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@RobertPlant, one of the main reasons for playing a budget deck is that you don't have to worry about rotation. I have been thinking about what this could look like in Modern, I'd upgrade Galestrike with Repulse for sure and add Remand in place of something
August 13, 2018 11:59 a.m.
@walnutsmb, you got to love a one mana counterspell and combat trick, but I don't think Dive Down works out so well here. My main consideration is that this deck only has a creature in play maybe a one third of the time, so a card like Dive Down is completely unplayable about two thirds of the game. That's part of the reason why Unsummon is so good in the mainboard. In the sideboard, as you suggest as protection from removal it could be good, it would make you more efficient at fighting overwhelming removal. However I prefer my strategy of transforming into a creature-less Mill deck against Control, rather then trying to beat them at their game.
August 12, 2018 1:18 p.m.
@SpookyToe, a late game big vanilla creature body isn’t very valuable here. Tempest Djinn works because it has flying and there’s enough removal to ensure it can always get through, but the ground can get jammed up. An early game big creature might be good in the sideboard against aggro, but Cryptic Serpent would come out too late.
August 10, 2018 10:49 p.m.
Thanks for your interest SirHuggle
I hadn’t considered Arch of Orazca. This deck never has more then two non-land permanents at a time and really cares about islands. So this card gives nothing but downside until at least turn 8 just to finally give the option of spending 6 mana to draw a card. Seems really bad to me?
August 9, 2018 12:04 p.m.
toastySmorc, by all means, try out whatever variations you can imagine and let me know how it works out.
I think I’ve failed to properly explain this deck, I’ll add a few points here for now. Using bounce effects like this is generally a losing strategy, it only works when you have a critical mass of decent bounce/draw effects. There really aren’t enough here, but I make up for it with all the can-trips. When this deck wins it rarely looks easy, your life total will go dangerously low and the opponent will usually be in a position to win the next turn. That does make for exciting games though :)
It should go without saying that you want to wait till a creature is attacking before you bounce it, presumably opponents will do the same when trying to remove Tempest Djinn so Galestrike can save it. Censor is almost worth more in your graveyard then in your hand, opponents will practically give you a Time Walk over the course of a game playing around it by making less then ideal plays.
This deck can’t hold off opponents indefinitely. There will always come a point where they can play more threats then you can deal with, so You need to find the right time to get a Tempest Djinn into play and attacking before that happens. Then it often becomes a race, but you expect to be able to remove their biggest threats every turn while swinging with your own.
August 5, 2018 1:57 a.m.
@toastySmorc, I haven’t really considered adding any other creatures because that would just dilute the decks strategy. There’s no benefit to doing a little more player damage, you’ll do enough with a single Tempest Djinn or you won’t. This deck is simply going to lose against certain decks and I don’t think it’s worth the sideboard spots to make it a little less likely. Against lots of ETB triggers or decks that go really wide really quick you’ll just have to get real lucky.
I don’t like counterspells in this deck, beyond Negate in the sideboard. It’s better here to bounce a creature and draw a card then to counter it with Essence Scatter because the opponent will always have more creatures in their hand, you can’t really ever get ahead.
I’m still not satisfied with the sideboard, but have some new ideas. Basically I’m thinking I want a Mill strategy against Control and in any other bad matchup I just want to be able to do my thing even more reliably, so a couple Mirror Image and I’m thinking I’ll try Leave in the Dust.
August 4, 2018 7:28 p.m.
@MurderForBrunch, thanks. True-Name Nemesis is arguably much better in some ways. When I say "Tempest Djinn is possibly the most powerful 3-drop evasive blue creature ever printed" I'm talking about actual power/toughness. Games go so many turns with this deck, I've got him up to 13/4.
August 2, 2018 10:32 a.m.
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