Sideboard


This deck is designed to get out smaller flyers, then give them a few +1/+1 counters using the support mechanic. Abzan creatures give abilities (think beefed up, limited slivers), and some late game +1/+1 counter ramping is also thrown in. I would appreciate some recommendations to make the deck more versatile, and maybe a bit faster, as well. And no, despite the abzan influences, I will not be adding black to this deck. Thanks, this is the first deck that I have shown here, and your help is appreciated!

UPDATE:I tried making this deck as efficient and ...modern-ish... as possible, and this is the result! Many of the slabzan creatures have stayed the same, but there are a good bit of additions:-Hardened Scales: Although this will be taking our turn 1 a good bit of the time, it can add tons of value over the course of a game. Our support spells now grant FOUR +1/+1s with east cast, and will grow our early fliers considerably faster.-Ornithopter: Being able to get out multiples of these on turn 1 to support on turn 2 is a great start to the game. My only concern with these is that they are almost useless in the late game, which is why I also put in...-Topplegeist: This is a strict upgrade to the 1/1 fliers I used to run, and they have late-game relevancy, tapping down a creature to get some extra guys in for lethal. Delerium is not the goal in this deck, but it is possible.-Gyre Sage: While not required, some ramp in the deck would be helpful; and while this guy is not technically Slabzan, he works just as well with +1/+1 counters to be used here.-Sporeback Troll: Being able to save some of our creatures from a board wipe is crucial against some strategies, and this will do the trick.-Cytoplast Root-Kin: While Kalonian Hydra is fun, it has no immediate effect and usually draws a kill-spell. He is still here, but the root-kin gives huge value on entry, and can give more to late-comers using the graft ability.-Ajani, Mentor of Heroes: This, like the root-kin, can work wonders to start ending the game. It can search for creatures AND give +1/+1 counters (And gain us 100 life. Wooo...), making it great value for the late-game.

I also have some cheeky instants, and some extra sideboard tech. These are not required, but they can make the deck more fun and effective:-Walking Ballista: Yes, it is expensive, but we sometimes need to shoot down pesky creatures. The fact that we can give extra +1/+1s is perfect, and we can even shoot to the face in a board stall.-Bioshift: this is just funny. Not too effective, but you can save your +1/+1 counter investment, or give an unblocked creature some +1/+1s for extra damage to the face. Bonus if you move +1/+1 counters on the opponents side to kill a blocker.-Inspiring Call: Some more anti-board wipe tech, as well as bonus card-draw. Perfect against control. and, ya know, board wipes.-Savage Summonings: As a guy who hates control, the only thing close to as bad as a board wipe is a counterspell. THis can get around that. It also effectively gives a creature haste, as you can cast it on an opponent's turn.-Travel Preparations: THis is actually a new addition into the main. This is a strict upgrade to all the other "support 2" spells I was using, as it basically allows me to run 12 instead of the usual 8.

Also, the mana base has been upgraded. I don't like putting too much money into lands; that, coupled with the fact that I don't like fetch lands for some reason, means that we won't be running any fetches. Maybe I will in the future (once I get over fetchaphobia), but until then I will be running a mana base with no basics in it.

I'm terrible at this mana-base thing, arren't I?

THe final price comes out to around $175, but without the land upgrades it is more like $100.00. Somehow I made a budget version that was less than $20.00, but I forgot how to do that...

Anyway, Hope you enjoy the brew! Thanks for taking the time to read this far, and any suggestions would be greatly appreciated!

Suggestions

Updates Add

Two quick updates: Firstly, the replacement of Makindi Aeronaut with Ornithopter allows for more speed and action on turn 2. Secondly, Land update! Replacing Blossoming Sands with Gavony Township. The tap lands are annoying, the one point of lifegain is not too useful, and the +1/+1 counter distribution seems to be pretty useful for the lategame (like another Nissa). Not too sure on any other land changes, assistance would be appreciated!

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Date added 6 years
Last updated 6 years
Exclude colors B
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

30 - 11 Rares

15 - 2 Uncommons

11 - 2 Commons

Cards 60
Avg. CMC 2.29
Tokens Plant 0/1 G
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