Wave of Tentacles - $30 bounce-spells and flyers

Frontier PlagueRats

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Mill sideboard, $32.70 total —April 24, 2016

Thanks for all the comments and upvotes!

PlagueRats says... #1

I haven't actually played many games with this deck as it is now. I played a couple FNMs with an earlier version and made a bunch of changes afterwards. My main concern right now is with the mana base, if the game goes long enough everything's good, but there's a chance of getting mana screwed and not being able to do enough with Displacement Wave and not being able to cast Crush of Tentacles. The numbers of creature cards / wipes / removal seem pretty solid. There's room to fine tune the card choices to the meta.

The reason I expect it to be well positioned is because the top decks are weak against flyers and board wipes but expect to protect themselves with Archangel Avacyn  Flip. This deck doesn't care about indestructible creatures at all and I'm not going to be killing any of their creatures so Avacyn may never flip.

April 18, 2016 4:41 a.m.

Zorynjaibro says... #2

I played this deck against a thopter deck and got crushed most games. What would you suggest to sideboard against a token deck? It seems like Thopter Spy Network just needs to die since it really hurts this deck. Maybe Angelic Purge since it can also deal with creatures that have ETB effects?

April 18, 2016 1:45 p.m.

PlagueRats says... #3

I see how a thopter deck could be a problem. Thopter Spy Network doesn't seem like the biggest threat though, as long as you can bounce it. All the thopters die and then they have to spend most of their mana just to get one thopter next turn. The combination of a deck full of creatures that spawn thopters seems like the real problem. this deck can't cope with more then two flyers per turn.

I'm working on a slightly different main board with 3-4 more removal cards to add Mirror Mockery along with a sideboard strategy that runs four Profaner of the Dead. You'll have to side out most of the enchantment based removal because Profaner will kill it, but Profaner of the Dead enchanted with Mirror Mockery should be great against aggro.

April 18, 2016 3:52 p.m.

Zorynjaibro says... #4

The draw trigger on the spy networkS was the big threat. Every time I bounced things, he'd just play a bunch of gearcrafters and "mom and dad". The draws kept him with counterspells which he saved just for my mass bounce spells.

On a positive note, I guess I found a weakness that this deck has. I'll try the Profaner, but I don't see this deck winning too often against thopters (the only deck I got to test this one against, go figure!)

April 18, 2016 8:48 p.m.

shepherdofire says... #5

April 19, 2016 7:38 a.m.

PlagueRats says... #6

I always want to play Wall of Resurgence, but it always under preformed in the few match ups I've played it. One thing about this deck is that I don't expect to ever need the 6 toughness of Wall of Resurgence to exploit for Profaner of the Dead because the main deck is strong against big creatures already, I only expect to side in Profaner of the Dead against decks that go wide with small creatures and tokens.

April 19, 2016 10:20 a.m.

PistonGolem says... #7

I found that an annoying target for Mirror Mockery is Whirler Rogue, because it generates more flyers, also you could try Essence Flux for instant speed flickering. I am just suggesting, but I have only been playing for 6 months.

April 19, 2016 12:57 p.m.

ev003 says... #8

April 20, 2016 2:59 a.m.

flaisgiorgos says... #9

I played with my werewolves deck against something similar to this and I managed to pull through as I was playing mainly creatures with haste even bouncing them back to my hand wasn't much of an issue. I think that Declaration in Stone can be on the sideboard but then your budget deck goes over $30. In any case this is a really nice deck. :)

April 20, 2016 6:16 a.m.

cklise says... #10

I don't know which to suggest yet (still haven't been able to wrap my mind around Standard), but you should run some instants (and possibly an artifact) to improve the odds of reaching delirium.

April 20, 2016 11:14 a.m.

bcavalier says... #11

I played this deck about a dozen times on MTGO last night and made the following changes to it before I became satisfied:

  • 4x Kitesail Scout over Stratus Dancer
  • -1 Mirror Mockery
  • 3x Claustrophobia over Tightening Coils
  • -2 Displacement Wave
  • +3x Anticipate

There were too many times when the game went long that I didn't have a single card in hand or I only had one useless land, hence the Anticipate. I found that the reliability of Claustrophobia over Tightening Coils was worth the extra mana, and 4 Displacement Waves seemed to be too many. The Kitesail Scout decision was made to increase the opportunity of surging out Crush of Tentacles at the earliest opportunity.

April 20, 2016 11:47 a.m.

