Blood Fountain

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blood Fountain

Artifact

When this enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this: Draw a card.")

, , Sacrifice this: Return up to two target creature cards from your graveyard to your hand.

amarthaler on Pauper Rat Scraps

2 weeks ago

Update!

Overhaul #9 to the deck. Added Bone Picker... Village Rites since Deadly Dispute is banned, Blood Fountain and re-arranged the sideboard a bit.

kamarupa on Orzhov Rottenmouth

1 month ago

I really like your creature base here - It seems like it's well focused on getting you cantrips to progress your deck toward your wincon and utilities.

That said, I think the supporting spells are a little all over the place and sometimes not the best option for the purpose they serve. For example, you might swap Blood Fountain for Raise the Past. They're basically the same MV (4), except with the former you get a Blood Token (not that great, IMO, and a mana sink in a deck with already too few lands) vs getting all your 1 drops not back to your hand, but to the battlefield. Similarly, I don't see any purpose to Niveous Wisps at all. Can-trips aren't card advantage, so the only real function it serves is to make a creature white, which has no bearing I can see on any other spells. Night's Whisper would be better, I think, though you've already got Dawn of a New Age AND quite a few Investigate triggers, so I don't think you really even need anymore card draw spells.

I think you'd be better served with some classic removal spells at instant speed than the Artifacts and Enchantments you're running. Path to Exile, Fatal Push, Dismember, etc. Even the two instants in your Sideboard seem more like Mainboard spells, while some of the Mainboard spells seem like Sideboard spells.

Since it seems like the goal of the deck is to play weenie creatures until you slam down a Rottenmouth Viper, I think the deck would benefit from another 4x creatures 1-2MV creatures. To that end, I think your protection spell that currently in your sideboard really deserves being in the mainboard - given that your plan is to sac most your board to play one big creature, your opponents are going to wait until you do that and then try to remove your one creature. So having something ready to protect it seems essential to the success of the deck.

As far as possible creatures to add - I think your best options are "when...dies" creatures like Deathgreeter, Doomed Traveler, and Fear of Lost Teeth - The ones like Doomed Traveler seem especially good as they replenish your board state as you sac. There's a bunch of them, too - here's a link to a search I did :)

Finally, I suggest adding at least 2 more lands.

jonjonhholt on death by 1000 papercuts

1 year ago

Thanks for the suggestion Altoman! I had initially passed on Crypt Rats as I have a lot of mountains in the deck but having played it in some other of my lists gdi i LOVE the card and i have to agree. I ALWAYS forget that you can give Crypt Rats lifelink... my goto enabler is Unexpected Fangs but Im 1000% gonna test some Crypt Rats + lifelink in this list >:) This is also actually so great b/c i really want a few copies of Blood Fountain in the list to help grind out games but i feel like i dont have enough creatures right now(certainly ones that will actually end up in the gy) but Crypt Rats is a great creature to bring back.

jonjonhholt on Gwyllion Harvest

1 year ago

Blood Fountain is my goto for gy recursion as the blood token it gives you can be nice cycle early on, might be an alternative to Font of Return. It loses the enchantment synergy with Grim Guardian but that feels like a relatively minor theme for the deck. regardless, love the list :)

griffstick on Mono black, pauper, control, burn, and combat

1 year ago

Great feedback everybody. I play on arena. I'm gonna see if these cards are available. Thank you everybody. Of all the suggestions you guys have made, since I'm on arena, the only ones I found are Phyrexian Rager, Blood Fountain and Changeling Outcast

K4nkato on Mono black, pauper, control, burn, and combat

1 year ago

Maybe consider Blood Fountain for longer games against removal-heavy decks?

wallisface on

2 years ago

I’d suggest finding room for 3-4 Unearth here, so you can reliably keep Asmo on-board. I also think you should probably be running a playset of Witch's Oven.

To make room for those, the weak cards in the deck are probably Deadly Dispute and then maybe some copies of Blood Fountain (4 seems like too many).

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