Crow_Umbra
Enchantment - Aura -
Vessiliana says... #2
Thank you for the interest in my new little Teysa! <3
December 13, 2025 5:24 a.m.
Please login to comment
Your (wife's) list is solid greyninja. I've checked it out a few times before, and upvoted it sometime in the past year or so. How do you feel about Phyrexian Arena and Twilight Prophet? They're not bad by any means, but cards I've personally moved away from.
Only other thing I can think of is maybe swapping out Ravenous Chupacabra for another instant piece of removal, especially since the Chupacabra has equal P/T and doesn't really fit that aspect of the theme either.
January 6, 2026 10:59 p.m.
Lol yeah, I saw your recent Doran cycle greyninja, and that's what jogged my memory. Your wife has a solid new option to potentially slot into the command zone; the +X/+X buff caught my attention.
I'm waiting for more of the set to be revealed before I really start brewing, but I've got a couple of things in the works.
January 6, 2026 8:46 p.m.
Have you seen the new Doran yet? Not sure how you feel about it as someone that pilots OG Doran.
January 6, 2026 7:09 p.m.
Said on
New player got …...
#4
miracleHat, The Endless Punishment precon is a lot of fun. Around the time that Duskmourn debuted, two of my friends bought it and both brought it to a game night. We played at least one game with both decks in play; each one helmed by either Valgavoth or Lord of Pain. It was a really silly group slug fest. I had a lot of fun playing against it, and eventually piloting it for a few games since then when we exchange and play each other's decks.
GrimmOfTheHollowZone, in regards to your question of focusing more on (direct) damage and attrition type strats, each of the individual colors and color combinations you listed can be controlling in different ways. It's not a super long read, but I'd recommend reading up on the MtG Color Pie to have a more general idea of what are in each color's individual toolboxes, and where Colors share mechanical overlaps to their strategies. This Mechanical Color Pie article is still fairly accurate in listing which mechanics are most common across individual colors, and by extension, their combinations.
I think by better understanding each color individually, you will get a better sense of what they have in their toolboxes and how they compliment each other. Here's some more wiki links to individual colors:
Of all the color combos, I'd recommend starting with , since it has various attrition and damage based strategies available to it. Black utilizes attrition through creature destruction, forcing opponents to sacrifice their own creatures, direct life drain effects, and forced discard effects. Red has the most focus on direct damage effects to creatures and players. I think it's easier to learn the game via two color decks first, then branching out to three color eventually.
January 2, 2026 8:44 p.m.
Said on
New player got …...
#5
If you're interested in a precon that has elements of control, attrition, and damage/life loss, then I'd recommend checking out the Endless Punishment precon from 2024.
Valgavoth, Harrower of Souls and The Lord of Pain
are both solid options to sit in the command zone. I've played and played against this precon out of the box, and it plays fairly solidly without needing too much upgrading. Red/Black as a two color combo tends to lean into control, damage, sacrifice, and attrition type strats if it isn't combo focused.
To miracleHat's point, you could add Blue as the 3rd color to Red/Black for counterspells and some of those control options. I'd recommend starting with two color first before branching out and adding more factors into the mix.
Also, a quick comment preview edition before posting, but I agree with clayperce's suggestion for the Blame Game precon. I've had an upgraded version of that deck in my rotation for about a year now. It can be fun in more combat focused metas.
January 2, 2026 5:50 p.m.
Said on
Herald's Horn draw …...
#6
-
Cast Herald's Horn
, picking Rat/Merfolk/Elf/Goblin/etc. Pass turn. -
Following turn starts, go through phases beginning with Untap.
-
Upkeep, look at the top card and it is a creature of your chosen type. You may reveal it and then put it into your hand. Even if it is a creature of that chosen type you may also choose to not reveal it and place it back on top.
-
Upkeep phase is done, go to Draw Step and draw for turn. At this point you will either draw the next card if you revealed and kept the previous one, or you will draw the card you saw with Herald's Horn, then placed back on top.
You only do this once per turn. If you could repeat, the text would probably have a clause stating you can repeat the process, kind of like Cultivator Colossus for example.
Edit addition - Last nit-picky bit, but Herald's Horn places the card into your hand and doesn't specifically say that you draw that card. That matters mostly for effects that check drawing.
