Sideboard


Introduction

The Deck seeks to burn out opponent's using the interaction between Reckless Fireweaver and Panharmonicon, It's dubbed grixis legos, because of it's use of small artifacts to improvise and put together a win, and the burning sensation you feel after you step on one. It plays very much like a combo deck, using interaction and card advantage to slow down the opponent while piecing together our combo. I am a budget player, which is a challenge while playing a three-color manabase, however aether hub, prophetic prism, and Spire of industry are doing tons of work here.

Your Combo

4x Reckless Fireweaver - The Centerpiece of the deck; seeming insignificant burn out the opponents obscene rates, playing four is hard, as it's our only easy target for fatal push. I've tried running three in the main, but I keep moving it up to four as it feels better and it's the only piece of the combo where we don't have built in resilience.

3x Panharmonicon - It's ran as a virutal 5 of instead of a 4 of, panharmonicon can get clunky as a true 4 of, as it's one of the only spell in our deck that needs us to tap four lands to play. Even then you can get around it with whir.

2x Whir of invention - Primarily used to cheat panharmonicons in control decks. They tap out for a glimmer or a gearhulk, and you get to slam panharmonicon down. Has the added utility of grabbing a cog worker's for burn or a cantripping artifact once you have panharmonicon down. Same as Panharmonicon, it's hard to maintain as a four of due to cost.

Artifacts

4x Prophetic Prism - This card does alot of work fixing our mana, which sounds like our manabase is built poorly, but it's budget and on top of that a cantriping artifact that enables our improvise.

3x metalspinner's puzzleknot - A cantripping artifact. Enabling improvise, instead of fixing mana, you can trade it in for a card later.

2x cogworker's puzzleknot - I don't usually want to draw more than one in a game, as the floor on this card is pretty low. However, enabling turn three thopterists and reverse engineers is no small feat. However it's bad in multiples, but synergizes really well with many cards in our individually.

4x maverick thopterist - This guy is great in our shell, getting serious burn damage in with reckless fireweaver and providing flyers for chump blockers and chip damage.

Interaction

4x Metallic Rebuke - The best card from aether revolt that isn't seeing serious play. This card does serious work against everyone, even being used as a three mana counter sometimes isn't the end of the world in the current state of standard. I especially love leaving this up on turn 5 after I've played panharmonicon and they drop a glory bringer. This card lets some of your do-nothing turns have purpose

3x Unlicensed Disintegration - Lightning bolt with a terminate to boot, unconditional removal is hard to come by, but this one has significant upside and we are gonna use it.

1x Cut / Ribbons - A good removal spell, and an exsanguinate on the back end. The burn can matter when we are looking for reach, however it comes up less often in here.

1x Battle at the Bridge - Sometimes a one mana spell that kills their big thing and gains a signicant buffer for your life total, it's only decent in the early game, and it plays more as a silver bullet against aggro that's decent in other matches.

Advantage

3x Reverse engineer - Draw three cards. That's Three words that might go better together than "I love you." We also do have to pay full price for our words

2x Quicksmith Genius - A creature the very rapidly churns through our deck to find the pieces we need at the time. Works best with a panharmonicon on the table, so it's a little bit win more, really been kind of iffy, but it feels so good sometimes.

1x Tezzeret, The Schemer - Can threaten an ultimate quickly, work as a removal spell against most creatures, and can be a constant stream of artifacts for fireweaver to burn with.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

12 - 2 Rares

12 - 2 Uncommons

25 - 11 Commons

Cards 62
Avg. CMC 3.05
Tokens Emblem Tezzeret the Schemer, Etherium Cell, Servo 1/1 C, Thopter 1/1 C
Votes
Ignored suggestions
Shared with
Views