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Modern Great Aurora Combo

Modern

Rambart28


Sideboard


Since The Great Aurora was spoiled I have tried to find a way to break it. There has to be some way to abuse such a wonky unique ability. Originally I played with some Banishing Light my own Sphinx's Tutelage then Aurora drawing 20 cards. That was just to slow but I got to thinking about other ways an Aurora could win and the answer seemed simple: Valakut, The Molten Pinnacle. Valakut puts us in modern so I started brewing. I started with a list looking a bit like Scapeshift but I realized several differences needed to be noted. The Great Aurora cares deeply about number of cards so ramp spells like Sakura-Tribe Elder and Search for Tomorrow do not actually net you cards for the Aurora and are not desirable. Instead cards like Cultivate, Kodama's Reach, and Nissa's Pilgrimage net 1-2 cards and are much more desirable. Also, any card that doesn't gain you a permanent or put a card in your hand is a loss when Aurora-ing. So with these rules in mind I started testing.

This is the fastest version of the deck I could muster. It usually Aurora's on turn 5-6 and wins that turn or the turn after. 2 ramp spells a Rude Awakening and an Aurora lets you Aurora on turn 5 for 12-18 cards depending on how many Khalni Garden/Young Pyromancer's you played. The deck is designed to let you Aurora multiple times and in my experience, an Aurora for around 19-23 cards will allow you win on the spot or to immediately Aurora again, especially when you are able to float mana before an Aurora. Eternal Witness lets you recast any spell, this is mainly used to get back a Rude Awakening and untap but it can also be used for any card.

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