any other spells. Night's Whisper would be better, I think, though you've already got Dawn of a New Age AND quite a few Investigate triggers, so I don't think you really even need anymore card draw spells.
I think you'd be better served with some classic removal spells at instant speed than the Artifacts and Enchantments you're running. Path to Exile, Fatal Push, Dismember, etc. Even the two instants in your Sideboard seem more like Mainboard spells, while some of the Mainboard spells seem like Sideboard spells.
Since it seems like the goal of the deck is to play weenie creatures until you slam down a Rottenmouth Viper, I think the deck would benefit from another 4x creatures 1-2MV creatures. To that end, I think your protection spell that currently in your sideboard really deserves being in the mainboard - given that your plan is to sac most your board to play one big creature, your opponents are going to wait until you do that and then try to remove your one creature. So having something ready to protect it seems essential to the success of the deck.
As far as possible creatures to add - I think your best options are "when...dies" creatures like Deathgreeter, Doomed Traveler, and Fear of Lost Teeth - The ones like Doomed Traveler seem especially good as they replenish your board state as you sac. There's a bunch of them, too - here's a link to a search I did :)
Finally, I suggest adding at least 2 more lands.
jonjonhholt on
death by 1000 papercuts
2 years ago
Thanks for the suggestion Altoman! I had initially passed on Crypt Rats as I have a lot of mountains in the deck but having played it in some other of my lists gdi i LOVE the card and i have to agree. I ALWAYS forget that you can give Crypt Rats lifelink... my goto enabler is Unexpected Fangs but Im 1000% gonna test some Crypt Rats + lifelink in this list >:) This is also actually so great b/c i really want a few copies of Blood Fountain in the list to help grind out games but i feel like i dont have enough creatures right now(certainly ones that will actually end up in the gy) but Crypt Rats is a great creature to bring back.
jonjonhholt on
Gwyllion Harvest
2 years ago
Blood Fountain is my goto for gy recursion as the blood token it gives you can be nice cycle early on, might be an alternative to Font of Return. It loses the enchantment synergy with Grim Guardian but that feels like a relatively minor theme for the deck. regardless, love the list :)
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