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Santiago1011 on Gisa: So Undead It’s Criminal

8 minutes ago

Hey Profet93, yeah I can explain!

Basically, Hex Parasite's activated requires you to pay a (in our case, we'd opt for the 2 life most of the time) and amount of mana to remove X counters from a target. The key here is that unlike some newer cards, Hex Parasite does NOT say that X must be greater than zero.

That means we can pay 2 life for the phyrexian black, and 0 mana fr X to remove 0 counters from TARGET permenant. This is important because the targetting of opponents creatures is what we're after here. The same premise works for Retribution of the Ancients where you pay a to activate and remove 0 counters from permenants you control to give target creature -0/-0. The ability still resolves as normal even though nothing 'happens'. Gisa of course does have something happen from this targeting though.

So ideally you play U-Saga turn 1-2, ramp on turn 2-3, get Hex Parasite and cast Gisa on turn 4, and by turn 5 have Gisa, HP, and 8 zombie tokens for the price of 8 life.

All that said, I think Victory Chimes is the best Gisa trigger in the deck since you don't hurt yourself using it and it has no mana cost to activate AND you can use it on every single player's turn. It's just harder to get out due to cmc and not tutorable with U-Saga

KuraiU updated Jeskai Blitzcrank

45 minutes ago

OTJ

Adding some cards I liked from OTJ to the deck

Synthesis Pod felt really slow and detrimental at times Invocation was too slow Ral felt too expensive

Nekoshley updated The Vale of the Faeries

58 minutes ago

Added a wincon

Added a wincon with Aura Thief + Enchanted Evening. Make everything an Enchantment and then unless Aura Thief is exiled, you can take control of everyone's board as long as you can get it killed. A more decadent version of a board wipe.

jawz on GU Geralf's 13

1 hour ago

Took me too long to realize how March of Swirling Mist helps the deck.

If you have the Triskaidekaphile and The Pride of Hull Clade out with 5 mana (3 blue) ready. And you can get the Pride through for damage untouched (maybe with Escape Tunnel). You can arrange to draw 15 cards from the Pride's ability. Then if you have that last blue mana ready and a March in hand, you can at instant speed probably find a few blue cards in hand to dump to get down to the 13 card hand and the Trisk's auto-win ability.

So I'm putting a couple Marches in.

Grockle1004 on Green Oona

1 hour ago

Just a fun casual deck I like to play.

Utopia sprawl, nykthos + kioras follower, prophet of kruphix, retreat to coralhelm = big mana; empty into oona means lots of mill and faeries

Tatyova and soul of harvest for card draw

Fable of wolf and owl/ embodiment of spring are just nostalgic cards for me

Coward_Token on Loot has a little bit …

2 hours ago

I would feel more proud of this being the site's #1 Loot deck if the competition didn't consist of one and a half person.

markbeloit on Card creation challenge

3 hours ago

Aether Converter

Artifact

Whenever a nontoken artifact or enchantment enters the battlefield under your control, untap Aether Converter and add .

,: Create a Shard token. (It's an enchantment with ", Sacrifice this enchantment: Scry 1, then draw a card.")


Wild.

bekeleven updated Horde of Nonsense

5 hours ago

Sheer Drop -> Bramble Familiar.

9-lives on Void Shatter's Thousand Virulent Cuts

6 hours ago

FormOverFunction i'm not quite grasping what you're saying. Can you explain?

lhetrick13 on Hakbal's Explorers

6 hours ago

king-saproling - Thanks for the upvote. I can attest from my play-testing that this deck hits surprisingly hard. Explore is an odd mechanic but it found a home with Hakbal of the Surging Soul!

Durahan-Brewer on Dimir Ninja Fae (Modern)

6 hours ago

Lord_Olga

Brother, I appreciate the support of the clan.

Oona's Blackguard is a solid card, particularly when played with Bitterblossom or a Rogue-engine. Paired with Ninjas it does lose some of its spice. Oona Blackguard wants to remain on the field, as do the Creatures you +1/+1 for player damage + handrips. Unfortunately both Oona + Ninjas require player damage for proc, leading to only ever getting 1/2 value. Ninja value EtB (Enter the battlefield) effects, since they get to use them more than once.

If no EtB, cards proc'ing on attack like Dreadhorde Arcanist have an ideal setup for Ninjas, getting an /attack/ + /player combat damage/ value.

DoctorMunchiesPHD on Marwyn Elfs

6 hours ago

VestigeOfHope ooh good call, cheaper on the wallet too. I'll make the alteration later today.

Balaam__ on Jund Dregde Reanimator

7 hours ago

Reanimator is in the hubs sub menu, I’d tag this so it will be visible to those specifically searching for something like it. Well put together, +1

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