"Kamarupa (Sk.). Metaphysically, and in our esoteric philosophy, it is the subjective form created through the mental and physical desires and thoughts in connection with things of matter, by all sentient beings, a form which survives the death of their bodies. After that death three of the seven “principles”—or let us say planes of senses and consciousness on which the human instincts and ideation act in turn—viz., the body, its astral prototype and physical vitality,—being of no further use, remain on earth; the three higher principles, grouped into one, merge into the state of Devachan (q.v.), in which state the Higher Ego will remain until the hour for a new reincarnation arrives; and the eidolon of the ex-Personality is left alone in its new abode. Here, the pale copy of the man that was, vegetates for a period of time, the duration of which is variable and according to the element of materiality which is left in it, and which is determined by the past life of the defunct. Bereft as it is of its higher mind, spirit and physical senses, if left alone to its own senseless devices, it will gradually fade out and disintegrate. But, if forcibly drawn back into the terrestrial sphere whether by the passionate desires and appeals of the surviving friends or by regular necromantic practices—one of the most pernicious of which is medium- ship—the “spook” may prevail for a period greatly exceeding the span of the natural life of its body. Once the Kamarupa has learnt the way back to living human bodies, it becomes a vampire, feeding on the vitality of those who are so anxious for its company. In India these eidolons are called Pisâchas, and are much dreaded, as already explained elsewhere." - (http://theosophy.wiki/w-en/index.php?title=Kama-Rupa)

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Said on Hoppin to YOUR …...

#1

I've literally won so many games because I mainboarded a protection spell. Both stopping removal as well as getting clean swings has repeatedly been the interactive moment that has changed the game outcome so often. Removal is one form of that. Protection is another. Mainboarding multiple strategies makes a deck harder to deal with, especially when those strategies are both divergent and synergistic. I've been playing the Rabbit tribe a good bit in Modern and they're just not as fast as they ought to be, esp given their stereotypes as quick creatures. I think they really need the benefit of supporting cards to keep them hitting the battlefield and to stop them from leaving it.

That said, I love that Bloomburrow gave us so many more creatures of the types it included and I agree Rabbits came out on the upper end of those tribes. I really wanted to be able to build an Otter tribal, too, but was disappointed those creatures ended up being centered around instant and sorcery heavy brews. Ultimately, it seems to me, if including creatures from all Modern-legal sets, the tribe of Squirrel is the one that gained the most from Bloomburrow. I love that Squirrels got a leg up, but I'm also sad that, despite so many value-town Rabbits (and creatures from other tribes, too!) we got in Bloomburrow, it still, at least in my [] opinion, isn't sufficient to elevate them to a truly competitive class.

August 8, 2025 12:08 a.m.

Said on Hoppin to YOUR …...

#2

Really nice build. I hadn't seen Hinterland Sanctifier when I put my WG Rabbit deck together - that's a really nice addition to the tribe, since Pawpatch Recruit can be tempting to sit on to get extra triggers off other Rabbits.

One thing I would change - I'd drop 2xRam Through (or move them to the sideboard) in favor of 2x of a protection spell like Faith's Shield or Tamiyo's Safekeeping or Heroic Intervention (or if you want to stay on flavor, Dawn's Truce). This seems especially valuable because your only draw card chance is Finneas, Ace Archer, who is not only Legendary (limiting your chances of getting getting him and keeping him in play but who's draw trigger has a threshold that can only be met with creatures on the board while he's attacking. So it seems very hard to draw cards with him, which to me, is an essential element to pretty much all decks. The one major perk to Finneas is that his ability is repeatable, making him at least potentially better than a can-trip.

Also, I'm really not into super heroes or the crossovers in general, so I find the Spiderman creature really off-flavor. I get that it's a second lord and how great that is, but I couldn't stomach playing it personally.

August 7, 2025 6:55 p.m.

Said on Waste of Law...

#3

Because one go is rarely sufficient, I guess I made this decklist, too Balaam__. I think this one is even better than the first one I mentioned!

July 31, 2025 9:05 p.m.

Said on Rule of Draw...

#4

Thanks a bunch for taking a look and leaving a comment, PrincessOfFriendship! And thanks for the kind words!

July 30, 2025 3:44 p.m.

Said on Rule of Draw...

#5

Thanks so much for taking a look, Balaam__. High praise indeed! Gratitude!

July 30, 2025 3:42 p.m.

Specialties

Modern - Budget, Modern - Multiplayer

MTG Decks

Capitalism

Modern* kamarupa

SCORE: 16 | 26 COMMENTS | 2344 VIEWS | IN 2 FOLDERS

Grave Collusion 5.0

Modern kamarupa

SCORE: 3 | 8 COMMENTS | 110 VIEWS | IN 1 FOLDER

You Go Squirrel

Modern kamarupa

SCORE: 14 | 17 COMMENTS | 1056 VIEWS | IN 2 FOLDERS

Hidetsugu Shakedown (Ogre tribal!)

Modern kamarupa

SCORE: 12 | 21 COMMENTS | 896 VIEWS | IN 1 FOLDER

Moonwalkers (Ichormoon Superfriends)

Modern kamarupa

SCORE: 14 | 17 COMMENTS | 893 VIEWS | IN 1 FOLDER

Cover Girl

Modern kamarupa

SCORE: 10 | 12 COMMENTS | 714 VIEWS

Taptics

Modern kamarupa

SCORE: 26 | 33 COMMENTS | 3130 VIEWS | IN 10 FOLDERS

Halo, and Welcome!

Modern kamarupa

SCORE: 20 | 22 COMMENTS | 1561 VIEWS | IN 3 FOLDERS

Finished Decks 570
Prototype Decks 487
Drafts 0
Points 145
Avg. deck rating 10.20
T/O Rank 54
Helper Rank 36
Favorite formats Modern, Casual
Suppressed formats Standard, Alchemy, Standard Brawl, Historic, Historic Brawl, Commander / EDH, Pauper EDH, Commander: Rule 0, Canadian Highlander, Gladiator, Highlander, Duel Commander, Pauper Duel Commander, Leviathan, 1v1 Commander, Premodern, Oldschool 93/94, Limited, Pre-release, Judge's Tower, Planar Constructed, Planechase, Archenemy, Vanguard, Penny Dreadful, Heirloom, Hero, Noble, Tiny Leaders, Oathbreaker, Jumpstart, Block Constructed, Arena, MTGO, Magic Duels, Quest Magic RPG, Quest Magic
Cards suggested / good suggestions 1302 / 695
Cards Added/Fixed 4
Joined 11 years