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U/G Infinite mana turn 3 winning!

Modern G/U (Simic) Infinite Combo



Turn 3 infinite mana win.

Harabaz Druid + one ally creature or Bloom Tender

with Freed from the Real means you have infinite mana.

Bloom Tender + Freed from the Real taps for . Use to untap Bloom Tender and tap it again to give . Repeat for infinite .

With Harabaz Druid make sure you have another ally on the field when you enchant it with Freed from the Real. Simply tap Harabaz Druid to add and use one to untap it. Repeat for infinite . Use vast pool of infinite to untap Harabaz Druid and tap for any color, allowing for an infinite amount of any colored mana.

Fog + Winds of Qal Sisma : Prevents creature heavy aggro decks from winning.

Remand: Card draw and delays for you to win.

Summoner's Pact: Tutors for Devoted Druid or Bloom Tender.

Drift of Phantasms: Tutors for Freed from the Real.

Halimar Excavator: Nothing more annoying than mill :)

Beastcaller Savant: Just an ally to help Harabaz Druid. Can be tutored with Summoner's Pact.

Turn 1: Drop a land.

Turn 2: Drop 2nd land. Play Bloom Tender

Turn 3: Drop 3rd land. Make sure you have at least one blue mana source. Drop Freed from the Real and enchant your Bloom Tender. Tap for infinite mana and wonnered.

Turn 1: Drop a land.

Turn 2: Drop 2nd land. Play Harabaz Druid.

Turn 3: Drop 3rd land. Play an ally creature. Tap Harabaz Druid for . Play Freed from the Real and enchant Harabaz Druid.

Turn 4: Wonnered

Diviner's Wand gives you infinite card draw to draw until you get a viable win condition equip to an infinite mana generator and pay to draw.

Wurmcalling puts an infinite amount of infinite/infinite wurm tokens onto the field.

Increasing Confusion mills the opponent for infinity, causing them to deck out.

Helix Pinnacle if you really like watching people suffer as they try to find some way to delay their impending defeat.




I like the fact that this is modern legal and you could do this competitively in a professional tournament. This reminds of me of the Pestermite + Splinter Twin combo before it was banned. I could see something like this deck being played in Modern. There is probably something better than Mistcutter Hydra to put in as a win condition though so be on the lookout. I really like this concept.

June 8, 2016 3:19 a.m.

Ghosty_MTG says... #2

What about running a card such as Blue Sun's Zenith This card win the game on the spot

July 1, 2016 12:07 p.m.

khanrakuta says... #3

@ Ghosty_MTG

It works great with Harabaz Druid because she can technically produce an infinite amount of mana for all colors.

The biggest problem is that Bloom Tender can only produce an infinite amount of mana. If you choose to not spend the to untap her then you have 1 and infinite .

Blue Sun's Zenith requires minimum to cast, the deck is only half as effective as you can only use Harabaz Druid to get this win condition. Maybe 1 or 2 of the cards could be used, but no more if none at all because it would ruin the effectiveness of the deck by removing half of the creatures necessary to begin producing infinite mana.

July 1, 2016 10:51 p.m.

eaglescouter14 says... #4

Not too shabby

July 1, 2016 10:58 p.m.

Goblin_Heart says... #5

I played the pauper version of this once... I think that something like Muddle the Mixture and something for card drawing a lot (in pauper I used Train of Thought ), may help to find the perfect card for instant win. Wurmcalling and Helix Pinnacle need an additional turn.

July 8, 2016 2:43 p.m.

skmbc says... #6

July 10, 2016 12:44 p.m.

Really don't like Mistcutter Hydra.

Tested a bit and lost twice while having a 999/999 hydra, simply because hydra lacks trample. There are just a billion better things to do with infinite mana.

I'd recommend going RUG with this, using Banefire as a wincon, and having bolt as utility (just like the good old twin days)

Other than that, using Arbor Elf + Utopia Sprawl + Freed from the Unreal is also a great engine

July 12, 2016 11:25 a.m.

