Sideboard


Control with a Stick

With this version of Metallurgic Summonings you get a very strong control shell, especially against mid to late game focused decks. Turn 2 Thing in the Ice makes for a nice tempo pacing card. They either spend a turn killing it or a few turns not attacking over it, either way it is 2 mana well spent. Also, if I am lucky enough to flip a turn 2 placed Thing, then he becomes a win condition on his own. Anticipate is a hero card, both making early searches for missing pieces and late searches for both 2/2 bodies and response to bad things (I once anticipated into a summary Dismissal to stop a Ulamog), as well Thing with 2 Anticipates in opening hand is a realistic path to flipping him fast (and still not trading off late game for good opening). Late game is fairly straight forward, draw or kill things to make bodies, then press with over whelming force. You almost never crack the enchant, but it is a late game option, especially if you have 2 of them out. To top off the curve, you also have Westvale Abbey/Ormendahl which breaks most match-ups that otherwise would stall out (also flipping is a good response to Fumagate). Now bellow is my view of the more difficult match-ups.

Fast Aggro (Mainly Vehicles and Spirits, not Blue-Flash)

Fast Aggro is a small issue, giving about a 45-55 split in their favor in game 1, though Essence Extraction is a huge help (resolving 2 will likely win you the match-up). However with flaying tendrils and more targeting removal in the side board, the match-up against aggro turns heavily. As big and strong as aggro will be, almost none of their board is above 2 toughness. I thought the loss of languish too big for black, but -2/-2 with exile on the end is enough for what is playable.

(As a note, Hellion, Hydra and Longtusk Cub are more of an issue. However Cub is more of a mid-range focused card and mid-range doesn't concern me as much. Hellion is a 1 off that is easily removed by grasp. Hellion may hurt, but even hitting 3 in a game won't carry it himself).

Emerge

Now Blue/Black/Red Emerge is hard. 2 mana for a 1/1 flier, a 2/2, and a 3/3 on end of your turn 3, plus setting up for Elder Deep-Fiend with a Kozilek's Return is rough. However, with 3 summary dismissals (2 main, 1 side), the match can turn 1 sided in my favor on blocking an Elder cast as well as stopping the Return. Flaying Tendrils come in from side board as well. While not as effective, it still exiles the recursioning 2/2.

Blue-White Flash

This a very tough match up, and aside from the control mirror, it is likely the hardest current meta match-up. Game 1 goes in my favor, but only because they don't know that I am a control deck till I have too many lands for them to out tempo me and I get established. Games 2 and 3 is better for them as they now know to just play out in force, and go for face. Gideons are the main card that wretch my day, and I likely need to retool the side board for future bouts with this deck.

Reanimator Gearhulk

Finally the Red/White/Black Gearhulk reanimator deck is my most annoying match-up. Nahiri main board is an issue for turn 5 metallurgic and Thing in Ice is irrelevant with Noxious Gearhulk. As well, Combustible Gearhulk is super dangerous with first strike (making it difficult at times to out). But their access to black for game 2 is the most detrimental part. Transgress the Mind and Collective Brutality are hard to work with, but the real stopping power is Lost Legacy to kill all copies of Metallurgic. 4 Negates and 3 Transgress in side are my best answer, but this one really is a toss up on who top decks better. Still they do run Tormenting voice to prepare to reanimate and find their Refurbish or Ever After. If you counter the draw, that can leave them with card disadvantage enough to pull ahead. Still, not easy, but playable.

Play testing online has show good results, looking forward to some FMNs, expecting to do well.

Updates Add

45 player event with a strong player set.

Match 1 - Green-Black Delirium Felt a little bad for taking this one as the player missed Flayer triggers because he was inexperienced and didn't know the deck. However, this was a larger event, and you have to know the game to play so I cleaned house. 2-0, X-0

Match 2 - Red-Black Aggro Always a match-up, I expect to lose game 1, which very much happened. Game 2, I was just rude. Had more removal then I could need, though took time to end it (ended with 3 Flaying Tendrils and grasp in hand). Game 3, Ulted Liliana, nuff said. 2-1, X-0

Match 3 Green-Black Delirium Now this a was a rough match. Game 1 to him, too fast of a start for me. Game 2 to me, Transgressed, saw 1 land in hand and a Pilgrims eye, just hit that and won the game on him missing land drops. Game 3 miss played by forgetting Ishknah's ability when I was at 4 life. 1-2, X-1 (as a note, he did go on to take 1st in Swiss rounds)

Match 4 Green-Black Delirium This one went better, though the games were long. I don't remember games 1 and 2, I just remember hitting time on 3 with a massive game advantage. If we had 10 minutes instead of turns, the game was mine, but 5 turns wasn't enough. 1-1-1, X-1-1

Match 5 Temur Emerge This one was a friend of mine, so we knew each others decks. Game 1, I over played, and the one turn I didn't have the mana, he crushed down Emrakul, I knew I didn't have a answer coming, so we just moved to game 2. Game 2, pushed him in countered with Summary Dismissal on his Elder and won quickly. Game 3, similar to game 2, but for the first time Gonti came in big, stole an elder deep fiend, and used it to tap him down to push for win. 2-1, X-1-1

Match 6 (end of Swiss) Blue-White Flash Game 1 went as expected, He saved his Spell Quellers to flash-counter, and my cards never came. By the time he realized it was a control deck I had too many lands down and just countered and killed my way to victory. Game 2 he moved faster, had 2 Gideons, Thalia, Spell Quellers, and Avacyn, but he ran out of gas. I was playing very safe until I resolved a Transgress and saw 5 lands in hand. quickly closed after that. 2-0, 4-1-1

With 13 points I made top 8 cut at 7th (though I did have good breaker with two 2-0s and my 1 loss to the guy who got first in points, it was a clean cut to top, so it didn't matter).

Top 8 Round 1 - Blue-White Flash This was hard. He saw my deck from the previous round and knew to just go in on the aggro (he cast Spell Queller on end of my turn 3). He flipped Ormendahl, which should have been the end at 7 life, but Gonti had hit and Avacyn. She bought me 2 turns to tick Thing in the Ice down. After the flip, he scooped (I picked up Gonti and a Torrential, so it looked good for me, even with him above 20 life). Game 2, he just got to much value out of Jaces, though I did manage to Gonti into a Stasis Snare, that then caught a Gideon (Gonti got moves against this guy). Game 3 was all he could want. His first 11 cards were 4 lands, Selfless Spirit, Copter, Spell Shivel, 3 Gideons. His hand was so good, he didn't even bother looting off the first Copter hit. I lost that hard, but I couldn't have stacked a better hand for him.

Lost in first of top 8, but it was a good day in the end (made my money back in cash and had fun).

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

20 - 3 Rares

8 - 8 Uncommons

12 - 4 Commons

Cards 60
Avg. CMC 3.29
Tokens Construct X/X C, Emblem Liliana, the Last Hope, Human Cleric 1/1 BW, Zombie 2/2 B
Folders Decks I Like, Cool
Votes
Ignored suggestions
Shared with
Views