Aeromunculus

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aeromunculus

Creature — Homunculus Mutant

Flying

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Barbarian_Sun_Pope on Thassa's Proliferate

4 years ago

Have you considered Pollenbright Druid in the place of Aeromunculus? It works pretty well with Benthic Biomancer to filter cards off the top of your library. Also I've found that Lotus Field works really well with Kiora, Behemoth Beckoner. Hope this helps.

Shamplade on DIY CRISPR-Simic Proliferate

4 years ago

Thanks for the thorough explanation. I just realized that I totally misinterpreted Proliferate and I thought that it put on a counter for each INDIVIDUAL +1/+1 already there-in other words I thought 2 of them becomes 4, but in actuality it's 2+1=3. In which case I cheated a lot at the kitchen table, haha. Now that I know that, though, going a little bit slower and building up a larger board seems much more attractive.

Also, one more, thing, is there any good 3-drop (especially flying) to replace Aeromunculus with? It's just so thoroughly underwhelming; my top choice right now is Evolution Sage .

Murphy77 on M PAW M

4 years ago

I tried a variant of this deck at an FNM, where I replaced Aeromunculus with Jadelight Ranger . It worked a lot better than I expected. Had very bad draws and was totally mana-flooded on 3 of 11 games played, but still won 6 of 11 games. The only deck that thrashed me was a red deck wins deck.

The big thing is to get counters on creatures as early as possible, then proliferate (strangely not adapt) does the rest. Hadana's Climb  Flip did no work at all, and maybe replacing it with Dive Down would provide some extra protection.

Murphy77 on Lizrog Bomb

5 years ago

There are 2 different approaches to generating large numbers of counters. It doesn't really matter how you produce counters, Galloping Lizrog with Simic Ascendancy will finish the game off.

Route 1 for generating +1/+1 counters is adapt. Consider Growth-Chamber Guardian with Biomancer's Familiar on the field. Every turn, for 2 mana, you can put 2 +1/+1 counters on Growth-Chamber and also search your library for another Growth-Chamber. You get mega-powerful creatures quickly and build up a store of +1/+1 counters that you can transfer to your Lizrog. Back this up with other adapt creatures like Incubation Druid (which can also give you a load of extra mana). Sharktocrab , Aeromunculus and Evolution Sage can be a lot of fun. Get Simic Ascendancy out early and you may not need Galloping Lizrog

Route 2 for generating +1/+1 counters is Awakening of Vitu-Ghazi , which works in a similar deck, but with more mana-ramp. Jiang Yanggu, Wildcrafter and Nissa, Who Shakes the World could be very handy here.

10 +1/+1 counters on the field and Simic Ascendancy then Galloping Lizrog , transfer 10 counters and generate 10 new counters - for game. The thing about a good counter deck is that you should be able to win most games without Lizrog or Ascendancy. While the pod effects of Prime Speaker Vannifar and Neoform are very powerful effects, I am not too sure that the fit your strategy with

Murphy77 on M PAW M

5 years ago

joaoguaxinim,

Sorry for not answering your comment, which is appreciated. I started to answer twice over the easter weekend, but tapped out was super-slow and kept crashing.

Siren Stormtamer fills a number of gaps for me, providing some protection for my other creatures, coming in as a 1-drop creature with flying that can take +1/+1 counters and do some early damage in-the-air, etc.

Sharktocrab , Aeromunculus and Merfolk Skydiver are all fun cards that slot right into this deck. I went with Skydiver, I suppose, mainly for the chance of repeated proliferate which is made cheaper by Biomancer's Familiar .

Sharktocrab comes in at 4 cmc and I might use it if I could increase to 25 lands - I just don't see that happening at the moment, but I will keep the crab in mind when I start playing and refining this deck.

Hydroid Krasis just doesn't work for me. I see that card as a useful mana-sink. If you have tons of spare, untapped mana, it could be great. Under normal conditions, casting it for 4 mana doesn't give you the best 4 mana creature, similarly casting for 6 mana is nice, but not great. I am certainly not going to sit with Krasis in by hand for 9 or 10 turns in the hope of eventually getting a big whammy.

Zegana, Utopian Speaker started out in the Merfolk Skydiver slot, then got moved to the side-board, then got dropped from the side-board as I found other cards that I wanted more. It is certainly a card to think about when play-testing and refining the deck.

There are certainly a number of different options for a Simic Adapt & Proliferate deck, which could be great fun to play in WAR. Happy brewing and I am sure that we can make something competitive out of this theme. Roalesk, Apex Hybrid might very well be the apex card in the final best version of this deck - I just have not looked seriously at a higher average cmc version of this deck yet.

Skyler1776 on Budget-ish Simic

5 years ago

My suggestions Cut 1 Aeromunculus for 1 Simic Ascendency, or maybe try the Merfolk/Explore package with Kumena, Tyrant of Orazca , Jadelight Ranger , and Wildgrowth Walker ?