Ruling text from the Scryfall pagefor Heralds Horn:
"If you don't put the top card of your library into your hand, you put it back on top of your library without revealing it. You'll draw it in that turn's draw step."
December 30, 2025 12:41 a.m. Edited.
Said on
Double D’Isshin...
#7
I agree with Mattio38. Shifting more of the creature and interaction/removal into the 1-3cmc range, and minimizing stuff in the 5+ range really does wonders for a deck like this.
December 29, 2025 2:32 p.m.
Said on
Double D’Isshin...
#8
Welcome to the Isshin club. 2025 was a pretty solid year for Isshin between all the new stuff in Dragonstorm and Firebending in Avatar to a certain extent.
Have you had a chance to play this deck irl yet? All in all your deck is solid and has a lot, if not all, of the great staples for Isshin. I have a few general suggestions for your consideration as you get more reps in with this deck, if you haven't had a chance to play it yet:
-
If you're ever looking for future slots to edit, I'd recommend starting with your 5 mana and higher slots. In my experience playing Isshin, he really benefits from keeping a lower curve for quicker starts and easier rebuilds after board wipes.
-
On the note of a lower curve, I think you could benefit from including a couple more 2 cmc rocks. I also run 35 lands in my Isshin deck, no MDFC lands, but 3-4 mana rocks for ramp has felt like a general sweet spot without detracting from other aspects the deck needs.
-
Once you start on your first round of edits after getting some games in, I'd recommend adding a bit more removal. Nothing crazy, but definitely some cheaper stuff like Swords to Plowshares.
-
Lastly, as you play the deck, make note of which attack triggers feel most fun for you or are most successful in your meta, and really lean into those. Editing out attack triggers that aren't as beneficial or fun is another great way to free up slots for whatever you feel the deck is lacking.
I hope these broad suggestions are helpful. Happy to talk shop if you're ever looking for more specific suggestions on swaps and edits.
December 27, 2025 10:19 p.m.
Sorry Balaam__, I cashed in for the panda a year or two ago. You might have to settle for either a sticky hand or a slinky.
December 27, 2025 3:29 p.m.
I think the points are just another indicator for how active someone is on site, in addition to the site rankings. Points can go down if you're not as active, so that's why I figured they're tied to general site activity, much like how site rankings also decrease if you're not as active.
I'm not sure if votes on comments are factored into all of the above as well. Similarly, I think Helper rank increases if more suggestions are accepted. Regardless, points and the site ranks are more so indicators of overall activity on site, and are not static in any way. I don't think any of them count for anything beyond being cosmetic aspects to profiles, or to give others a rough guess as to how much any other person regularly posts. At least, those are my guesses after being on here 10+ years.
It's kind of like Whose Line Is It Anyway?
December 27, 2025 2:36 p.m.
Said on
How Did WotC …...
#11
I know this thread has been thoroughly discussed already, but just wanted to share a recent post from Mark Rosewater himself on this exact topic.
TL;DR- He says that Combustion Man isn't a strong bend since it is a Punisher effect in Red.
/Thread
December 27, 2025 1:08 a.m.
Said on
Does Roaming Throne …...
#12
Thank you for the clarification Neotrup. I had a similar-ish scenario with Agate Instigator in a game a few months ago.
December 26, 2025 1:53 p.m.
Said on
Does Roaming Throne …...
#13
Damage wise:
-
Parent Agate enters, and Offspring cost was paid, creating an additional Offspring token from Roaming Throne.
-
Two Offspring tokens ETB. Parent "sees" 2 tokens enter and triggers for 1 damage each, plus the additional triggers from Throne for a total of 4 damage.
-
Two Offspring "see" each other enter for 2 damage each off the additional Throne trigger = 4 damage, for a total 8 ETB damage this turn.
Stuff like Panharmonicon would also give you additional Offspring tokens since they are created when the Parent enters after paying the cost, as well as additional ETB damage triggers.
December 26, 2025 1:41 p.m.
Said on
Does Roaming Throne …...
#14
Hi there, to answer the various parts of your question:
-
Since Offspring triggers when the creature enters (if the Offspring cost was paid), you will create an additional token, since Roaming Throne will make it trigger an additional time, including the Enters damage trigger.
-
This article can help detail a bit more regarding the simultaneous Enters triggers for the Offspring copies, but TL:DR - They will see each other enter.
