Anje is a fun and interesting card, however the deck has very little "Oops I win" buttons that many commander decks posses. Cards like
Time Stretch
,
Craterhoof Behemoth
,
Expropriate
,
Rise of the Dark Realms
, as well as various other infinite combos like
Vizier of Remedies
and
Murderous Redcap
. While there are lots of good cards that synergize with madness, many of them are not "I win" buttons. With that in mind, the strategy we have to take is slowly whittling down our opponent, removing key pieces that are stopping our progress of winning, and slamming down the demon boys that will win us the game.
How do we do this?
Archfiend of Ifnir
,
Ruthless Sniper
,
Faith of the Devoted
,
Psychosis Crawler
,
Glint-Horn Buccaneer
,
Bone Miser
,
Curse of Fool's Wisdom
, and
From Under the Floorboards
.
The archfiend and the sniper will take care of small creatures, slowly building up to wrecking larger ones. The sniper, although less powerful than the archfiend, can do substantial work if successfully dropped on turn 1 (although I have yet to have that happen, lol). The archfiend is just damn annoying, especially when you pitch 5+ madness cards to Anje on your turn.
The crawler, buccaneer, the curse, and
Faith of the Devoted
drain down our opponents. They can do incredible amounts of damage when you get rid of "unwanted" madness cards for more cards, then laugh maniacally as you cast
Shadow of the Grave
after discarding 20 madness cards.
I've seen
Curse of Fool's Wisdom
get a lot of "meh" from players, but in my testing, it's really nice. Sure, you only whittle down one opponent, but the lifegain from it is enough to put it over the top. I really like this card.