PlagueRats says... #12

ev003, Eerie Interlude is cool, but I don't think this deck will get into the board-states where it does enough to make it worth it.

flaisgiorgos, Your right that haste is a big problem for this deck, I don't see much way around that other then to side in counterspells

cklise, that may be a good idea, I wasn't honestly expecting to turn on delirium very often, but if you could reliably turn on Topplegeist it would be very powerful here.


bcavalier, thanks for the input! Kitesail Scout over Stratus Dancer is tough to accept, but maybe Stratus Dancer really is too expensive for the deck? Gudul Lurker is all around better then Kitesail Scout I think because the deck is more blue heavy. Another good option is Rattlechains which was originally here, it can protect Topplegeist which will be more valuable the more you invest into turning on delirium. Also flash becomes more valuable if I add any instants.

Claustrophobia over Tightening Coils, is probably smart. I originally had Claustrophobia here, but it felt a bit too expensive. Without Stratus Dancer it will be easier.

Instead of Anticipate I'd like to try Grip of the Roil maindeck. That contributes directly to the decks strategy, and still gets you to better cards faster and helps turn on delerium.

Cutting a Displacement Wave may be right. I went back and forth over that number many times. The thing to keep in mind is that Displacement Wave is this decks form of card advantage so cutting some is going to lead to more games where you burn out.

I'm going to try these ideas out a bit and see what I can come up with. Maybe it should be 100% 1/1 flyers, Reflector Mage and removal into Displacement Wave and Crush of Tentacles.

Thanks everyone!

April 20, 2016 1:23 p.m.

phazing says... #13

I'm, gonna try building this for FNM, I'm looking forward to it and will tell you how it works against different archetypes!

April 20, 2016 3:08 p.m.

I like it! maybe try +2 Essence Flux in the board and -2 Profaner of the Dead (of course in the board). One more thing I think would be good is a piece of removal. Maybe Swift Reckoning or, if your willing to go a little bit out of budget Declaration in Stone is sooo good!

April 20, 2016 3:10 p.m.

PlagueRats says... #15

mindwrackcolin, the only problem with instants and sorcery's in this deck is that they don't gain any value from the bounce wipe effects. There is a lot of value to having a card like Pacifism return to your hand

April 20, 2016 4:04 p.m.

PlagueRats says... #16

I went ahead and made a couple changes. I still can't convince myself to mainboard any instants. Let me know what you think

April 21, 2016 9:04 a.m.

PlagueRats, i thought that coils was ok, but i do like the counters in the sb. were they there before?

April 21, 2016 12:38 p.m.

PlagueRats says... #18

I've always had some kind of counter spells in the sideboard.

Ojutai's Command is what you really want, but Bone to Ash does the same thing without the option to gain 4 life or return a creature. This deck needs the card draw option most.

I originally main decked 8 counter spells along with even more bounce effects but that left little room for creature threats.

Counter spells do work great with the bounce effects and especially Reflector Mage

April 21, 2016 4:10 p.m.

PlagueRats says... #19

Now I'm thinking 2x Tightening Coils and 2x Claustrophobia That's probably smart, even though it ruins my graphic layout in the description to add a 10th card

April 21, 2016 4:26 p.m.

Captdimitri says... #20

I highly recommend reconsidering or even just testing Eerie Interlude. A selected mass blink on your board, returning them on your endstep has incredible synergy with your waves and tentacles, basically ensuring that you dodge the mass bounce altogether. It's hilariously effective, and is a game-ender if you can tempo to the point where you can pull it off.

The difference between interlude and Ghostway is that you can select which creatures blink. Want to bounce your Topplegeists so you can tap down their creatures? No problem! Just leave them out of the blink. If you have a hand full of gas from a mirror mockery'd faerie, then the interlude makes sure you don't have to discard cards on your endstep.

I love this deck, and that's the only change I'd make to it so far. That, and upgrade the mana base and put Ojutai's Command in the SB.

April 22, 2016 11:56 p.m.

PlagueRats says... #21

I played a few more games with the newest list...

Against my buddy who understands how this deck works I found it very hard to win. He was playing a removal heavy red/black madness with Goblin Dark-Dwellers and a fair bit of card draw. He was able to draw sometimes more then 15 more cards then me a game and was able to remove all my creatures and eventually started killing his own creatures to get rid of my removal enchantments. it was still very hard for him to win though. It got me thinking about trying to sideboard some mill effects, that may be the way to go. This deck has almost no card draw itself and can hold off most decks for a long time. The games I lose tend to end with the opponent having less then 20 cards left. I'm going to explore transforming into a mill deck with the sideboard.

About Eerie Interlude, thinking about typical board states it would likely let you trigger enough etb abilities to allow your remaining flyers to attack, but that's only a few damage and then the card is lost to the graveyard. This deck really can't afford to lose cards for anything less then a board wipe in most match ups. In this way Eerie Interlude seems like a 'win more' card. Using it defensively against multiple target removal would be good, but the mainboard does everything at sorcery speed and so there's going to be a cost to holding mana open for it. But If a card suits your play style or preference don't let me talk you out of it.

April 23, 2016 12:42 p.m.