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This enchantment deck is designed to have strong defensive capabilities, to be very costly in resources to attack, and to cycle many of your dead creatures back into hand for replay. Direct player damage and creature effects grind down opponents.

In the starting game, low cost creatures provide effective defending walls, shroud for the player and trickle damage/healing until a god or two is put on the field.

Once you start getting gods onto the field, at 3 or 4 mana cost the deck begins to approach critical mass. The indestructibility these gods posses allow you to constantly block very powerful creatures as well as launch attacks with various combinations of vigilance, first strike, lifelink, deathtouch and flying depending on how they are buffed.

Dictate of Erebos and Sanguine Bond can be played for five mana, once these are down your opponents are definately in a jam.

Enchantments auras make up where creatures are lacking, Gift of Orzhova adds lifelink for even more hardiness and flying to provide aerial defence or attacks. Ethereal Armor gives my creatures big attack late in the game. Two Elixirs of Immortality provide health which can be converted to damage by Sanguine Bond as well as putting my graveyard back into my deck.

There are two Utter End, to be used for the most dangerous creatures, artifacts and enchantments, as well as two Diabolic Tutor, which can be used to find a necessary a spell/god/enchantment. Finally Extinguish All Hope can be used to wipe to board clean of opponent's mid-to-late game creatures if not countered.

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

10 - 2 Rares

13 - 6 Uncommons

11 - 3 Commons

Cards 62
Avg. CMC 3.02
Tokens Emblem Sorin, Solemn Visitor, Enchantment Cleric 2/1 W, Vampire 2/2 B
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