Adaptive Snapjaw

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Adaptive Snapjaw

Creature — Lizard Beast

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +!/+1 counter on this creature.)

seshiro_of_the_orochi on Card creation challenge

1 year ago

Adaptive Snapjaw

Artifact Creature - Crocodile Equipment

Ward - Sacrifice a creature.

Whenever ~ or equipped creature blocks or becomes blocked by a creature, exile that creature for as long as you control Adaptive Snapjaw.

Reconfigure

5/4


I really didn't like Ward when it first appeared on a card. I really like how WotC handles it now. It sits neatly between Shroud's totality and Hexproof's One-sided-ness, and WotC seems to have pretty good measure regarding Ward costs.

To celebrate that, create a card with Ward.

slvstrChung on World eaters

7 years ago

I'm with Disciple_of_Doran on this. Playing Green would allow you to ramp more effectively and curve more effectively. Leatherback Baloth may not have the same impact on the board as Eater of Days, but it also doesn't force you to take two turns' worth of damage to the face, and you can get it off on Turn 2. Turn 3 could be Adaptive Snapjaw, Arbor Colossus, Arborback Stomper or even other cards that don't start with "A"; or you could spend everything ramping and drop your Ulamog's Crusher on Turn 4. I guess it's not as flavorful, since we aren't talking "Very Large Creatures With Tentacles," but it'd sure be smoother to play.

Alkadron on Exponential Growth

7 years ago

Vraska - Vorel can't double the counters on Planeswalkers. I still like Kiora in this deck, but the only way to user her -8 ability right after you cast her is Doubling Season.

Winterblast - All of your suggestions are terrible and you should feel bad. (Except Crystalline Crawler, that's fine.) Why do you hate fun?

Arikarin - Mostly I agree with Vraska; you need a lot more mana. Try to run at least 38 lands, and get some more mana rocks. The very best Mana Rocks for you are Everflowing Chalice and Astral Cornucopia, 'cause they can get really out of hand really fast with Vorel. I also run a Pentad Prism - it just a Crystalline Crawler without a body, it's pretty nice.

Also look into more utility Graft Cards. Vigean Graftmage is really silly with Vorel. Sage of Fables and Zameck Guildmage each do serious work for you.

Mostly I think you need to take out a bunch of cards that are... sort of just terrible?

Good luck!

TheVectornaut on Freedom of experiments.

8 years ago

Most competitive evolve lists run a little faster using cheap creatures that can trigger evolve multiple times (ie: Strangleroot Geist). But since you're in casual right now, you get a lot more freedom to build a slower deck. That being said, I think any midrange evolve list would still benefit from some longevity insurance like lifegain and card draw. Cards like Zameck Guildmage, Fathom Mage, Bow of Nylea, and Scavenging Ooze are some options I've seen used before. Other than that, you might just consider upgrading some of the other creatures. Adaptive Snapjaw, for example, is pretty weak and could just as easily be any other big dude. Kessig Dire Swine is also in that category since a 6/6 trample for 6 is fairly behind the curve in a constructed format. If you just need a big guy that triggers evolve at 6 mana, the swine isn't any better than something like Terra Stomper. Further, you might find even more use in big guys that also provide other utility such as Pelakka Wurm and Thragtusk. Finally, I'm not sure the infect creatures are the strongest in this build. Certainly evolve and infect can be combined using proliferate cards (ie: Tezzeret's Gambit), but this build isn't structured to support that. The end result is that the aggressive infect gameplan doesn't match with the midrange evolve gameplan. I'd rather have other guys with big stats and utility like Tree of Redemption or Jaddi Lifestrider.

TyroMaven on Dinosaurs(work in progress)

8 years ago

(Tappedout.net search for / Lizard creature types.)

Ditto what DarkD17 said about consolidating your card listings. (For example, just list both your Rugged Highlands as FRF.)

Ridgetop Raptor, Toxic Iguanar, Adaptive Snapjaw, and Cliffrunner Behemoth are all dinosaur-ish.

Consider adding Birds, since they are the descendants of theropod dinosaurs after all. ;)

You don't have much ramp. If you don't want elves, at least think about adding Cultivate or Nature's Lore or something.

Take out Ugin and Haven of the Spirit Dragon because they're about dragons, not dinosaurs

- I would side out Structural Distortion for Explore.
- I would also ditch the Phyrexian Soulgorger for Terra Stomper because although it's more expensive, it has all its cost up front instead of having to slay your other dinosaurs each turn just to keep the Soulgorger alive.

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