Marchesa, Political Queen of Pillows

Commander / EDH MegaMatt13

SCORE: 235 | 152 COMMENTS | 38335 VIEWS | IN 138 FOLDERS


Filter Lands —March 7, 2018

With the enemy filter lands being reprinted in Masters 25, I am going to pick them up. Right now the deck has 7 lands that enter the battlefield tapped: the three scrying temples, Path of Ancestry, Nomad Outpost, Evolving Wilds, and Terramorphic Expanse (the latter two fetch a tapped Basic Land). Plus there are 3 lands that sometimes enter tapped, the "check lands" like Isolated Chapel, though these more often enter untapped. That's quite a few tapped lands in the deck and it does slow the tempo down a little. There are a couple other cards I'm trying out too:

Terramorphic Expanse, Evolving Wilds, and Plains ---> Graven Cairns, Rugged Prairie, and Fetid Heath: As mentioned above adding more untapped fixing.

Michiko Konda, Truth Seeker ---> Wound Reflection: Michiko Konda performed the most poorly of my pillow fort/rattle snake cards. She allows the opponent to choose what they sacrifice. I am hoping that Wound Reflection incentivizes opponents to attack each other similar to Gisela, Blade of Goldknight

Hour of Revelation ---> Wrath of God: Hour of revelation was sometimes a dead card. Often I'm the one with the scariest enchantments and I don't want to destroy them. Austere Command and Merciless Eviction are great because you CAN get rid of enchantments if needed, but you don't have to. Decided to swap it out with the original Wrath of God...clean and simple 4 mana sweeper.

Read the Bones ---> Crystal Ball: precociousapprentice and a few others use Crystal Ball as a tool to repeatedly dig deeper into the deck and manipulate the top deck. Going to trial it to see if I like it better than the scry 2, draw 2 that Read the Bones offers.

Mrf1shie says... #1

Hey, I commented on this a while ago about the version of this that I was building, anyway I've built it, have been playing it for a while and it's now one of my favourite decks. Feel free to come and take a look. Marchesa's spikey pillow fort

February 26, 2018 5:23 a.m.

Bloodytrailz says... #2

I'm curious about your findings with Price of Progress in a marchesa list. I suppose the theory is just that by the time you want to cast it, your opponents are lower HP than you are due to the lay low nature of the deck that they will die and you will survive? I know pernicious runs like 3 different landcount matters damage spells and I'm just not sure how he maintains his life total. Although with his most recent addition of Wound Reflection I could see those spells being even more potent with their new ratios of damage.

I'm actually thinking about putting in my new version of my Boros vehicles deck. (Tossing out the dwarf theme, putting Aurelia as the commander and adding +10 good boros based cards where 10 kinda lackluster dwarves used to be).

That deck runs 30 basics / 36 lands, so I'm thinking that slotting price of progress in would be a great way to churn out a huge amount of damage later in the game when my opponents are starting to build their wall of fatties and my trains have begun to run out of steam.

March 2, 2018 12:10 p.m.

Bloodytrailz, I am also interested in what MegaMatt13 finds with Price of Progress. It has been a staple wincon for me for some time. It is not at all uncommon to find myself facing 1 or more opponents with only 20-30 life, 10-15 non-basics, and for me to have any of Solitary Confinement, Delaying Shield, Worship, Wound Reflection, Gisela, Blade of Goldnight, Teferi's Protection , Selfless Squire, or even just enough life to withstand the blast. Even if it doesn't quite wipe everyone else out, it always ends up being a pretty insurmountable advantage that allows me to bring the game to an end with another attack. In EDH, Price of Progress just ends up being the most efficient single card attack I have seen, and it is easy to combine with many other cards for a huge swing in the game. It almost always does 40+ damage for 2 mana, at instant speed! For any deck that has the potential to have some way of having a life advantage in the late game, it is really worth it to run it, especially if you have ways to make it asymmetric, either through high numbers of basics in your deck or with self preservation effects.

March 3, 2018 12:56 a.m.