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The Hate Game

Legacy UB (Dimir)

-Orvos-


Maybeboard


-- CURRENTLY BEING MODIFIED; STAY TUNED FOR UPDATES --

Life is a resource not a score board, spend it wisely. ;D

The point of this deck is to have my opponent have to pay for everything imaginable. This deck locks down my opponent so well that I'm afraid that eventually they'll just wait it out to see who draws out first. Although I doubt this A lot more with the recent update.

Let me explain the cards:

Mana Web - All my cards are based of this one card, it is the bread and butter of this deck. While it doesn't have to have it out to function it is greatly enhanced when its in play. It taps all their land that produce the same color of mana as the land they tapped. Urborg, Tomb of Yawgmoth makes this tap all their land regardless of type or color it produces since they are all swamps now.

Seizures - Used as an attack deterrent and fits nicely with the decks theme. If you attack me or tap your creature for any reason, you pay up or lose life. I added this because of a recent encounter with a ramp deck, apparently creatures can replace land... I fixed that.

Propaganda - Makes it so they can't attack me unless they take all the damage in their upkeep. If they want to attack me it will also mean they don't have a main phase.

Psychic Venom , Pooling Venom , and Contaminated Ground - At least 2 damage is done whenever they tap a land to pay any of the costs in this deck, most of which happen at the upkeep phase. Contaminated Ground also doubles as an annoyance/slow if they aren't playing black since it turns their land into a swamp.

Mana Short - Basically a skip their turn card if you use it during their upkeep. Not to mention all the damage i will do tapping their land. Power Sink accomplishes the same thing, but if they can't pay the added cost it not only uses up all their mana but gets rid of a card.

Fog Bank - In recent tests I discovered that there are some decks crazy enough to be able to attack me so this will help.

Rhystic Study - This provides DESPERATELY needed card draw. Since the average CMC is so low, once I get enough mana my hand empties very quickly so a draw source is needed and can also help this deck succeed more easily in a 3+ FFA.

Urborg, Tomb of Yawgmoth - makes it so Mana Web will effect every land that my opponent controls no matter the type or color it produces. Every time they tap one mana, they all tap.

Suggestions

Updates Add

I've been using this deck a lot recently and have since decided to remove some cards.

I've found that Mana Leak ends up just being a dead card in my hand because I would nearly always rather play one of my pain enchants than save the mana to counter something. Also they have to tap all their land anyways so they nearly always have enough to pay the 3. I've also removed Errant Minion because its CMC is annoying when I have it in hand and I'm wanting to go a slightly different direction with this deck with Pendrell Mists. 2x Propaganda are out as well because I never have the desire to play more than 1

I will be adding, 4x Blight, 2x Pendrell Mists, and 4x Rhystic Study because this deck needs draw, and I'll nearly always draw unless they want to take more damage. Blight just helps funnel their choices down to which lands I want them to use and gets rid of any pesky lands, while Pendrell Mists makes them hurt or they loose creatures.

The coming changes as I get money for them:

-1 Swamp and -1 Island ------> +2 Pendrell Mists with the low average CMC this deck has 20 lands has been working well and I end up with way to much land if the game does tend to drag on.

-4 Mana Leak -------> +4 Rhystic Study

and I've already done the -4 Errant Minion into +4 Blight and am loving the change.

Comments View Archive

you're most welcome! Yeah, I get it with the phyrexian mana, I have it in a somewhat similar deck: Orzhov Orthodoxy and there, it is a beast! as for what to remove? hmm, it might seem insane to propose this, but your spells are very cheap - I think you could survive cutting a few lands. I usually run only 20 lands, and that seems to work for me. If not lands, then maybe a single seizures and fog bank - they seem like they are the least "core" to your deck. Stay pufft!

November 16, 2016 midnight

Nice deck, I've made a Modern version of this a few years ago.Whenever my friend wants to play his discard deck, I take this one out.Nobody wants to play against this.

Nice deck, I like so use Whelming Wave against tokens heavy decksA big weakness of this deck is elves and any deck with a source other than lands to provide mana. Some destroy in the sideboard is a good option.

Early Frost is another of my favorites with mana short for a few turns of free damage and wasted turns.

January 20, 2017 3:46 p.m.

Hey man here is a deck Ive been playing since 2006 or so. Its been updated since but maybe you can get some ideas. Urborg land is a fantastic idea, I just sold mine too haha.

http://tappedout.net/mtg-decks/12-01-15-poisoned-lands/

I recommend Stab Wound over Errant Minion as it prevents damage against you and racks up the damage to boot. Siren's Call is one of my favorites with Propaganda out there. I used to use it with Ensnare which is dirtier, but hey this deck is pretty damn dirty as is ;p. Also with no creatures you can always Reins of Power FTW, which is quite hilarios

May 27, 2017 10:07 p.m.

mickalopagus thanks for your input! :D Errant Minion actually has a very specific role in this deck. The idea is to make them have to choose what phase they are going to use their mana in. With Mana Web out and an urbog whenever they use any mana they have to use it all. SOOOOOO..... if they pay to prevent any damage from errant minion they no longer have mana for their main phase or to attack me during the combat phase. Its like a less effective version of Mana Short that does damage instead. Also if they can't attack me because they can't pay for it that trumps the -2/-2 from Stab Wound. Anyways.. thats my reasoning, thanks for taking a look at my deck :D

May 27, 2017 11:38 p.m. Edited.

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3LandLandEnchantmentEnchantmentArtifactArtifactInstantInstant
Created with Highcharts 9.3.3Converted mana costMana-curve21.1%21.1%47.4%47.4%21.1%21.1%10.5%10.5%01230510152025

Revision 29 See all

(4 years ago)

+1 Abundant Growth maybe
+1 Corrupted Zendikon maybe
+1 Lithoform Blight maybe
+1 Urban Utopia maybe