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This is a cool deck idea I had revolving around Sphere of Safety and the detain ability.
Im running 24 lands with 3 of them being shocklands and 3 being Hallowed Fountain .
For enchantments I have 4 Sphere of Safety 's. This card is basically how I survive for hours. Just having 3 out forces the opponent to tap 9 land to attack with one creature. This is a stalling card that makes it hard for people to attack me. The three Martial Law 's provide a good source of detaining in case people are able to attack. Ethereal Armor is a great card with this deck because it 1) counts as an enchantment for the SoS and 2)can be used with Bruna, Light of Alabaster . My final enchantment is Detention Sphere which takes care of token/zombie decks. It also helps to get rid of 4 Huntsmaster of the Felds for the price of 3 mana.
To increase the game time and build up anchantments Sleep can be an easy way to keep an opponent from doing anything with creatures. I also loved the idea of Supreme Verdict because a game with this deck is fine without any creatures, so I could use this card if there were a ton of creatures on the field, and my side would still have enchantments. This would also make the opponent be open for attack if I had a 1,2 or 3 drop creature.
With the instants I found that Blustersquall Was extremely useful becasue it is like sleep except as an instant. Again great way to keep the game stalling.
The creatures I chose each served their own purpose. Archon is a nifty way to detain creatures that have reach, flying or are strong. Azorius Justiciar Is vital because it detains 2 creatures when entering the battlefield. This combined with Conjurer's Closet Again detains 2 creatures automatically each turn. Lyev Skynight can be used to detain planeswalkers or another permanent. Judge's Familiar is such a fun way to counter spells and is only a 1 drop. Finally Bruna is another easy way to win with because with the auras she can get up to +16/+16 with all the enchantments on the field. She also can be used to freely attach auras to her (increasing mana paid to attack by SoS).
This deck is overall extremely fun to play with. I am thinking about adding more auras to it so if anyone knows any that would be useful please tell me. Also thinking about Sphinx's Revelation . Input?.... Maybe the Builder's Blessing into my deck too.
Any help on this deck is great and +1 s are appreciated as well!
Thanks to everyone who already helped me on this deck.
Okay, this needs some work.
First of all, take out Angel of Serenity , card:Jace's Phantasm, Hover Barrier , 1 Isperia, Supreme Judge , 1 Archon of the Triumvirate , 1 Geist of Saint Traft , 1 card:Builder's Blessing and card:Sphinx's Revelation.
After you do that I'll comment again and see what else to take out or potentially what to add in.
Yeah, i guess Terminus would be good in bad situations, but I have 66 cards so I need to work on bringing that down. I don't want to take out too many enchantments because my deck revolves around those. Also thinking about adding Beguiler of Wills for a possible card becasue it can get really good. Maybe Avacyn, Angel of Hope as it is expensive and might not be a great use of mana...
If you want to lower your card count, take out your big, expensive creatures like Archon of the Triumvirate . Take out Blustersquall and Dissipate . If you take out those 6, your deck still maintains it's function and is down to 60 cards. Maybe add Dissipate to the sideboard. A lot of the RTR cards have cannot be countered clauses, and cavern of souls protects tribal decks.
Also, +2 Detention Sphere and -2 card:Builder's Blessing could work. As for lands, -1 Plains, -1 Island, +1 Hallowed Fountain, +1 Glacial Fortress. Sorry for multiple posts :) Keening Apparition does not need to be mainboarded- more of a sideboard card. Consider -2 of that and +1 Azorius Arrester , +1 Lyev Skyknight .
I'm not sure where this deck is going, but I know what I'd do with it. Here, just as inspiration this is my U/W control deck. It plays really well, and the deck is really tight. I play against top guys with top decks and its gone through a lot of work.
Just have a little look at the description, why every card is there, thats the main thing. Every card needs a place and the whole deck has to work together in a unified way. Have a look, see if you like it, then I'll throw some ideas around.
Yeah i will work on the description to explain all the cards. I looked at your deck, meh. Not a deck I would enjoy playing. And I can not get any inspiration from your deck because they use completely different styles of control. It does flow well together which I will need to do with my deck. Any suggestions? And don't forget to rate