Deathbloom Thallid

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deathbloom Thallid

Creature — Fungus

When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. (Dying is being put into the graveyard from the battlefield.)

Santinus on Slimefoot, the Stowaway

4 years ago

I love and i hate this game in same time. When you think you done its never 100% true. I swap Fungal Infection with Relic Putrescence and Severed Strands or Deathbloom Thallid with Altar of Dementia

HandlockTM on

5 years ago

Hey Nometahere,

Where've you played this deck list? I'd like to know how it performed, if you wouldn't mind.

As to your points: Llanowar Elves serve well in dropping a turn two beater like Yavimaya Sapherd or Deathbloom Thallid, or even a turn three Torgaar, Famine Incarnate if we get lucky. I'm not sure I would want to cut them, but I'll definitely keep it in mind as I continue with this deck.

Carnage Tyrant is pretty far out of my price range, as is Assassin's Trophy. Getting two of each would actually double the total cost of this deck, and honestly, I don't really want to drop the fungus theme. Like, yeah, big dino is big, but it just isn't what I want here, you know?

Finally, Gruesome Menagerie seems like a pretty cool card, I'm just uncertain that I have appropriate targets for it. The absolute best-case christmas land of casting it would be turn five, bring back Llanowar Elves, Sporecrown Thallid, and either Slimefoot, the Stowaway, Deathbloom Thallid, or Yavimaya Sapherd, and I think I would almost always prefer to drop a Tendershoot Dryad instead of bringing those back. Especially post-boardclear, since I would definitely be losing all of the saproling tokens I had on board, and building them back up would be imperative.

Thanks!

Kodiak509 on G/B Saproling Overrun

5 years ago

Had some trouble incorporating some GRN into the decklist but I think I found a decent compromise. I dropped the 3 Deathbloom Thallids which was tough but I 'had' to get rid of something. Even so; my deck is now 66 cards (main board). That's the first time I've ever built a more-than-60 card standard deck but I just didn't have anything else to drop and had a handful of cards that I wanted to play around with. Idk; what does anyone think? I know it's super jenky having more than 60 - almost no really competetive decks do it. What would you guys suggest to remove? - Because obviously I do want to cut it back to the normal 60. For now, though, I'll accept this, short term.

So the changes I made are as follows (these are tentative changes 'only' and I welcome any commentary regarding how they've altered my decks flavor);

-

I don't think I'll actually create an 'aquireboard' officially but the reader should note that these additions were drawn from the 6 GRN boosters that i opened at prerelease this weekend. In a perfect world, I would trade Vivien Reid out for another Underrealm Lich to make him more consistent. I think more reliably filtering my draws will ultimately be worth more than either filtering the draw OR having another removal on hand - which is basically the choice available to you when Vivien Reid is in play.

I would also prob toss in a second Path of Discovery, again with the goal of adding consistency to that play. That makes yet another method of filtering cards coming into your hand.

I would also suggest going with a full playset of the Severed Strands, but after the second one I would suggest start trading them out for the clunkier, more expensive Murders, which were my old go-to removals. So 4 Severed Strands and 2 Murder to take care of "Damn-near-ANY-motherf**ker!" And then keep just the 2, possibly 3 Vicious Offering to serve as the dick-kicker vs any ankle biting bastards, lol... I must admit, I think the Vicious Offerings look a lot better in the side board if only for the fact that they become "only-so-much-fluff" cards past turn 4 or perhaps 5. But early game they can save your neck especially if you come out a little slower than you'd prefer...

Please, please! Give me ANY thoughts or advice that y'all deem to be prudent or intellectual! Any thoughts on my mindset bringing in that extra jap-slappy action vis-a-vis nearly doubling my basic removals... Any thoughts at all are mucho appreciado (I don't think that's Spanish - but it sounds like something dumb that a guy like me would say! Lol!

ENJOY ALL!!!

Sincerely;

-Kodiak (Alaska)!

Zacoly on Sappy Bois

5 years ago

Poison-Tip Archer would be much stronger than Deathbloom Thallid. He triggers on EVERY creature death even if they all die in the same boardwipe with him.

I'm tempted to make a deck similar to this one...

If I were to run this at FMN I'd run Vicious Offering and Fungal Plots mainboard. I'll bet you could kick butt with this at FNM. At least beating half your opponents if not better.

hnki on Upgraded Obby (Duel Deck)

5 years ago

About Black's creature base:

The weakest creature in the deck by far currently is 2x Blistergrub, a holdover card that came with this crappy precon. This creature's only value is to hopefully beat down against a board that consists of weak dorks that can't block it efficiently, like Llanowar Elves and Elfhame Druid. It quickly loses value as green can easily put out its 5-drops as early as turn three, blow it out with a Wall of Roots, and make it worthless in general. It's quite likely that these will be cut in the future to make room for 4x Deathbloom Thallid, a creature with much better aggressive stats and much better value, or even better, a hypothetical 3-drop monoblack flyer that synergizes with sacrifice effects or graveyard recursion. I would enjoy such a card in this deck if I knew of its existence, so I will keep searching.

razelfark on Saproling

5 years ago

I understand that you are posting a deck based on cards you have so that means some cards are acting as filler. When you get a chance I would suggest cutting:

Bone Picker, Elfhame Druid, Knight of Malice, Overgrown Armasaur, Thorn Elemental, Untamed Kavu, Verdant Force, Gift of Growth, and Verdant Rebirth.

Cards I would suggest adding:

2x Llanowar Elves

3x Tendershoot Dryad

3x Sporecrown Thallid

1x Saproling Migration

2x Song of Freyalise

If you need to make more room for some of these card suggestions then you might want to trim copies of Deathbloom Thallid because of how much removal right now is exile based.

If you want to compare a deck idea you can view my ideas for saps I have 2 different deck ideas B/G: Dom Fungal Sap and W/G: W/G Saps.

Best of luck with the deck.

PhiliasCornHole on

5 years ago

I would suggest trading your Fatal Push or Fungal Infection for a quick token. Throw in some Llanowar Elves for a turn one ramp drop. Take out one land as well as your Verdant Force due to it being so much mana and trade in your Vraska, Relic Seeker for Vraska, Scheming Gorgon. Maybe put Deathbloom Thallid in as a chump blocker. I would only use 2 Fungal Plots as four seems kinda excessive and for evasion I'd chuck in some Pierce the Sky.

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