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Modern Budget Control Creatureless Jank Theme/Gimmick U/B (Dimir)



To those of you who do not know what a netdecker is, it is "One who goes online in pursuit of a partial or whole successful deck of cards in games like Hearthstone, Magic: The Gathering, etc." (Kind of ironic since this is on tappedout) This kind of person will usually play some tier 1 deck at your lGS in order to try and crush other people, and destroy any level of creativity present.

I have built many homebrews in the past, and there are always people who say, "Why not play -some tier 1 deck- it's what all the pros use!" I've also heard "Homebrews are terrible, why would anybody want to play them when you can play tier 1?"

So, I decided to build a homebrew that embraced those stereotypes about poorly thought out homebrews, and put them to work. In case you haven't noticed, this deck is TERRIBLE, it has no win cons, no creatures, not even burn spells! However, this isn't the deck we expect to win with...

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Our deck is built around one card, and one card only, Shared Fate .

You know how decks like Jund and Tron play lots of good cards right? Shared Fate lets us play with their fun cards, while they get our deck, a bunch of draw spells that don't help them, some creature removal, and some counterspells.

Hopefully, this will allow us to use our opponent's strategy against them and win the game with whatever we get from them.

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Flaying Tendrils: The mono-black Anger of the Gods, Tendrils sweeps up annoying cards like Bloodghast and Voice of Resurgence that don't go along with what we are trying to do in this build.

Inquisition of Kozilek: This card hits a vast majority of cards that are currently played in the modern format, while also letting us see if it is the right time to drop a Shared Fate .

Night's Whisper & Serum Visions: Card filtering that allows us to get to Shared Fate ASAP.

Negate, Mana Leak, Dissipate, Dispel: Countermagic to help us disrupt our opponent's game plan.

Fatal Push & Dismember: These cards kill the vast majority of creatures that are currently played in the modern format.

Brainspoil: A 3 mana tutor that gets us a Shared Fate .

Shared Fate : The only way we can win a game.

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Languish: The board NEEDS to be cleared before we can Shared Fate .

Dispel: Additional countermagic to disrupt our opponent.

Duress: Since we are geared towards fighting aggro decks in the main, we run Duress to stop control, combo, and tron decks from being able to kill us before we Shared Fate .

Echoing Truth : This card can bounce anything from a Leyline of Sanctity to a Death's Shadow, all for 2 mana.

Pithing Needle: Cards like Karn Liberated aren't that scary when they can't do anything.

Rain of Tears: Land destruction for any and all manlands.

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By playing cards like City of Brass and Relfecting pool you could increase your ability to play whatever your opponent is playing and win the game.

Fetchlands would also increase consistency and make Fatal Push amazing.

Adding red would allow you to play cards like Shatterstorm although I'm unsure if it's that necessary.

Bribery in the sideboard gives you the option to steal something like an Ulamog, the Ceaseless Hunger from a tron player.

If Gravehate is a must, Nihil Spellbomb, Leyline of the Void, Grafdigger's Cage, etc. are all solid sideboard options.

If bogles is in your meta, Spellskite and Engineered Explosives work wonders.

I'm open to ideas and suggestions to make this deck better.

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If you enjoyed this build, please give an upvote or leave a comment or suggestion, as I always love getting feedback on my decks.

If you want more builds and brew you can check them out @ Sargeras.

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Icbrgr says... #1

Awesome concept..... maybe Counterbalance to counter your foes newfound counters?

March 22, 2017 3:35 p.m.

hardhitta71194 says... #2

Awesome. Why Fiery Impulse instead of Lightning Bolt?

March 23, 2017 12:02 p.m.

Sargeras says... #3


The reason why is because our opponent could actually cast Lightning Bolt and deal damage to us, resulting in us losing.

March 23, 2017 4:48 p.m.

hardhitta71194 says... #4

Duh, I should pay closer attention. Badass deck though

March 23, 2017 6:14 p.m.

Durkle says... #5

I think you should be splashing black instead of red. You're only using red for creature interaction and a marginal amount of filtering. Black does both of those things better and you also get access to hand disruption, which is absolutely incredible before you drop a shared fate to ensure they have no way to stop it, and you won't care about your opponents having hand disruption once the shared fate sticks.

Should be playing Fatal Push and Dismember and stuff to deal with creatures. Play Inquisition of Kozilek instead of Peek, which doesn't really do anything. You'll definitely want another though. You can probably get away with Duress and/or Despise over Thoughtseize or Inquisition I guess if you're trying to stay within budget. Maybe Infest if you want a sweeper effect, Night's Whisper instead of Looting, Brainspoil as a tutor for Shared Fate. The upside to black is just so much higher.

You even get way better sideboard options. More hand disruption, more sweepers, more kill spells. Whatever's the best in the matchup. If you still want a LD spell, you have Rain of Tears. If you want a fog against hyper aggro decks, Darkness. You don't have a ton for artifacts and stuff, but a couple copies of Echoing Truth and hand disruption should get the job done.

On a seperate note, I wouldn't play Dissolve or any scry lands. Scrying is bad. Not sure if you've made the connection, but you still have your own library with a shared fate. You draw from your opponents, but you get to scry for your own. That means your giving your opponent access to screwing with your draws, which is awful. Just play Drowned Catacomb or River of Tears or Darkslick Shores or something for fixing. I would recommend playing Deltas and Watery Graves since it's just the best thing you can be doing, but thats fine if it's out of your budget. Deltas also give revolt for fatal push.

This is all just a suggestion, but I really hope you're seeing all of my points here. Black just supports what you're doing so well

March 24, 2017 2:01 a.m.

Sargeras says... #6


Thanks for commenting!

