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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Arachnus Spinner
Creature — Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.






Czarnian90 on
Arachnophobia, Webs of Fear (Shelob)
1 month ago
I'm really glad to see your interest, and I'm happy to share my experiences and ideas here. The deck works quite well overall, so making major changes is difficult. After our last test night, I made a few adjustments and added some new cards. However, I couldn’t include everything—mostly because I honestly don’t know what to cut yet. I’ll need to play a few more games against different opponents to better identify underperforming cards.
To start, I swapped out Sentinel Spider for Skysnare Spider. Both are dear to me, but Skysnare offers better overall value. I also added Deathsprout—more removal improves defense, and fetching an extra land boosts mana ramp for my bigger spiders.
With a heavy heart, I removed Arachnus Spinner and Arachnus Web. They're fantastic for flavor, but the Web isn’t very effective, and together they take up two valuable slots.
I’ve also expanded Vraska’s influence in the deck—she now takes a place on the battlefield herself. Vraska, the Silencer brings deathtouch, shrinks the opponent’s graveyard, and generates treasures to help with ramp. As for Vraska and the slight snake theme in the deck—although I was hesitant at first, I’ve grown to like it. I can easily imagine Vraska or even Saryth working alongside spiders.
Flavor-wise, the next card might be pushing it a bit, but mechanically Greta, Sweettooth Scourge fits the deck very well. She interacts nicely with Food tokens, improves card draw, and buffs spiders.
Lastly, I added Revitalizing Repast Flip. I couldn’t resist such a solid card—it protects Shelob or other key creatures, provides a buff, and can even support ramp.
To make room, I cut Aquastrand Spider and Scavenging Ooze. The Ooze is strong, but off-theme and not essential here.
As the final touch, I included The Swarmweaver. More tokens and spider buffs are always welcome. I removed Wilt in its place—a good card, but situational, even if it can replace itself.
In the waiting album I’ve got Broodspinner, Nyx Weaver, Graverobber Spider, Attendant of Vraska, Vraska's Fall, Back for More, You Look Upon the Tarrasque, Cairn Wanderer, and Graveshifter. Time will tell if any of them will find a home in the nest.
Snap157 on
shelob spiders
3 months ago
you are very light on lands for having a 6 mana commander. I would say 38 minimum. I would cut your mana artifacts to make room. You will also want to prioritize jumping from 4 to 6 mana. Think about Explosive Vegetation, Market Festival, or Circuitous Route
With shelob being such a high cmc I would recommend some Undying Evil-style cards. Maybe Not Dead After All, or Undying Malice.
I'm a huge Nyx Weaver fan and it could be cool to have some graveyard synergies as well since you're in the perfect colors for it. Your card draw package is a bit weak and I'm worried about you running out of gas so I would add something like Moonlight Bargain or Harmonize with some Regrowth effects. I also love Arachnus Spinner and Arachnus Web as a removal pair, and Halana, Kessig Ranger is the creme de la creme of pissing off your opponents with everything having deathtouch.
seshiro_of_the_orochi on Custom Card Design: Weaving Aurachnid
2 years ago
legendofa: That's right. It would propably feel right at home in a Precon, good catch. The general idea was to have a second copy of Arachnus Spinner with a broader set of cards it could find. Originally, I intended to just get any Aura into play, but that seemed too damn broken. Restricting it to MV3 felt too on the nose in regards to Arachnus Web. But giving the restriction of only giving enchantments to other opposing creatures felt just correct flavourwise. This is how it ended up like this. Oh, and it's an enchantment creature for Ishkanah, Grafwidow.
seshiro_of_the_orochi on Custom Card Design: Weaving Aurachnid
2 years ago
Let me ask you a question: What would Arachnus Spinner look like if it could not only go for Arachnus Web, but could search any aura to drop onto the board. Here you have my answer:
Thoughts on the design? I'm aware it's pretty powerful, but then again, it's an MV6 card, so the powerlevel should be fine, maybe even a little weak.
MysteryMuffinCat on
Eight-Legged Freaks
2 years ago
Naturally, I'd considered adding Arachnus Spinner and Arachnus Web, but the problem is what the deck gets out of that card combo vs freeing up 2 slots for potentially better situational cards for counters/removal or really any other cards that cater to the commander, given she is the primary source of spiders. I understand delirium is important, but there are cheaper CMC alternatives and delirium is not hard to activate.
Genderfluidia on
Ultimate Spider Tribal(WIP)
3 years ago
Very cool! What do you think of Arachnus Spinner (and Arachnus Web of course)?
wallisface on
Spider-Man
3 years ago
Some thoughts:
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your mana curve is very high for Modern, and you have almost no ramp to compensate. I’d suggest lowering your curve - the deck at the moment is going to play very slowly/clumsily. I’d suggest playing no more than 4 cards costing cmc4-or-greater (you currently have 11, which is pretty unwieldy)
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the only way you’ll get to use Whisperer of the Wilds ferocious ability is by having Arachnus Spinner in play, or playing Overrun… both cards are already at the top of your curve, so by that stage you won’t need the mana. I think if you want ramp, go for the 1cmc mana dorks, they’ll provide better value/tempo.
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there’s almost no synergy or reason to be forcing yourself to run spiders as a tribe, as they don’t really help each other in the slightest. It feels like you’re letting the “tribalness” get in the way of deck-building.
seshiro_of_the_orochi on If you're building Chishiro, include …
3 years ago
Ghitu Firebreathing because redundancy?
Also, Gatherer of Graces + Rancor
Or Gatherer of Graces + Arachnus Web + Arachnus Spinner + Bramble Elemental + Maskwood Nexus for infinite tokens. This is above and beyond, but as you already started the ridiculousness.