Selesnya Aggro Enchantments

Standard Aggro Enchantment G/W (Selesnya) Tokens

fatmansbox Score: 1


Description

Started from a RTR Selesnya starter deck lol. Went from populate-crazy-mechanic to aggro with enchantments. Still fairly new to the game but yeah, feedback would be much appreciated! Thanks.

Updates

— July 20, 2013

Took out a lot of the populate stuff and progressing more towards aggro and removal. Prey Upon to fight flying. Skylasher to deal with blue plus a somewhat of a "budget" Voice of Resurgence if you will..lol. Did alright at FNM. Should probably remove my mana ramps.

Izanagi_Deus says... #1

I'm always a bit iffy on enchants, there's just too great a probability of letting your opponent get a 2-for-1 (or more) with their removal, unless you're going the hexproof route.

With that being said, if you're aiming at a more aggro approach, I don't see the purpose of so much populate tech in your sideboard. It just seems that you haven't quite settled on the identity of the deck entirely. Should you prefer to stick with the aggro route though, I think Gavony Township is a better choice of utility land than Grove of the Guardian . Tapping down your potential attackers for that ability slows your clock, even if it gets you a big (and entirely vulnerable) body on the board.

Aggro with enchants and no Rancor ? Best aggro green enchant there is at the moment. M14 has provided a couple nice critters for you to consider as well, with Kalonian Tusker , a 3/3 2-drop, and even Gladecover Scout , a nice little 1-drop hexproof. You can get either of those doing some serious work in a hurry.

I'm also on the fence about you including Avacyn's Pilgrim . If you're aggro, you want to be swinging fast, early, and often, and he's not really your most efficient bet. Experiment One will nearly always be a better turn 1 drop if aggro is your approach, or the previously mentioned Scout. I know the Pilgrim provides some mana-fixing, but again, it makes the identity of the deck a bit murky.

I'd try and find some removal of some sort, because if your luck is anything like mine, flying creatures will ruin your day.

All together, I think if you go whole-hog on the aggro, there's potential for a fun deck.

July 15, 2013 2:20 a.m.

fatmansbox says... #2

Thanks! Yeah Gavony Township is something I'd replace over Grove of the Guardian . A friend of mine said to drop Rancor on here and I think that would be a good add as well. As for the Pilgrim, I think you're right about that. I mean I'm able to drop Loxodon Smiter 2nd turn and then swing on 3rd, but if I have the Experiment, it defeats the purpose for the counters. It's pretty fun so far and I'll definitely heed your word on it.

July 15, 2013 2:42 p.m.

fatmansbox says... #3

Btw, any suggestions on removal? Flying DOES ruin my day.

July 15, 2013 2:46 p.m.

Izanagi_Deus says... #4

There's not a lot of great choices, although Oblivion Ring is of course great in the sideboard. Well, wait, I think there's a green spell in M14 that does X damage to all flyers. I can't think of the name right off though. Might be worth giving a shot.

July 15, 2013 6:30 p.m.

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Date added 1 year
Last updated 1 year
Legality

This deck is not Standard legal.

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Illegal cards Elvish Mystic
Cards 60
Avg. CMC 1.95