Most of my decks on TappedOut are theorycrafting, seeing how a card interaction works or just messing around. I like grindy attrition decks, usually in some variation of --Turbofog, Lantern Control, discard, that sort of thing. Resource denial is a way of life. I also have a soft spot for Dredge and recursion.

Creature types that need more support: Bat, Plant, Scorpion, Shaman, Skeleton

Never forget what it's like to be a noob!

Crow_Umbra says... #1

Pleased to announce that my friend published our Final Fantasy episode earlier this afternoon

May 30, 2025 11:41 p.m.

Crow_Umbra says... #2

Yo, just wanted to let you know my friend just published the newest episode. Hope you enjoy!

May 15, 2025 9:21 p.m.

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Blast Dragon

Creature - Dragon Artificer

Flying

, : Create a Bomb token. (It's an artifact with ", Sacrifice Bomb: Bomb deals 1 damage to each of up to two target creatures.")

If an artifact you control would deal noncombat damage, it deals that much damage plus 2 instead.

4/4

Few metals can contain a dragon's breath. Those that can are fiercely guarded by the dragons themselves.


If you think Bomb tokens work, create another card that makes them. Otherwise, wild.

June 7, 2025 8:26 p.m.

Minwu, White Mage is showing as mana value 35.

June 6, 2025 4:21 a.m.

Is 19 sorceries enough to support Archmage Emeritus? Similar question for Curiosity Crafter and tokens, but the commander helps with that one.

June 5, 2025 5:56 p.m.

Said on High Tide...

#4

Adversarial I believe the idea is to hard control/tap down everything including lands, then spam Stream of Thought for a mill win. Going almost permanentless turns pretty much all removal and most other interaction into dead draws, and lots of draw + SoT recycling means you always have an answer, even if that answer is more tapping.

It's a long-game hard control deck. I haven't checked in on the Pauper meta since the unbans, so I don't know how well it stands up, but it's at least functional for what it's trying to do.

June 5, 2025 5:47 p.m.

Said on I Hope that …...

#5

I just want a major green-white villain, or at least a good shakeup of the villain colors. Trostani barely counts, she was only one-third villain and went face-first into red at the end. Mono-white isn't surprising or subversive as a villain color any more. It's been deeply explored.

The long-term arc villains so far have been mono-black (Old Phyrexia), blue-black-red (Nicol Bolas), colorless (Eldrazi), and white-primary five color (New Phyrexia). If every color is capable of good and evil, let's see a blue-green or green-white villain who's more than a bit character.

As far as story goes, and kind of the inversion of that mini-rant, I'm kind of hoping that Nicol Bolas joins the good guys for a while. Give us a Grixis-colored hero. If he doesn't have any memories, and The Multiverse's Greatest Mind Mage wants to do something interesting and heroic, why not turn one of his greatest enemies into one of his closest allies? Load up Bolas' mind with thoughts of how much he wants to preserve and protect the people of the multiverse, take advantage of his narcissism while tamping down his lust for power, and send him out. "Hey Bolas. Everyone will love you and honor you if you protect them from Bad Things. Remember how much you wanted to do that? Remember how good it felt to have people wanting you to be their protector?"

A hero against a villain. I don't think WotC will go for it any time soon, but I'm having fun with the idea.

June 4, 2025 7:34 p.m.

Dagon

Legendary Creature - Elder Fish God

Indestructible

When Dagon enters, exile the top five cards of your library.

Dagon's base power and toughness are equal to 4 plus the greatest mana value among cards you own in exile.

Whenever Dagon attacks, tap all creatures defending player controls.

4+X/4+X


If you know the story, create a Deep One cultist. Otherwise, wild.

June 4, 2025 12:01 a.m.

Trickster318 Are you committed to mono-blue, or to using one of those two commanders? Illusions are an almost entirely mono-blue type, but other colors could offer additional support or cover weaknesses.

All good if you want to stay in blue; I'm just eyeballing other possible suggestions. Pol Jamaar, Illusionist and Minn, Wily Illusionist are both good thematic options. I'm leaning toward Minn, who has actual interactions with Illusions, while Pol is basically a Distant Melody on a decently big body.

June 3, 2025 8:20 p.m.

FistLorderino Welcome to the club!

Could you please create the decklist on this site? At the top of the page, under the folder icon, there's an option to Create Deck. Follow the instructions there, and we would be able to provide more direct and meaningful feedback. Thanks!

June 3, 2025 11:53 a.m.

Last block of "create your favorite RPG character" challenges, I made Leo, but I hadn't actually used him yet. I'm going to indulge myself now that he's shown up in the campaign.

Leo, The Seeker

Legendary Creature - Human Soldier

Vigilance

: This creature gets +1/+0 until end of turn.

, : The next time a source would deal damage to another creature you control, prevent that damage and this creature deals damage equal to its power to that source's controller.

2/4

"This isn't what was supposed to happen. How did we fail so badly?"


Create a 0-cost artifact.

June 2, 2025 10:28 p.m.

