Most of my decks on TappedOut are theorycrafting, seeing how a card interaction works or just messing around. I like grindy attrition decks, usually in some variation of --Turbofog, Lantern Control, discard, that sort of thing. Resource denial is a way of life. I also have a soft spot for Dredge and recursion, and prefer synergy over goodstuff.

Creature types that need more support: Barbarian, Bat, Plant, Scorpion, Skeleton

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Thinking of what themes red and white overlap in. Combat skill is Gideon, stoneworking is Nahiri. Metalworking is kind of open, but Tezzeret takes a lot of that space. Light/heat? Vigilantes? Maybe a devout and disciplined, but ardent fanatic? Or the literal power of friendship? I'm going to get off this stream of thought and try that.

Syr Gare, the Festive

Legendary Planeswalker - Gare

+2 Each player gains 2 life and may draw a card. Each player who drew a card this way discards a card.

0 For each opponent, choose feast or gifts. For each feast player, you and that player create a Food token. For each gifts player, you and that player create a Treasure token.

-1 Each player gets an emblem with "Attacking creatures you control get +1/+0." and "Blocking creatures you control get +0/+1."

-3 Gain control of target creature until end of turn. It gains haste and "This creature can't attack its owner." until end of turn.

4


Create a Siren.

February 22, 2026 3:28 p.m. Edited.

A couple of thoughts here. You don't have a lot of ways to deal with things that make it through your discard barrage and hit the battlefield. A few removal spells could take care of any creatures and enchantments that get cast. Also, while Tourach, Dread Cantor is a good payoff alongside Waste Notfoil, Liliana's Caress, and the small-hand damage cards, I think the deck could use a couple more options. Maybe add a small reanimation package to steal stuff from your opponents' graveyard.

The thing about discard is, once your opponents run out of cards, your spells lose a lot of bite. You want to have active options once you get everyone discarded down to nothing.

February 21, 2026 11:19 p.m.

Said on Phoenix Inferno...

#3

The difference between Bracket 1 and Bracket 2 is mostly a matter of intention, which auto-recommemdations usually can't capture. Basically, if your deck has a dedicated win condition that you try to reach, it's at least Bracket 2. If your deck is more about theme and style than card function, it's probably Bracket 1. Something like "Wayne Reynolds t-pose art deck" or "circus theme deck" is Bracket 1, since showing off a theme is more important for those than winning with them.

Brackets 1 and 2 use the same construction guidelines which you listed, and this site defaults to Bracket 1. Actually, with Blood Moon's mass land denial and the combo potential, this might even reach to mid-4.

February 21, 2026 6:48 p.m. Edited.

Said on Shielded...

#5

capwner That's an interesting one. Need to see how well the deck can support Contamination. I like it, but that might be a side board option. Black doesn't look super popular in the meta lists (not that I'm trying for meta, I'm just messing around), so definitely will have its place.

I'll also take a look at the ramp enchantments. Enchantress's Presence is pure gold here. Still testing and tweaking.

February 17, 2026 9:34 p.m.

Usually, it takes a few years for bots to show up. (If the comment gets removed, CHARLES2355 is dumping an irrelevant crypto recovery ad.) Have an upvote on me.

February 16, 2026 9:02 p.m.

Said on Does an upkeep …...

#7

Your Silhana Ledgewalker would get three +1/+1 counters from the first Hydra's Growth and six from the second. Nine new counters are added, so your Ledgewalker would end your upkeep with twelve counters.

Both of these triggers go on the stack at the same time, but the amount of counters is determined at resolution. The first Growth resolves, sees three counters, and adds three counters to double the total. The second Growth resolves, sees six counters, and adds six counters to double the new total.

February 15, 2026 3:25 a.m.

Said on Sphinxtastic...

#8

For getting Sphinxes out faster, there's cards like Herald's Hornfoil, Pillar of Origins, or Urza's Incubator.

February 13, 2026 11:40 p.m.

Said on Shielded...

