I wanted to try to give the most consistent turn 4 wins I could. Since some of the spells and creatures are interchangeable, it should give a higher chance.

Both of the unblockable spells, Artful Dodge and Distortion Strike can come back the next turn.

Simic Charm adds some versatility as well as functioning as another Giant Growth.

Wild Defiance is what really speeds the deck up, but it's not totally dependent on it.

Example

Turn 1: Land

Turn 2: Land - Blighted Agent

Turn 3: Land - Wild Defiance

Turn 4: Land - Giant Growth or Simic Charm + Distortion Strike or Artful Dodge on Blighted Agent - swing for lethal infect.

Any kind of feedback or suggestions are appreciated.

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Revision 5 See all

(12 years ago)

+2 Blight Mamba main
-2 Breeding Pool main
-2 Drowned Catacomb main
-4 Flensermite main
+4 Forest main
-2 Giant Growth main
-3 Golgari Charm side
+4 Groundswell main
-2 Guttural Response side
-4 Hand of the Praetors main
-2 Hinterland Harbor main
+3 Inkmoth Nexus main
+5 Island main
-2 Overgrown Tomb main
-4 Phyrexian Crusader side
+4 Plague Myr main
-3 Putrefy side
-2 Ranger's Guile side
-1 Skithiryx, the Blight Dragon side
-2 Watery Grave main
and 21 other change(s)