I think you've got the right idea for black to be the budget splash (The original idea was grixis, so I'll swap red into the upgrade tab instead) as such I've swapped out what was there for what there is now, I think Duress can be a sideboard card tacked on in game 2 should it be needed. Building this deck on a budget was more for other people then myself, so I have no problem raising it another $10 or so. (Flaying Tendrils is just better then Infest) I did get that Scrying would help my opponent, but I figured getting to Shared Fate was more important then what came after it, but with a tutor I think it'll be alright.

March 24, 2017 3:58 a.m.

frogkill45 says... #7

Commandeer seems fun with this

March 24, 2017 1:44 p.m.

Sargeras says... #8


Commandeer was actually in the original list, but was cut for other cards, might make it's way back to the sideboard.

March 24, 2017 2:22 p.m.

Naksu says... #9

Oh my, this is brilliant! +1

Would Drown in Sorrow be better than Flaying Tendrils, since you can peel cards off when you looking for Fate ?

March 27, 2017 5:59 a.m.

Sargeras says... #10


Since scrying works in our opponent's favor when they have it, it's kind of a downside, also, the board needs to be clear, and tendrils gets rid of cards like Voice of Resurgence and Kitchen Finks.

March 27, 2017 2:56 p.m.

roryroars says... #11

Wouldn't a tutor spell also let your opponent search their own library? If so then its potentially even more helpful for your opponent. If they just need their wincon card once youve got fate out then a tutor is an even worse situation then scry cards.

March 28, 2017 5:59 a.m.

Sargeras says... #12


Since Brainspoil is run as a one-of, so it would naturally be difficult for our opponent to even get it, also, very, VERY, few decks in modern use 5-drops at all, with the exception of a perhaps some control/combo decks. Since we'll be playing with their deck, we should hopefully be able to cast whatever we get from them, and use that to kill them before they can tutor up a 5-drop they may or may not have.

March 28, 2017 1:24 p.m.

Why not just use Sphinx's Tutelage instead? I know you don't get to use opponent's cards with this one, but if you're going all in on the control/draw idea, why not just mill them out? I feel it would certainly be more consistent then relying on whatever they happen to have.

March 28, 2017 2:56 p.m.

Sargeras says... #14


To answer your question,

  1. If we were to use Sphinx's Tutelage, this would be an entirely different deck, as it would likely be something like a tubo-fog deck, and we would play better cards in our deck and it could work out just fine. However, that's just it, Shared Fate basically doesn't allow our opponent to play any real magic and often creates a lock that the other deck can't get out of. To give you an example when playing against an aggro deck, you can use a sweeper to wipe the board away, and since they will likely not have any cards in hand, you can just play shared fate, and they literally can't win the game with the possible exception of milling you out (or you play against ad nausseum, a creatureless combo deck besides the spirit guides that they will likely board out game 2 to devoid you of win-cons.)

  2. Have you ever seen Shared Fate in a game of Magic? I doubt so! The card is fun, and while Sphinx's Tutelage might have the possibility to be more consistent, it is exceptionally weak to any and all removal because THEY STILL DRAW CARDS FROM THEIR OWN DECK! Cards like Abrupt Decay and Inquisition of Kozilek are very present in the format right now and all of them hit tutelage.

  3. Cards like Leyline of Sanctity are a thing, and with Shared Fate we don't have to worry about people being able to dodge around our combo since it doesn't target. (They could also play something like Emrakul, the Aeons Torn and we'd have to start all over again.

March 28, 2017 7:03 p.m.

fattrobb says... #15

Affordable dickery. Nice job!

March 29, 2017 12:19 a.m.

seeker619 says... #16

Nice deck, I played it a few times and made one change. I took out the Serum Visions For Mystic Speculation. And just kept putting lands on the top. What do you think?

March 29, 2017 5:38 a.m.

Sargeras says... #17


I really don't think that Mystic Speculation would be a great idea, since while you can do it to find your own Shared Fate, your opponent could do the same thing to you, which is why I'd recommend you play Serum Visions over anything else.

March 29, 2017 2:02 p.m.

seeker619 says... #18

Try it out, if its in your hand it's invaluable. I know you know the card obviously. and in the off chance your opponent gets it, hopefully you have a way to deal with it.

March 29, 2017 2:12 p.m.

Sargeras says... #19


That's the problem, Shared Fate requires you to use your opponent's deck, and if you cant get a threat before they draw that card, all they'd need to do is get an island from your deck and they can infinitely manipulate your draws (from their deck), making sure that you don't find a wincon while they use our draw spells to mill us out. Since we have nothing but removal and counterspells I'm still going to have to say Serum Visions is still the better card.

March 29, 2017 4:42 p.m.

Funkydiscogod says... #20

What about Eternal Scourge? Even if the opponent draws it with Shared Fate, you'll be able to cast it. Well, so would the opponent, but only once.

Since Shared Fate is a replacement for a draw, you can run dredge cards, and replace your draws with the dredge instead of the exile of Shared Fate. I bring this up because Darkblast can exile an Eternal Scourge if an opponent casts one. So, they'd cast one. For your turn, you'd dredge Darkblast, exile it, then cast it yourself.

I think Day's Undoing might be the cheapest way to cause the opponent to empty their hand, and draw a new grip full of cards from your deck. I wouldn't want an opponent to have any steam left after the enchantment is on the field.

You probably already slow the game down enough to not need any acceleration with Fellwar Stone.

July 5, 2017 8:49 p.m.

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Date added 7 months
Last updated 6 months

This deck is Modern legal.

Cards 60
Avg. CMC 2.28
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Revision 7 (6 months ago)

-3 Darkness side
+3 Languish side

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