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Dragons & Dungeons

Commander / EDH*

MADRYANTM


Some Dragons and Dungeons. The dragons are impactful but I rarely pull out my commander. Keep Taking the Initiative and use your various tricks to keep the tempo and card advantage. Don't be scared if someone starts to mill you. Never pay full price for creatures, unless you need to adventure/TTI. Never once have I had to hard cast silver dragon.

If you are playing a house game you can replace the Sword of Dungeons and Dragons with Gate Golem.

Mostly all D&D set/s exclusive cards, or the appropriate art themed cards. It used to play like shit but then I took out the dragons and stopped relying on the commander.

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99% Casual

Competitive

Date added 1 year
Last updated 3 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

48 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.77
Tokens Boo, Clue, Copy Clone, Dragon 5/5 R, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Dungeon: Undercity, Emblem Ellywick Tumblestrum, Faerie Dragon 1/1 U, Goblin 1/1 R, Icingdeath, Frost Tongue, Skeleton 1/1 B, Skeleton 4/1 B, The Atropal, The Initiative, Treasure, Wolf 2/2 G, Zombie 2/2 B
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