This is a deck after watching many people play zoo that I came up with. I like having the burn element in the zoo deck. I went with just keeping 1 drop creatures, (Sorry no Tarmogoyf, Im on a slight budget) and back it up with a ton of burn spells to hit them in the face. You usually dont have to worry about clearing the board because you are killing them before they have a chance to set up. The strategy is just to all out swing hard and hit them in the face like they wont see it coming. You dont care at all if youre taking some damage from the shocks and fetchs. You'll have your opponent killed in no time. Has some great matchups against slower decks. Can compete and outpace faster decks very easily. It's not hard to get consistent turn 3-4 kills. Now to card explanations
Creatures:
-Wild Nacatl: What would a zoo deck be without Wild Nacatl. The Green Lightning Bolt. Obviously a 4 of in any Zoo deck. He may not have haste but you play him turn 1 and then get out a stomping ground and a sacred foundry, youll be swinging in hard every turn
-Monastery Swiftspear: Dare I say, the best red one drop creature to be printed. Sorry Goblin Guide, you're really good, but this guy takes the cake. With pump spells and burn spells, it'll hit for alot of damage coming right out of the gate.
-Goblin Guide: Like i said before, hes no longer the best 1 drop in my opinion for red creatures, but hes a close 2nd. Obvious 4 of in any red aggro deck.
-Kird Ape: Basically red Wild Nacatl. 4 of
-Vexing Devil: Only running 1 in this deck, hope to get out early and deal 4 damage to the face. If they keep it around end game, just swing in and pump him up
-Grim Lavamancer: Helps deal more damage with all the burn spells and fetchs you are gonna put in the graveyard.
Instants:
-Atarka's Command: Helps deal straight damage, pumps your creatures, sometimes helps deal with cards like kitchen finks. Overall, great card to play
-Boros Charm: Prevent board wipes or hit 4 to the face, what more can you ask for?
-Lightning Bolt: Needs no explaination. The best 1 drop in magic
-Lightning Helix: deal 3 and gain 3. Helps with matchups against burn and gives back some life that you shocked and fetched away. Also pumps swiftspear
-Mutagenic Growth: Help pump unblocked creatures or allow them to survive bolts, great card to play
-Searing Blaze: Remove creatures and hit them for 3, not a bad deal
Land Base:
-Fetches: Obvious needs, running Bloodstained Mire, Wooded Foothills, and Windswept Heath so I am able to hit all my shocks
-Shocks: I wanted to run only shocks that allowed me to play burn spells, so only Stomping Ground and Sacred Foundry
-Mountain: I only run 1 basic, can be difficult against blood moon but youll usually have a ton of board presence by that time. Ive been playtesting alot and found that just 1 mountain is plenty, also gives you an out when they Path to Exile a creature you have.
SideBoard:The sideboard isnt set in stone at the moment but this is what im working with at the moment. I only have instants in the SB because I want to keep up a fast paced game
-Deflecting Palm: Good against Tron and Burn methods. "Oh you wanna swing at me with Emrakul, the Aeons Torn, take 15 to the face"
-Skullcrack: Great for sub ins on any deck that plays white, allows you to kill firewalkers if they block a creature you control so thats a good bonus
-Kor Firewalker: Mirror matchups
-Destructive Revelry: Good against Affinity, Tron to slow them down, UW Control decks when they place leyline of sancity or ghostly prison
-Path to Exile: Obvious creature removal, answer to Kitchen Finks, Tarmogoyf, Kor Firewalker and any other creature that gets in your way.
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Reality Hemorrhage
: Comes in to kill Kor Firewalker, the bane of this deck
-Gut Shot: Great matchup against Affinity, can also be useful against Infect and Jund
Leave your comments and tell me what i should add to keep this deck competitive. Would really appreciate the help!