#9

Andramalech That's like half a solid Modern deck right there! I might try that list as a different deck--I'm always down for a good Stax list. But as capwner said, I'm trying something in Premodern. If you come up with something else, let me know, and I'll check it out.

February 13, 2026 5:15 p.m. Edited.

Said on The Legend of …...

#10

Rhadamanthus Thank you! The most recent reference I saw was Balaam__'s Get The F Out. If you saw it somewhere else, please let me know! I'd love to see it out in the wild.

February 13, 2026 3:34 p.m.

Said on Shielded...

#11

Andramalech and capwner I'll take any thoughts you have--this is right at the beginning of the planning stage. Definitely going to take a good look at the toolbox stuff and tutors. Parallax Wave + Opalescence looks good, but I'm a little worried about overbalancing the 4 MV slot. Leaning toward a couple of Necra Sanctuary as the finisher.

February 13, 2026 3:31 p.m.

Said on Shielded...

#12

Andramalech Apologies for the misspelling.

February 12, 2026 11:16 p.m.

Said on Shielded...

#13

Andramelech The plan here is to return Solitary Confinement to your hand on your upkeep with Umbilicus. The discard-or-sac ability will already be on the stack, but you don't have to sacrifice a card that's not there anymore. You get your draw step normally, then recast Confinement on your main phase, where it protects you until Umbilicus bounces it again.

Basically, you're ignoring Solitary Confinement's discard-or-sac, in return for a small window of vulnerability and paying every turn.

I don't know if this is any good, but that's what playtesting's for.

February 12, 2026 9:53 p.m.

This deck looks like a lot of fun. I should experiment with Premodern a little bit.

February 12, 2026 7:18 p.m.

Monster-Proof Blanket

Artifact - Equipment

Equipped creature has protection from creatures with greater power.

Equip

Equip Child

What happens if you throw it over a monster?


Create something that represents a stash of emergency money or supplies.

February 12, 2026 1:47 p.m.

For the Archon's Glory combo, I'm going agree with your opponent and the bystander. As I understand, ramp shouldn't be included in the turn calculation. The intent is to prevent Tainted Pact + Thassa's Oracle, Helm of Obedience + Leyline of the Void , that sort of combo, where the cards can be played on a normal curve and lead directly to a kill effect before turn 6. There are ways to drag someone down from a trillion life, or just bypass life totals, so I don't consider that a lockout (but I might concede if someone did that, depending on the matchup).

But I would not consider Sol Ringfoil as part of the combo, because it's such a loose requirement. I'd compare it to something like Gravecrawler + Phyrexian Altar. Technically, you need a third effect and another Zombie for this to mean anything. But that's so easy to get to, it doesn't even really need a dedicated deck. Yes, you need a token, enchantment, or artifact to sacrifice, but that can happen incidentally during normal play. If a combo needs a third card, but that card can be any (insert category here) or a basic land, it shouldn't count toward the combo requirements.

Ultimately, my call is that this was a lucky play with a combo that's legal in Bracket 3.

February 11, 2026 10:16 p.m.

Said on SilentBladeOni...

#17

Could you please give my Nath of the Gilt-Leaf deck, Arrogant. Ruthless. Oppressive. Victorious. a look? I'm not experienced in higher-power builds, and I'd like to get the list to a clean Bracket 4 before I start spending lots of money. It feels like it's more focused on pure discard than your Dobby is a free elf 2.0, less reanimation and stax pieces. I'd like to get some more feedback, especially about win cons.

February 11, 2026 12:55 p.m.

Said on FaTTam...

#18

Thanks for the upvote and folder add, and welcome to the club!

February 10, 2026 12:37 a.m.

Said on steosgrb...

#19

I don't know anything about Urzagatherer, but wanted to say welcome to the club!

February 9, 2026 6:29 p.m.

Said on Self Damage...

#20

Are you looking for ideas, or just making a list? Any format preference?

February 8, 2026 6:19 p.m.

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