Shatter the Oath and Early Winter are 5 mana, not a drawback but inefficient enchantment removal. Vile Mutilator is 7 mana plus a sacrifice. Withering Torment's been covered pretty well in this thread.

I also didn't really count Braids, Arisen Nightmare, which needs a sacrifice and let's the opponent choose the outcome.

June 2, 2025 9:04 p.m.

White and green still have the most, the most common, and the most mana-efficient enchantment removal.

In Standard right now, white has fifteen cards that destroy or exile enchantments specifically (as opposed to "target nonland permanent"), and they start at 1 mana commons. Green has a lot more (I counted thirty before stopping), mostly as modal spells or creatures, mostly starting at two mana, with a lot of commons.

Black has five. Only Feed the Swarm is common or under 3 mana; the other four are rarer or higher mana value.

So I don't think black is stepping on white or green's toes at all. White and green each get multiple 1-2 mana common enchantment removers every set, while black gets maybe one at a higher rarity and mana cost. It's still a recent decision, so whatever's happening now might not be happening in five years, but I don't see black competing with white or green here at all. It's likely that Withering Torment is the ceiling, not the standard.

June 1, 2025 8:39 p.m.

Said on Wakeen Phoenix...

#12

Bookrook It's a pun on the actor Joaquin Phoenix.

June 1, 2025 8:13 p.m.

Otar, Prideful Hunter

Legendary Creature - Fish Cat

: Create a 1/1 Fish Cat creature token.

: Target creature you control deals damage equal to its power to target creature you don't control.

: Target creature you control gets +1/-1 or -1/+1 until end of turn.

3/3


It's a sea lion.

Create a three-color Zombie that includes or .

May 31, 2025 9:12 p.m.

Said on Crow_Umbra...

#14

How much editing does a Mages of Magjc episode take? Like, how much gets cut, how long does it take to edit?

May 31, 2025 1:38 a.m.

Said on How to Capture …...

#15

kamarupa Short version is, what I have now is pretty much what I considered, minus a few redundant keyword creatures.

Self-mill is an interesting option, but in my very personal experience, I seem to be better at self-milling the cards I want to keep and drawing the cards I want to toss. I learned Dredge to try to weaponize that. So it's definitely on the table for someone with better luck, but I'm not sure I trust myself with it.

Skipping ahead to Pull from Eternity, I did look at it a little bit. Urborg Scavengers wants its cards to stay exiled while Soulflayer doesn't care, but if either one gets removed somehow, it's the best option to recycle the exiled card.

Counterspells are perfect sideboard material. Probably focus on the single- ones like your Mana Leak thought so the land budget doesn't explode.

Vampire of the Dire Moon got in specifically because it was castable as a 1-drop in this deck. Right now, there's no sac outlets, but I'm pretending it's a viable blocker or worth using removal on. I'll have to check out cheap self-saccers more carefully, but what I remember is that a lot of them have Selfless Spirit-style keyword granting.

More Collective Brutality. Noted and agreed. Sideboard artifact and enchantment removal. Noted and agreed.

Sword-Point Diplomacy can feed Ketramose, the New Dawn, but can also conflict with Flayer and Scavengers. I'll probably start with the 2-for-2 cards, maybe a Diplomacy in the sideboard.

I'm still working on the balance of keyword creatures to body creatures to support, so I'm not sure where this is gonna end up. Thanks for the suggestions!

May 30, 2025 11:04 p.m.

I assume this is all free-for-all, and not a team game like Two-Headed Giant or Emperor.

My group played a lot of casual Modern for a while, and there could be some ganging up. It wasn't unusual for the more competitive-minded players to take over the table and wipe everyone else, then face each other for the win. I ended up defaulting to a deck that just loaded up on instant-speed alt-wins and combos. But that group had other deeper issues.

I do recommend checking out some of the semi-official team formats, if you haven't tried them. Most of them can easily be played under any format deck restrictions--Modern, Legacy, EDH, Cube, the collection chaff formats from the other threads, whatever you want. It's been a long time since I played Modern 2HG, but it's a good way to change things up.

May 28, 2025 9:43 p.m.

I see where you're coming from. The listed difference between the expected TCGPlayer and CardKingdom prices is pretty impressive, and I was using the cheaper one as my guide. You're definitely on the right track.

May 28, 2025 9:26 p.m.

Crow_Umbra Good thinking, but unfortunately even those are out of range. I'm seeing prices for those cards in the 30-40 cent range, and these decks are restricted to cards worth 6 cents or lower (and even that's a raise from where the series started). Of course, Brave the Elements and Unbreakable Formation would make great upgrades here, and someone somewhere probably has them for that cheap.

May 28, 2025 8:47 p.m. Edited.

Ideal of Domination

Legendary Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card and you draw a card.

At the beginning of your end step, if you didn't cast a spell this turn, goad all creatures you don't control.

Ideal of Domination can be your commander.


Let's see that natural disaster enchantment. Bonus points if it's set in Eldenglade.

May 28, 2025 8:41 p.m.

Said on Boun_C_bear...

#20

Welcome to the club, and thanks for the upvotes!

May 27, 2025 4:56 p.m.

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