The example laid out in the article-
"Let’s be casting Immortal Servitude for X=1, and we’re yanking four copies each of Soul Warden and Soul's Attendant. Each of those 8 creatures 'sees' the other 7 enter alongside it… and in this case, trigger appropriately. So for each Warden, you have 3 triggers from other Wardens, and 4 triggers from the Attendants. And for each Attendant, you have 3 triggers for the other Attendants, and 4 triggers for the Wardens. That’s 56 triggers gaining you 1 life each"
So your Offspring will see each other enter, and each also have their Enters damage trigger go off again thanks to Roaming Throne.
December 26, 2025 1:29 p.m.
Said on
Black Panther - …...
#15
theNeroTurtle, are you saying that lands with +1/+1 counters on them become creatures once the counter is placed on them?
I don't think that's the case. The lands can hold those counters, but don't have a power or toughness imposed on them. They still need a secondary effect like Earthbend to turn them into a creature.
December 26, 2025 10:58 a.m.
Said on
Does Experience in …...
#16
Yeah, I think that placements in sanctioned tournaments would be a more objective measure of skill compared to general time played. I think those kind of accomplishments are more indicative of things like card evaluation via meta adjustments, and playing skill for decision making.
December 24, 2025 7:11 p.m.
Friends
Raccoon_Blood_Mage — Theseventhspectrum — quetzal502 — prisonmike69 — Gunnedup — imartin — NoSoyYucateco — Dr4c0 — Mackydizzle69 — CommandCast — VietMoneys — XenaGOD123 — shotgunning_lean — tbasim94 — rmart916 — solarem — yeaGO — Caerwyn — wolfsack — smcclFollowers
Raccoon_Blood_Mage — Theseventhspectrum — prisonmike69 — Gunnedup — NoSoyYucateco — Dr4c0 — XenaGOD123 — shotgunning_lean — tbasim94 — solarem — Caerwyn — jewbrain — JasonSmith — Curlyfrie — _iamatree_ — SirChris39 — GrimlockVIII — Andramalech — Worrad75 — Michigone — Belts3457 — KBK7101 — TommysMeats — Dawmn — SandwichMan007 — babydreadswolf — oswin2002 — Ricccochet — Tsukimi — JackNavi — Craeter — Goldberserkerdragon — ChocolatePuma — wolfsack — smccl — NecramusSpecialties
Commander / EDH - Primer, Commander / EDH - RBW (Mardu)
MTG Decks
Musashi's Mosh Pit [Primer]
Commander / EDH
SCORE: 347 | 163 COMMENTS | 48613 VIEWS | IN 139 FOLDERS
Watch the Party Die [Primer]
Commander / EDH
SCORE: 72 | 27 COMMENTS | 7129 VIEWS | IN 21 FOLDERS
The Surgin' General [Primer]
Commander / EDH
SCORE: 71 | 11 COMMENTS | 6358 VIEWS | IN 18 FOLDERS
Terror Forming Terraforming [Primer]
Commander / EDH
SCORE: 49 | 20 COMMENTS | 4424 VIEWS | IN 10 FOLDERS
Slander Commander [Primer]
Commander / EDH
SCORE: 32 | 5 COMMENTS | 2310 VIEWS | IN 3 FOLDERS
Neon Light Speed [Primer]
Commander / EDH
SCORE: 108 | 26 COMMENTS | 10822 VIEWS | IN 51 FOLDERS
| Finished Decks | 99 |
| Prototype Decks | 39 |
| Drafts | 0 |
| Playing since | Dragon's Maze |
| Points | 1702 |
| Avg. deck rating | 36.09 |
| T/O Rank | 6 |
| Helper Rank | 5 |
| Favorite formats | Commander / EDH |
| Suppressed formats | Standard, Alchemy, Standard Brawl, Historic, Pioneer, Modern, Pauper, Legacy, Vintage, Pauper EDH, Gladiator, Highlander, Duel Commander, Pauper Duel Commander, Leviathan, 1v1 Commander, Premodern, Oldschool 93/94, Limited, Pre-release, Planechase, Archenemy, Vanguard, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Casual, Unformat, Quest Magic |
| Cards suggested / good suggestions | 1171 / 566 |
| Cards Added/Fixed | 195 |
| Joined | 12 years |
clayperce says... #1
Thank you for the upvote on Elektra; cheers!
December 26, 2025 6:53 p.m.