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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
AEther Tradewinds
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
nuperokaso on
5 months ago
- Your mana curve is missing 1 mana drops, which is a problem in your aggro deck.
-
Merfolk decks usually play a lot of creatures, since the lords add up. Each creature you play also taps something with Merrow Reejerey, acting as a removal. 25 creatures is thus a low number.
-
Play Tide Shapers - it's a one drop creature which enables Islandwalk on your creatures and disrupts enemy mana.
- Play Lord of Atlantis and Vodalian Hexcatcher if your budget allows it.
- Svyelun of Sea and Sky may be better than Tempest Djinn since it's a Merfolk.
- Silvergill Adept is still somewhat playable.
- Unsummon was made obsolete by Fading Hope
- Sinister Sabotage is too expensive. Replace it by some 1 mana spells such as Dismember, Spell Pierce, Mist-Cloaked Herald.
- AEther Tradewinds - Don't play this at all. Your only permanents are creatures anyway.
- Boomerang - Don't play this. If your target is not a land, there are better options. And the only time you want to target a land is turn 2, on which you want to play creatures.
Hi_diddly_ho_neighbor on Illuna, Apex of Wishes EDH
3 years ago
Love the AEther Tradewinds tech. You might consider Run Away Together as another version of the effect.
aggro_jack on Taxes Hold 'em
3 years ago
Hello!! I really like the deck but can i suggest some few things? 1) Curfew is probably better than AEther Tradewinds because allows you to bounce creature (usually one really big with a lot of enchantments on it) with hexproof (boogle) 2) Spellstutter Sprite can't have an home if you play 4 or more faeries (and you play 8 at least), and if you play Spellstutter Sprite you have to play 4 Ninja of the Deep Hours to support them 3)if you play 4 ninjas you could definitely cut 2 Rhystic Study
Omniscience_is_life on Taigam, Turning the Table
4 years ago
Yaaaay thank you for using AEther Tradewinds, I thought I'd never see the day! Great deck.
CrazyChucky on
4 years ago
As Foretold is always good value, but is there a combo here I'm missing? I don't really see any particular synergy with Living End, since Living End puts the cycled creatures directly onto the battlefield, not back into your hand.
You might get more use out of As Foretold if you included things like AEther Tradewinds, Peel from Reality, and/or Run Away Together among your control spells... but that probably wouldn't be worth it unless your creatures had useful ETB abilities.
Epicurus on Maelstrom Wanderer EDH
4 years ago
Like the deck. I would add more cascade. Bituminous Blast , Bloodbraid Elf and Etherium-Horn Sorcerer at least. And more bounce for recasting: AEther Tradewinds , Wash Out and Horned Kavu are good for that. Also, Frantic Search and Ancestral Vision . Ok, I'm done. +1
Alkadron on Killed by a Closet - Skilled Animator pEDH
4 years ago
I'd also consider adding ways to bounce or sac your commander. If your plan is to beat face with an animated artifact, and someone kills your artifact but not your commander, you need a way to trigger his EtB again.
Stuff like Peel from Reality, AEther Tradewinds, Withdraw, and Run Away Together gives you lots of utility while also giving you control options.