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Wurms...Why'd It Have To Be Wurms...?

Casual* Casual Ramp

Krantarin


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This deck is simple: Get Wurms. Use Wurms to smash things. Don't have Wurms? Ramp up to them! It's not quite refined yet but I like it a lot. At a certain point you're throwing down 20/20s every turn with one Wurmcalling and you have all your lands on the battlefield. Then, if all goes exceptionally well and your opponent manages to survive your 20/20s, get Garruk out and activate his ult for 24 6/6 Wurms. Pow! I'm sure you all know why Worldspine Wurm and the Slagwurms are in here (because they're HUGE), while Bellowing Tanglewurm adds some wonderful intimidate. If you can't have enough giant Wurm tokens, have no fear, just toss in Rootborn Defenses and populate! The deck can be slow, but it's worth it if you can make it to turn 5. Also, Engulfing Slagwurm is just evil. Pure evil. >:D

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Date added 9 years
Last updated 9 years
Legality

This deck is Casual legal.

Rarity (main - side)

7 - 3 Mythic Rares

16 - 3 Rares

2 - 1 Uncommons

12 - 8 Commons

Cards 61
Avg. CMC 4.27
Tokens Beast 3/3 G, Wurm 5/5 G w/ Trample, Wurm 6/6 G, Wurm */* G
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