Angry_Fister says... #8

Isochron Scepter since you have infinite untaps, and any cheap burn spell is a good win con

July 24, 2016 3:12 a.m.

Angry_Fister says... #9

But you wouldn't have infinite untaps if you got the green mana combo and not the blue

July 24, 2016 3:15 a.m.

Angry_Fister says... #10

Great deck +1 (BTW your hub says golgari not simic)

July 24, 2016 3:17 a.m.

TheRedGoat says... #11

That arbor elf combo actually does look like a better set up than the ally one, and you'd cut space for at least 2 cards by not having the ally based mill.

Also why worry about 2 more blue mana when you can go infinite? Blue Sun's Zenith also gets around cards like the Eldrazi titans so really there's no reason not to run it right?

July 25, 2016 10:39 a.m.

Hamster2558 says... #12

Have you ever thought about putting stuff in like Commune with the Gods or Commune with Nature or how about Open the Armory

August 11, 2016 12:56 p.m.

Angry_Fister says... #13

Add some dual lands such as Steam Vents or Stomping Ground and a few Fireball for and instant win-con.

August 11, 2016 5:47 p.m.

Angry_Fister says... #14

Or Gelatinous Genesis just to be a dick

August 11, 2016 5:52 p.m.

Angry_Fister says... #15

Wurmcalling does the same thing though, so nvm

August 11, 2016 5:54 p.m.

Mortem says... #16

What's Halimar Excavator doing here? Surely there's another cheap ally that doesn't actively help your opponent.

August 18, 2016 11:37 a.m.

Zauberer says... #17

I ran the same combo in my ally deck for awhile- the end result was Harabaz Druid ate a LOT of Lightning Bolts. I run Intruder Alarm now, which works brilliantly as long as you have a method of getting creatures on the field. It is a bit slower, though.

Alliance Home Security Inc.

August 28, 2016 11:23 a.m.

Mistcutter Hydra would be excellent in the board, and is probably a better win condition than a lot of other stuff you are using. There are many ways to give trample for cheap if you need it. I like the Seedling Charm for its other modes as well.

September 8, 2016 10:10 a.m.

Angry_Fister says... #19


Wurmcalling definitely trumps the Mistcutter.

September 8, 2016 6:57 p.m.

electronuke2 says... #20

I strongly recommend fast lands for this deck. There is no downside to using fast lands for this deck.

September 13, 2016 2:05 a.m.

lonker says... #21

Mistcutter Hydra is better than Wurmcalling because it has haste

September 19, 2016 10:39 a.m.

MohenjoDaro says... #22

Mistcutter Hydra is horrible because it doesn't have trample and can be blocked by a 1/1. There are ways to give it trample but that just means you need another card in your hand. Wurmcalling can make an infinite amount of 1/1s, 2/2,s 3/3s, etc. so that no one card can take them out (except Leyline of Singularity). There are also ways to make creatures gain haste, so still not seeing why Mistcutter is better.

September 25, 2016 11:04 a.m.

Wurmcalling can be countered, which does in fact shut off buyback. Also, without haste, they are subtle to a boardwipe or your opponent winning the next turn. Note that many combos can get through your "infinite blockers", including the new kiki twin, by naming more creatures than you did.


Wurmcalling has 2 problems to fix (not hasty, counterable)

And Mistcutter Hydra has one (not tramply)

So mistcutter is not horrible, or strictly better. Fixing its problems does take less deck space, and it SLAUGHTERS control. Also, it can be reasonably played outside the combo. The wurms are likely better if you face lots of aggro in your meta. Another point to consider is that you do have counterspell backup for protecting Wurmcalling. So it's your call. I just have a lot of control decks in my meta now so I suggested it. And you can put whichever one you don't use in the sb if you want.

Banefire is also a nice option. Only weakness is hexeproof, but 100% dead outside the combo.

September 25, 2016 4:30 p.m.

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This deck is Modern legal.

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Avg. CMC 1.90
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