Sunhome Enforcer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Sunhome Enforcer

Creature — Giant Soldier

Whenever Sunhome Enforcer deals combat damage, you gain that much life.

(1)(Red): Sunhome Enforcer gets +1/+0 until end of turn.

Sunhome Enforcer Discussion

legendofa on How do intimidate and fear ...

3 years ago

So, the blocker has to be a multicolor creature with, at minimum, black and at least one of the attacker's colors. In the examples, Stromkirk Captain could block the Bladetusk Boar, and Mardu Roughrider and Spike Jester can block the Sunhome Enforcer. An artifact creature of any color could block either of them.

legendofa on How do intimidate and fear ...

3 years ago

Let's say A has a Bladetusk Boar enchanted with Fear. A attacks B, who has Child of Night, Stromkirk Captain, and Crossway Vampire able to block. Since the Boar essentially reads, "This creature can't be blocked except by red creatures or artifact creatures. This creature can't be blocked except by black creatures or artifact creatures.", which of B's creatures could block it?

In a different situation, A has Sunhome Enforcer nattily sporting an Executioner's Hood and enchanted with Fear. B has Mardu Roughrider, Spike Jester, Weapons Trainer, and Reassembling Skeleton. If A attacks, which of B's creatures could block?

Basically, how do fear and intimidate work when a non-black creature has both? Can a mono-black creature block, can a creature that shares a color with the attacker block, or does the blocker have to both be black and share a color? (Artifact creatures can block in all cases.)

Neko069 on Iroas, God of Ass-Filling Tokens

3 years ago

Esto se va...

Agrus Kos, Wojek Veteran: El mazo tiene que ser agresivo, tokens X/1. No te importa la defensa, de cualquier manera se van a morir. Esto dispara slo para las rojas, slo cuando atacan. No es negocio. Orcish Oriflamme te sirve mas. No le importa el color, y dispara siempre

Arashin Foremost: No dispara nunca, hay muy pocos guerreros en el mazo, y los estoy sacando todos porque son horribles. Yo tengo un mazo de 60 Tribal de Warriors, dps te lo muestro para que veas la diferencia.

Boldwyr Heavyweights: vos estas drogado? Un oponente puso un Griselbrand, otro un Jin-Gitaxias, Core Augur, y el ultimo un Emrakul, the Aeons Torn...

Borderland Marauder: Muy debil

Boros Battleshaper: No tiene sentido, va en contra de todo lo que vos queres hacer...

Boros Elite: Muy debil

Bull Cerodon: Muy debil

Consul's Lieutenant: Muy debil

Dragonscale General: No me convence, pero le voy a dar el beneficio de la duda...

Fortress Cyclops: Muy debil

Kragma Butcher: Muy debil

Lantern Scout: No sirve de nada ganar vidas. No vas a ganar un partido curandote.

Lord of Shatterskull Pass: Muy lento

Manic Vandal: Meh...no me parece tan copado

Ordruun Veteran: Muy debil

Pearlspear Courier: Muy debil

Steelshaper Apprentice: Muy debil

Sunhome Enforcer: Muy debil

Taj-Nar Swordsmith: Muy debil

Truefire Paladin: Muy debil

No data for this card yet.