Sideboard


The ultimate goal is to go wide with Saproling Migration, Fungal Infection and Spore Swarm. The alternate plan is to rely on Sporecrown Thallid to beef up our board enough to run the opponent over with Ghalta, Primal Hunger.

Driven / Despair often leads to massive card advantage, likewise it also destroys the opponents card advantage whilst also making our creatures evasive. This can result in insanely explosive turn 4 or 5s with Song of Freyalise and is typically very useful regardless of matchup. This can often result in draw 4, opponent discards 4- refilling our hand and emptying our opponents.

Song of Freyalise even if played late helps us dump our hand onto the field following Driven likewise allowing us to play The Immortal Sun.


Sorcerous Spyglass, Lost Legacy, Scavenger Grounds: Particularly for The Scarab God, though also useful against super friends (plainswalker tribal) and token decks.

Golden Demise namely for vampires, the lifelink chump blockers can be crippling.

Duress for control decks that play nothing but removal and counter spells, and 1 win condition in their whole deck just to make the game a slog and troll everybody. You guys know who you are. For Shame.

Heroic Intervention for the obvious board wipes. Also enables us to swing with the board favorably.

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Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

13 - 10 Rares

13 - 0 Uncommons

14 - 5 Commons

Cards 60
Avg. CMC 3.31
Tokens City's Blessing, Saproling 1/1 G
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