So Sigarda's Aid caught my attention immediately. What a sweet card, seriously.
I'm also really liking the love that White got from cards with Escalate. I knew I had to update this deck, so here are a few changes.
Sigarda's Aid: Auto-included. I'd run 4 but they don't do any good as duplicates. This solves the biggest problem this deck has, and that's transparency. Being able to turn all of my equipment cards into combat tricks is just ludicrously better than having to drop either an equipment or a creature, and then waiting to have to equip them, and then also waiting for summoning sickness. Most cards are cheap enough so after the first 3-4 turns I can do multiple things, but this ramps everything up substantially with that auto-equip feature. Crazy good in a deck like this.
Cathar's Shield: I was torn about adding more of these because of the 0 cost drop and vigilance. The extra 3 toughness would help keep something like Lantern Scout out of harms way (Languish for one just ruins my board state, and so does -X on Chandra). However, the 3 equip cost worries me that I won't get to use it as effectively as I think I could. With Aid, that's a moot point because of the Auto-equip but I'm pretty sure there's going to be a surge of Enchantment hate against it so I'm not putting more than one egg in that basket for now until I get to play around with it. Could be amazing. I do like to move my Equipment around and Aid doesn't...well,aid that.
Blessed Alliance: Even though the last mode isn't quite up to par with Immolating Glare since it puts the choice on your opponent, the fact that it has 2 other modes for different situations for the same mana cost made it an easy upgrade decision for me. I should probably keep 2 Glares in the sideboard instead of the rest of a playset of Alliance, but I'm pretty sure I'm going to find this working more to my liking. Great card.
Collective Effort: Escalate. Three awesome choices and tapping instead of paying more mana to pick more than one mode is just great. I can see this interacting with Alliance in an interesting way since one of the modes on Alliance lets me untap two creatures. I would absolutely go with a full playset of these and ditch Gideon's Reproach, but because it is a sorcery I just can't. I may find myself wrong here too, but I think 2 will be enough and Reproach has been good to me so I'm not ready to part ways just yet.
Borrowed Grace: I'm not totally sold yet but Escalate has me intrigued right now. The two options might just be the extra oomph needed to swing out for a win or enough defense to save my board from Languish, or -X on Chandra, or even Radiant Flames. Those are all prevalent threats around here.
Slayer's Cleaver: I simply must have a pair of these in foil. I love the artwork so very much and even better that the flavor text is wonderful too. +3/+1 is strong and Eldrazi bait is a nice touch. The 4 equip is dumb, but with Aid I'm not as worried because in a matchup where I need this I'll have plenty of time to get big hits in early and pick off small and medium sized Eldrazi as they follow onto the board. Again, since I like to move my Equipment around to spread the love and get the most out of Stone Haven Outfitter I don't see myself having or using more than 1 or 2 of these. Too bad.
I also decided to try out a playset of Blighted Steppe after I saw it put to great use at FNM several weeks ago. It might be enough to buy an extra turn or two if I'm behind and since all of mana was just Plains I have room to try something different without messing with my pace. I'd considered Sandstone Bridge but slow mana almost always screws me. One of these days I might toss 2 in here and see what happens.
I'm really excited to try out these changes. I love playing this deck but it always just needed something and I wasn't willing to splash colors to look for it. Eldritch Moon will solve some problems I think.