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Bats From Dusk Till Dawn

Standard WUB (Esper)

Bxbx


Maybeboard


This is a deck built around Desecrated Tomb.

Fill the graveyard with creatures and with Dawn via Strategic Planning, Stitcher's Supplier, Seekers' Squire and through chump blocking.

Reassembling Skeleton and Dread Wanderer can leave the graveyard by themselves. Dawn can also let your creatures leave the graveyard. Sadly, it will only generate one bat token per trigger, no matter how many creature cards were returned by Dawn.

Trophy Mage as additional copies of Desecrated Tomb. With Dawn you can especially reuse Trophy Mage if it was killed, so it happens now and then that you have all 4 copies of Desecrated Tomb on the battlefield. Defiant Salvager is a sac outlet if chumping doesn't work.

I'm testing Transmogrifying Wand as a one-off because it is a much needed removal that can be tutored up by Trophy Mage and, as a bonus, can be used to shoot down our own Dread Wanderer and Reassembling Skeleton for profit!

The strategy is to play a long and grindy game with chump-blocking and wrathing, while accumulating copies of Desecrated Tomb on the battlefield until eventually you're generating too many bats for your opponent to cope with.

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Revision 6 See all

(6 years ago)

+1 Embalmer's Tools maybe