Sideboard

Instant (7)

Sorcery (3)

Enchantment (3)

Artifact (2)


Land denial deck
White is a splash for sideboard cards

New version of the deck

The Idea
This deck is based off of Jordan Boisvert's Crack Moon brew found here: http://modernnexus.com/wise-cracks-anti-eldrazi-canaries-grx-blood-moon/

The plan is to keep your opponent on 0-2 lands in the early game eventually putting them down to 0 lands while keeping yours in play. In essence it's like a RG ponza deck that is a bit more proactive with land destruction (T1 SSG + crack the earth OR T1 SSG + darksteel citadel + boom). T2 land destruction is still possible with the 6 mana dorks/4 SSG + 4 stone rains. Imitation T2 destruction uses 1 fetch, 1 red source/SSG and 1 dork/land to target our own fetch with Boom and fetch in response.Blood moon serves as our mass land denial if opponents are super greedy with mana bases.

So, how do we win?
We beat down by delving a semi-early mandrils (due to the amount of lands/LD spells in our grave) or using chandra to burn our opponent out while we continue to destroy their lands/creatures. what's the backup plan? beating down with the mana dorks since they have 1 power (which also stops twisted image)! Or we board in the dark-dwellers... yeah, no real backup plan at the moment. Although it shouldn't matter too much since our opponent shouldn't have the lands to interact with us much, and faithless looting provides much needed digging.

What do we lose to?
Basically decks that don't require lands. To a lesser extent, decks with low (1-2) cmc costed threats.
This generally means we board in explosives vs the low cmc decks (zoo, suicide zoo, burn, bogles, etc) to buy us some time before they stop drawing lands (since they run 20 or less with fetches) and we stabilize. This is the reason for firespout in the maybe board. Versus infect, gut shots help as well.
We also expect to get crushed by affinity and dredge since they require no lands. This explains the 3 RIP in the sideboard (which you hope to mulligan to with a SSG for T1 hate), and the shatterstorm with 4 ancient grudges (which also helps with vial decks).

What about other decks?
We have fair game against most other popular decks since we limit their plays (thus limiting their speed). Decks with discard may be able to stop our plan by discarding the land destruction and that's why we run dark-dwellers: to flashback any LD (especially the bust of boom/bust). But most other midrange decks shouldn't be able to get much on the board, while control should basically be dead if we have a remotely decent start. Combo decks don't pose much of a problem if they never get past 2 mana (and we have RIP for ascension storm), while tempo decks don't function very well with a max of 2 mana too.

Hey! I noticed something you forgot!
That may very well be the case. This is all theory right now, but goldfishing with it seems to get reliable hands most of the times. It seems pretty reliable to kill one land by turn 2 and 2 lands by turn 4, but more goldfishing will be needed to be sure. Some factors affect LD timing as well (mainly opponents having fetches that can't be boomed/stone rained) on top of some matchups needing less/more LD due to their curve.

Any and all feedback is welcome, and I will do my best to provide insights on card choices.
I will be testing the deck Nov 2nd and will provide a tourney report for this first draft.

Suggestions

Updates Add

Casual Testing Show

Modern 4pm Show

Modern 7pm Show

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 7 years
Splash colors W
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 3 Mythic Rares

22 - 2 Rares

7 - 10 Uncommons

25 - 0 Commons

Cards 60
Avg. CMC 3.03
Tokens Emblem Chandra, Torch of Defiance
Votes
Ignored suggestions
Shared with
Views